Kazhnuz
fc32ce43f5
fix(actor3D): fix checkGround not trying the right coordinate
2019-06-30 22:04:01 +02:00
Kazhnuz
30a0d59a41
improvement(examples): register the fake3D example
2019-06-30 17:10:29 +02:00
Kazhnuz
0687bc4cfe
feat(examples): add an initial fake3D example based on moveplayer
2019-06-30 17:10:16 +02:00
Kazhnuz
e916c28630
fix(actor2D): simplify gravity system by not handling x by default
2019-06-27 21:03:34 +02:00
Kazhnuz
cace01cf3a
feat(world): add a way to check every hitbox collisions
2019-06-23 15:53:51 +02:00
Kazhnuz
89b2ffe483
feat(world): add a way to automatically load hitbox from a file
2019-06-23 15:45:34 +02:00
Kazhnuz
41cbf40890
fix(examples): call the right function in movable player example
2019-06-23 15:41:30 +02:00
Kazhnuz
a3b6bcd499
feat(world): add a frame hitbox data structure to process
...
It'll allow us to create a way to process everyframe of an animation and
change hitbox according to the animation.
It should especially simplify the creation of battle system.
2019-06-23 10:19:01 +02:00
Kazhnuz
f88c7f49e4
feat(world): add multiple hitbox support on actor2D
2019-06-22 22:11:22 +02:00
Kazhnuz
c553dfafa3
feat(examples): add ducking in plateforming example
...
Show how we can now modify in action an hitbox without glitching it
2019-06-22 20:17:36 +02:00
Kazhnuz
b770253cb5
fix(examples): adapt to the new hitbox system
2019-06-22 19:28:28 +02:00
Kazhnuz
80072d285a
fix(examples): add missing HUD in one-player example
2019-06-21 17:11:32 +02:00
Kazhnuz
81015b011b
feat(examples): add a pause menu in plateformer example
2019-06-16 16:37:22 +02:00
Kazhnuz
65b0c74a06
feat(world): add a batchActor function activated by a bool in tiled
...
This way, you can add multiple actors with just one tiled object. It
also bring better feature parity with Imperium Porcorum.
Fixes #10
2019-06-15 11:50:53 +02:00
Kazhnuz
4c2427bfd6
feat(world): add a drawHUD function to draw the current HUD
...
It is able to draw everything a player object want directly where it
should go.
Fixes #3
2019-06-13 22:23:23 +02:00
Kazhnuz
6f59f1e732
refactor(examples): use updateStart(dt) and updateEnd(dt)
...
Allow to drop easily some instance of calling the parent's same function
2019-06-13 18:44:13 +02:00
Kazhnuz
055ae92eb9
feat(scene): add *Start() and *End() functions.
...
Make the scene children able to add functions before or after
everything.
2019-06-13 18:33:29 +02:00
Kazhnuz
236184ce0c
example/plateformer: also pause asset animation
2019-05-30 13:56:14 +02:00
Kazhnuz
67cb930ae7
example/plateformer: add a basic pause button
2019-05-30 13:49:46 +02:00
Kazhnuz
df4d264c21
gamecore/scenemanager: let the scene manager handle directly the world
2019-05-28 19:31:42 +02:00
Kazhnuz
23f17491ad
gamecore/world: make the world registerable directly by itself
2019-05-28 19:28:05 +02:00
Kazhnuz
5e95099af9
examples/plateform: make coin drop sparkle gfx when taken
2019-05-06 20:45:13 +02:00
Kazhnuz
3de36cc77f
examples/plateform: add sparkle asset
2019-05-06 20:44:53 +02:00
Kazhnuz
a1ce249e00
module/world: take coin when the player collide to it
2019-05-05 19:46:13 +02:00
Kazhnuz
e4b39a318e
example/plateform: add coin object
2019-05-05 15:35:49 +02:00
Kazhnuz
b41680fc8d
example/plateform: add coin assets
2019-05-05 15:35:34 +02:00
Kazhnuz
f71c3b3548
example/plateform: animate the player
2019-05-05 15:23:04 +02:00
Kazhnuz
782ff6a329
example/plateform: improve animation sprites
2019-05-05 15:22:21 +02:00
Kazhnuz
8445dd2e84
examples/plateformer : make the character clone its sprite
2019-05-05 13:18:06 +02:00
Kazhnuz
977a735608
examples/plateformer: make the player able to jump
2019-05-02 20:10:41 +02:00
Kazhnuz
f04d0c6b4e
modules/world: initial gravity system
2019-05-02 19:51:43 +02:00
Kazhnuz
bbf8d02254
examples/moveplayer: add 4 players
2019-05-02 18:47:01 +02:00
Kazhnuz
c1cefa9f92
examples/moveplayer: use the new map
2019-05-01 17:22:04 +02:00
Kazhnuz
767fddadfa
examples/moveplayer: use a different map for the moveplayer example
2019-05-01 17:21:12 +02:00
Kazhnuz
40daa66eeb
examples/moveplayer: add walls
2019-05-01 17:20:31 +02:00
Kazhnuz
18d75f825c
modules/world: separate map loading from level initialization
2019-05-01 14:36:40 +02:00
Kazhnuz
257eec8290
modules/assets: add a way to determine ox and oy in tileset metadata
2019-05-01 11:24:41 +02:00
Kazhnuz
b754501102
examples/plateform: add basic sprite functions
2019-05-01 11:17:01 +02:00
Kazhnuz
1c167ba566
example/plateform: add asset loading
2019-04-29 21:23:51 +02:00
Kazhnuz
6dbbdc46dd
example/moveplayer: remove playerid variable
2019-04-29 21:21:07 +02:00
Kazhnuz
1922a975e9
examples/gameplay: remove useless cameras
2019-04-29 16:40:56 +02:00
Kazhnuz
66041ff511
examples/gameplay: fix an oops in the wall actor
2019-04-29 16:37:01 +02:00
Kazhnuz
a52abd0b97
examples/plateformer: add basic actors
2019-04-29 16:13:09 +02:00
Kazhnuz
dacff225a2
examples: add cameras
2019-04-29 15:27:40 +02:00
Kazhnuz
977f427893
examples/plateformer: add assets for the player
2019-04-28 17:08:08 +02:00
Kazhnuz
f321703260
examples: load the plateformer example
2019-04-28 17:07:53 +02:00
Kazhnuz
d3a4809295
examples/plateformer: start as a basic sti loading example
2019-04-28 17:07:39 +02:00
Kazhnuz
f90f89e728
examples: add batch asset files
2019-04-28 13:03:14 +02:00
Kazhnuz
7f8234b7f7
examples/gameplay: apply friction
2019-04-28 09:31:37 +02:00
Kazhnuz
ea5011642c
modules/world: add a basic solidity system
...
It'll make easier the solidity system and will reserve custom filter to
specific objects.
2019-04-25 17:54:51 +02:00