Kazhnuz
|
85fbc7d51d
|
scenes/levels: merge controller and scene object
|
2019-03-03 17:06:02 +01:00 |
Kazhnuz
|
6c45a92d83
|
core: simplify keys initialization
|
2019-03-03 17:00:01 +01:00 |
Kazhnuz
|
9d585c65e7
|
core/scenes: initialize level input keys
|
2019-03-03 16:57:26 +01:00 |
Kazhnuz
|
ee3f74d85d
|
scenes/levels: clean up the Scene Object file
|
2019-03-03 16:56:44 +01:00 |
Kazhnuz
|
a6194a1c22
|
src: update love version again 2
|
2019-03-03 16:30:19 +01:00 |
Kazhnuz
|
c159ddb2c3
|
src: update love version again
|
2019-03-03 16:28:56 +01:00 |
Kazhnuz
|
d0ebe54fe6
|
src: set love identity
|
2019-03-03 16:25:59 +01:00 |
Kazhnuz
|
07af085191
|
src: update love version
|
2019-03-03 16:25:30 +01:00 |
Kazhnuz
|
2e02c15757
|
Merge branch 'split-controller-2' of Kazhnuz/imperium-porcorum into master
|
2019-03-03 16:23:38 +01:00 |
Kazhnuz
|
0ca2dae4bf
|
scenes/levels: make the controller a local object
|
2019-03-03 16:17:41 +01:00 |
Kazhnuz
|
5f68f2a550
|
scenes/levels: fix two crash in player.lua
|
2019-03-03 15:56:13 +01:00 |
Kazhnuz
|
2ba1d5cdaa
|
scenes/levels: make more readable data table
|
2019-03-03 15:50:59 +01:00 |
Kazhnuz
|
5d27343e29
|
scenes/levels: some general cleanup
|
2019-03-03 15:41:20 +01:00 |
Kazhnuz
|
fc53a491f6
|
scenes/levels: let the playermanager handle loot and HUD
|
2019-03-03 15:34:20 +01:00 |
Kazhnuz
|
c6f4149808
|
scenes/levels: remove for the time being the debug functions
|
2019-03-03 15:29:38 +01:00 |
Kazhnuz
|
5466da81ee
|
scenes/levels: make playermanager object local
|
2019-03-03 15:28:04 +01:00 |
Kazhnuz
|
b6d5f19a13
|
scenes/levels: split world object
|
2019-03-03 15:27:34 +01:00 |
Kazhnuz
|
3ce78cacc5
|
scenes/levels: split camera system
|
2019-03-03 15:14:08 +01:00 |
Kazhnuz
|
ff02216890
|
scenes/levels: split playermanager
|
2019-03-03 14:54:24 +01:00 |
Kazhnuz
|
7908480ec0
|
src: replace entirely the virtualpad module by the core.input subsystem
|
2019-03-03 14:26:51 +01:00 |
Kazhnuz
|
afb6fc9464
|
scenes/levels: get start position in players.lua
|
2019-03-03 14:17:48 +01:00 |
Kazhnuz
|
7d2ed700f7
|
scenes/levels: add function to know if something is inside the view
|
2019-03-03 14:13:44 +01:00 |
Kazhnuz
|
c40a4c1678
|
scenes/level: don't have direct access to camera view
|
2019-03-03 14:04:16 +01:00 |
Kazhnuz
|
8b6e3ce544
|
scenes/levels: add a function to get Camera Scale
|
2019-03-03 14:01:24 +01:00 |
Kazhnuz
|
516fb12f0d
|
scenes/levels: fix camera screen size
|
2019-03-03 13:59:45 +01:00 |
Kazhnuz
|
e332b1c214
|
scenes/levels: don't access directly the map object
|
2019-03-03 13:57:40 +01:00 |
Kazhnuz
|
581fd9952e
|
scenes/levels: add new map handling function and wrapper
|
2019-03-03 13:53:35 +01:00 |
Kazhnuz
|
26e9d7c4d5
|
scenes/levels: reorganize and cleanup world.lua
|
2019-03-03 13:47:29 +01:00 |
Kazhnuz
|
314cfc241d
|
scenes/levels: fuse map update and draw functions
|
2019-03-03 13:38:41 +01:00 |
Kazhnuz
|
ecaabd4814
|
scenes/levels: add more map-related function to world.lua
|
2019-03-03 13:30:52 +01:00 |
Kazhnuz
|
61f15d6f67
|
scenes/levels: load entities from index
|
2019-03-03 13:29:21 +01:00 |
Kazhnuz
|
dcdbae749c
|
scenes/levels: rename the bump world to "entities"
It'll prepare the naming of the world manager
|
2019-03-03 13:08:54 +01:00 |
Kazhnuz
|
f65424f265
|
scenes/levels: more wrapper to the bump functions
|
2019-03-03 13:07:12 +01:00 |
Kazhnuz
|
ff13de2e3c
|
scenes/levels: make all object locals
|
2019-03-03 13:00:23 +01:00 |
Kazhnuz
|
b83a5da0bb
|
scenes/levels: create coin objects
|
2019-03-03 12:52:24 +01:00 |
Kazhnuz
|
ea9bdca58a
|
scenes/levels: reorganize items arguments
|
2019-03-03 12:34:23 +01:00 |
Kazhnuz
|
3467b68b7d
|
scenes/levels: don't access directly to the bump world
|
2019-03-03 12:22:36 +01:00 |
Kazhnuz
|
a5d4dd9b8f
|
scenes/levels: clean up and rename entity interaction codes
|
2019-03-03 12:18:18 +01:00 |
Kazhnuz
|
7f31230b5e
|
scenes/levels: make collision type initialisation simpler
|
2019-03-03 11:55:52 +01:00 |
Kazhnuz
|
c1de0e0971
|
scenes/levels: split entity parent into a single local file
|
2019-03-03 11:51:31 +01:00 |
Kazhnuz
|
ee0650d309
|
scenes/levels: stop using a specific folder for the player object
|
2019-03-03 11:46:37 +01:00 |
Kazhnuz
|
0de079fe61
|
scenes/levels: fuse all player functions in one file
|
2019-03-03 11:46:07 +01:00 |
Kazhnuz
|
2f08fd25b8
|
scenes/levels : stock in a table entities
|
2019-03-03 10:57:01 +01:00 |
Kazhnuz
|
80f5faae9e
|
scenes/levels: fuse entities and world controller's files
|
2019-03-01 18:46:45 +01:00 |
Kazhnuz
|
136ae0e128
|
scenes/levels: fuse controller main functions
|
2019-03-01 18:36:51 +01:00 |
Kazhnuz
|
0472d56397
|
scenes/levels: fix background color
|
2019-03-01 18:32:45 +01:00 |
Kazhnuz
|
293e0e1c45
|
datas/levels: reuse test-map2 as test map
|
2019-03-01 18:31:00 +01:00 |
Kazhnuz
|
48283ea40b
|
scenes/levels: make sure that the map follow the camera
|
2019-03-01 18:29:28 +01:00 |
Kazhnuz
|
a3b809f3ba
|
assets/maps: update a bit the level1 test map
|
2019-03-01 18:15:58 +01:00 |
Kazhnuz
|
c728b9a2e9
|
datas/levels: use level1 as the test level
|
2019-03-01 18:08:36 +01:00 |