Commit Graph

456 Commits

Author SHA1 Message Date
Kazhnuz Klappsthul 982be45f1a fix: add globals 2020-11-09 15:58:30 +01:00
Kazhnuz Klappsthul 6bac6704f5 fix: use the right dimensions for fading 2020-08-09 15:06:25 +02:00
Kazhnuz Klappsthul e8e75ac4db improvement: manage music via core.music
Fix #43
2020-08-09 14:51:52 +02:00
Kazhnuz c946e582bd improvement(options): have default options in conf.lua 2020-05-10 14:21:45 +02:00
Kazhnuz 9a0db953ba feat(debug): add basic loggin framework 2020-05-10 14:06:20 +02:00
Kazhnuz 92cbda69a1 fix(actors): replace deprecated functions after the sprite transition 2020-05-10 11:38:50 +02:00
Kazhnuz 8b3a5f1f0c chore: extract the sprite of the actor 2020-05-10 11:14:51 +02:00
Kazhnuz b12108a260 Merge branch 'birb-refactor' of game-projects/gamecore into master 2020-04-05 18:54:33 +02:00
Kazhnuz f843d4f550 fix: use right names on conf file 2020-04-05 18:49:40 +02:00
Kazhnuz 5575b90271 meta: adapt readme 2020-04-05 18:48:57 +02:00
Kazhnuz ccbff45f21 meta: add the big changes to new version 2020-04-05 18:43:20 +02:00
Kazhnuz 9f4c057a27 chore: place the birb core in a separate folder 2020-04-05 18:39:08 +02:00
Kazhnuz b98e8dd291 fix: use the right option music name in exemples 2020-04-05 18:21:36 +02:00
Kazhnuz 4cedf30bfd chore: separate the exemple project 2020-04-05 18:18:13 +02:00
Kazhnuz d59fe10927 meta: rename as birb 2020-04-05 15:46:56 +02:00
Kazhnuz a83dceee80 feat(utils): add drawBorder function to utils 2019-11-14 19:50:26 +01:00
Kazhnuz ad295bf9c9 feat(fonts): add filter info functions 2019-09-23 13:51:53 +02:00
Kazhnuz 84919719f8 feat(exemple): add a transition when a scene is selected 2019-09-08 16:23:42 +02:00
Kazhnuz 4b24579070 feat(scenes): handle scene transitions 2019-09-08 16:23:30 +02:00
Kazhnuz 8385a69636 feat(screen): add screen transitions 2019-09-08 16:23:12 +02:00
Kazhnuz a1afa0821c feat(timer): add variable interpolation support via tween.lua 2019-09-08 16:18:32 +02:00
Kazhnuz 02bc52a49b feat(timer): add a switch system 2019-09-08 14:21:21 +02:00
Kazhnuz 8290fbb8d2 improvement(actors): use the new timers modules 2019-09-08 12:57:13 +02:00
Kazhnuz ab3d9abf9f feat(modules): new Timers modules 2019-09-08 12:56:59 +02:00
Kazhnuz eccaf77687 feat(example): add a respawn timer 2019-09-08 12:34:16 +02:00
Kazhnuz e40ea3cfab feat(modules): make modules loadable directly from core object 2019-09-08 12:24:57 +02:00
Kazhnuz c339129566 feat(screen): add scissoring functions 2019-09-07 21:53:14 +02:00
Kazhnuz 8e000dbc44 fix(input): improve key flushing 2019-09-07 21:51:20 +02:00
Kazhnuz 47c6bab698 fix(world): link the player to the right input source 2019-09-07 21:34:52 +02:00
Kazhnuz 8d524fb4db fix(input): fix a missing mention of "source" 2019-09-07 21:06:08 +02:00
Kazhnuz 077b1151f1 feat(world/cam): add a way to lock the camera 2019-09-07 21:04:35 +02:00
Kazhnuz 0fecc3a431 chore(actors/gfx): rework the gfx system to use animationEnded callback 2019-09-07 21:00:35 +02:00
Kazhnuz 60390ed1a7 feat(assets/animator): send the callback when the animation end 2019-09-07 20:59:44 +02:00
Kazhnuz e6f0315a8c feat(actors): listen to animationEnded callback from sprite clones
Fixes #38
2019-09-07 20:53:22 +02:00
Kazhnuz 76fb15f862 feat(assets/animator): handle sending callbacks when animation end 2019-09-07 20:52:20 +02:00
Kazhnuz f61f529302 fix(assets/animator): make sure that pauseAtEnd works as intended
Fixes #37
2019-09-07 20:46:00 +02:00
Kazhnuz 3a696ee58c fix(boxes/textured): use the right texture name
Fixes #40
2019-09-07 20:40:03 +02:00
Kazhnuz 77670d8ec0 fix(boxes): make sure that invisible f3D boxes are really invisibles 2019-09-07 20:38:41 +02:00
Kazhnuz b5059e848a fix(world): propagate maptype variables to the parent
Fixes #39
2019-09-07 20:36:06 +02:00
Kazhnuz b167c45530 fix(world3D): use the right variable name for creationID
Fixes #36
2019-09-07 20:32:21 +02:00
Kazhnuz ca721ec8ac feat(camera+map): add a way to add padding to map limits 2019-07-26 11:53:10 +02:00
Kazhnuz 9ea2d2ca40 feat(world): add a wrapper for maps new "getBox()" function 2019-07-26 11:43:54 +02:00
Kazhnuz 2da2ffd538 fix(game): replace love.filesystem.exists by utils.filesystem.exists 2019-07-24 15:24:06 +02:00
Kazhnuz 3e907b69d7 feat(core/input): extract virtualpads from the input controller 2019-07-24 15:22:04 +02:00
Kazhnuz 2e3fd587c0 chore: port every print to new debug mode 2019-07-24 11:21:32 +02:00
Kazhnuz 70d5fdfd8c chore: activate debug mode by default 2019-07-24 11:21:22 +02:00
Kazhnuz 4e9923b2ea feat(core): add a way to activate easily debug mode directly 2019-07-24 11:21:12 +02:00
Kazhnuz 543247e721 feat(core/debug): add log functions 2019-07-24 11:19:10 +02:00
Kazhnuz 88526282ea feat: add default gamesystem uses inside mainmenu 2019-07-24 10:44:03 +02:00
Kazhnuz df274f9dd0 feat: add default gamesystem 2019-07-24 10:43:41 +02:00