Commit Graph

515 Commits

Author SHA1 Message Date
Kazhnuz 9ea2d2ca40 feat(world): add a wrapper for maps new "getBox()" function 2019-07-26 11:43:54 +02:00
Kazhnuz 2da2ffd538 fix(game): replace love.filesystem.exists by utils.filesystem.exists 2019-07-24 15:24:06 +02:00
Kazhnuz 3e907b69d7 feat(core/input): extract virtualpads from the input controller 2019-07-24 15:22:04 +02:00
Kazhnuz 2e3fd587c0 chore: port every print to new debug mode 2019-07-24 11:21:32 +02:00
Kazhnuz 70d5fdfd8c chore: activate debug mode by default 2019-07-24 11:21:22 +02:00
Kazhnuz 4e9923b2ea feat(core): add a way to activate easily debug mode directly 2019-07-24 11:21:12 +02:00
Kazhnuz 543247e721 feat(core/debug): add log functions 2019-07-24 11:19:10 +02:00
Kazhnuz 88526282ea feat: add default gamesystem uses inside mainmenu 2019-07-24 10:44:03 +02:00
Kazhnuz df274f9dd0 feat: add default gamesystem 2019-07-24 10:43:41 +02:00
Kazhnuz e068acbc7b feat: add a basic gamesystem modules 2019-07-24 10:43:22 +02:00
Kazhnuz d8c0e62190 chore(world): extract map module from the world module
Fix #35
2019-07-22 22:38:19 +02:00
Kazhnuz 303b6a7184 meta: release 0.6.0 2019-07-20 18:08:58 +02:00
Kazhnuz 25e1257cf2 fix(meta): some changelog minor fixes 2019-07-20 18:07:31 +02:00
Kazhnuz 91d7284775 improvement(action3D): remove hitbox drawing) 2019-07-20 17:58:15 +02:00
Kazhnuz 215aed8684 feat(action3D): add player multiple hitboxes 2019-07-20 17:57:46 +02:00
Kazhnuz dd15c329c8 fix(action3D): fix coin position 2019-07-20 17:47:21 +02:00
Kazhnuz eb88c017ea feat(action3D): add collision between coin and player actors 2019-07-20 17:46:56 +02:00
Kazhnuz 54167f8a77 feat(action3D): add coin actor 2019-07-20 17:46:40 +02:00
Kazhnuz 1a5abfeaac feat(world): add a 3D gfx object 2019-07-20 17:45:51 +02:00
Kazhnuz 1d74beb263 improvement(action3D): make action3D wall objects consumes mapped-boxes 2019-07-20 17:11:28 +02:00
Kazhnuz 2ef5c01f47 feat(boxes): add sti-mapped boxes 2019-07-20 17:10:58 +02:00
Kazhnuz 7d65359230 feat(boxes): add a way to make basic boxes invisible 2019-07-20 17:10:40 +02:00
Kazhnuz 3e26d9a769 fix(boxes): make sure that the textured boxes doesn't have lines 2019-07-20 17:09:57 +02:00
Kazhnuz cbebb16c46 feat(action3D): add box objects 2019-07-20 16:55:06 +02:00
Kazhnuz 107b75c3ed feat(assets): add box assets 2019-07-20 16:54:48 +02:00
Kazhnuz 56c64baba5 fix(boxes): make textured boxes available 2019-07-20 16:54:14 +02:00
Kazhnuz eb751807f4 fix(boxes): correctly load textured boxes' textures 2019-07-20 16:53:58 +02:00
Kazhnuz c53e91a564 feat(world3D): add a way to adapt y position from tiled 2019-07-20 16:53:20 +02:00
Kazhnuz 27773ad8d6 fix(world): don't draw unused objectlayers 2019-07-20 10:25:25 +02:00
Kazhnuz b5be7e58a3 fix(plateformer): use the right path for plateformer example 2019-07-20 10:24:09 +02:00
Kazhnuz 93c4f5251d feat: add better credits 2019-07-20 10:20:26 +02:00
Kazhnuz 79f38a2585 improvement: update assets credits 2019-07-20 10:12:05 +02:00
Kazhnuz 7e91bf406d chore(examples): put together all assets. 2019-07-20 09:57:00 +02:00
Kazhnuz 90d0892b7e feat(boxes): add a textured box 2019-07-19 18:48:42 +02:00
Kazhnuz 4e366051c4 improvement(boxes): only use one texture for boxes instead of two 2019-07-19 18:48:15 +02:00
Kazhnuz afbbf50539 improvement(action3D): add boxes 2019-07-16 16:37:32 +02:00
Kazhnuz c04d9f3ba1 feat(world3D): allow creating collision from their top side 2019-07-16 10:53:36 +02:00
Kazhnuz 22c8617717 feat(examples): add a big fake3D map example 2019-07-16 10:53:02 +02:00
Kazhnuz 542f9c6bac improvement(core): activate vsync by default.
Fix #28
2019-07-15 10:27:55 +02:00
Kazhnuz 26ff29b8aa Merge branch 'fix-cameras' of game-projects/gamecore into master 2019-07-15 10:17:21 +02:00
Kazhnuz a48308ae40 meta: update CHANGELOG 2019-07-15 10:13:51 +02:00
Kazhnuz 932ec26283 improvement(boxes): don't export as a texture the shadow canvas
As now the canvas drawing isn't affected by the transform, it should be 
safe to not export it as a texture anymore.
2019-07-15 10:11:11 +02:00
Kazhnuz 79aff589b9 fix(camera): remove test reticule 2019-07-15 10:09:54 +02:00
Kazhnuz 2f7d313ab9 fix(camera): fix tearing and heavy pixelisation in zoom mode
Currently, the canvas was created at render size and elements where 
resized inside. Work a bit differenlty, by creating a canvas that have 
the view "true" size (meaning the scaled size), and draw everything at 
1:1 size inside. Then, when drawing the view canvas, resize the whole 
canvas at the multiplication of both scaling.
2019-07-15 10:04:06 +02:00
Kazhnuz f2cabff81c chore(camera): improve comments 2019-07-14 23:15:30 +02:00
Kazhnuz f9a268a51a improvement(camera): make getViewsDimensions a wrapper around a camutil 2019-07-14 23:12:22 +02:00
Kazhnuz 7376d75aeb chore(camera): simplify view system
Remove view.cam and view.pos
2019-07-14 22:59:58 +02:00
Kazhnuz 7ec715850c chore(camera): remove unused functions 2019-07-14 22:53:55 +02:00
Kazhnuz 81dd584e11 improvement(camera): use a new canvas-based view system 2019-07-14 22:49:27 +02:00
Kazhnuz 35433b273d chore(camera): remove hump.camera 2019-07-14 18:57:50 +02:00