Kazhnuz
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65b0c74a06
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feat(world): add a batchActor function activated by a bool in tiled
This way, you can add multiple actors with just one tiled object. It
also bring better feature parity with Imperium Porcorum.
Fixes #10
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2019-06-15 11:50:53 +02:00 |
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Kazhnuz
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4c2427bfd6
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feat(world): add a drawHUD function to draw the current HUD
It is able to draw everything a player object want directly where it
should go.
Fixes #3
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2019-06-13 22:23:23 +02:00 |
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Kazhnuz
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6f59f1e732
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refactor(examples): use updateStart(dt) and updateEnd(dt)
Allow to drop easily some instance of calling the parent's same function
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2019-06-13 18:44:13 +02:00 |
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Kazhnuz
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236184ce0c
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example/plateformer: also pause asset animation
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2019-05-30 13:56:14 +02:00 |
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Kazhnuz
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67cb930ae7
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example/plateformer: add a basic pause button
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2019-05-30 13:49:46 +02:00 |
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Kazhnuz
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df4d264c21
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gamecore/scenemanager: let the scene manager handle directly the world
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2019-05-28 19:31:42 +02:00 |
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Kazhnuz
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23f17491ad
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gamecore/world: make the world registerable directly by itself
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2019-05-28 19:28:05 +02:00 |
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Kazhnuz
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5e95099af9
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examples/plateform: make coin drop sparkle gfx when taken
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2019-05-06 20:45:13 +02:00 |
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Kazhnuz
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3de36cc77f
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examples/plateform: add sparkle asset
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2019-05-06 20:44:53 +02:00 |
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Kazhnuz
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a1ce249e00
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module/world: take coin when the player collide to it
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2019-05-05 19:46:13 +02:00 |
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Kazhnuz
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e4b39a318e
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example/plateform: add coin object
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2019-05-05 15:35:49 +02:00 |
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Kazhnuz
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b41680fc8d
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example/plateform: add coin assets
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2019-05-05 15:35:34 +02:00 |
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Kazhnuz
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f71c3b3548
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example/plateform: animate the player
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2019-05-05 15:23:04 +02:00 |
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Kazhnuz
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782ff6a329
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example/plateform: improve animation sprites
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2019-05-05 15:22:21 +02:00 |
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Kazhnuz
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8445dd2e84
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examples/plateformer : make the character clone its sprite
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2019-05-05 13:18:06 +02:00 |
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Kazhnuz
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977a735608
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examples/plateformer: make the player able to jump
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2019-05-02 20:10:41 +02:00 |
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Kazhnuz
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f04d0c6b4e
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modules/world: initial gravity system
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2019-05-02 19:51:43 +02:00 |
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Kazhnuz
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bbf8d02254
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examples/moveplayer: add 4 players
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2019-05-02 18:47:01 +02:00 |
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Kazhnuz
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c1cefa9f92
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examples/moveplayer: use the new map
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2019-05-01 17:22:04 +02:00 |
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Kazhnuz
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767fddadfa
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examples/moveplayer: use a different map for the moveplayer example
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2019-05-01 17:21:12 +02:00 |
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Kazhnuz
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40daa66eeb
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examples/moveplayer: add walls
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2019-05-01 17:20:31 +02:00 |
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Kazhnuz
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18d75f825c
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modules/world: separate map loading from level initialization
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2019-05-01 14:36:40 +02:00 |
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Kazhnuz
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257eec8290
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modules/assets: add a way to determine ox and oy in tileset metadata
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2019-05-01 11:24:41 +02:00 |
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Kazhnuz
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b754501102
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examples/plateform: add basic sprite functions
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2019-05-01 11:17:01 +02:00 |
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Kazhnuz
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1c167ba566
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example/plateform: add asset loading
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2019-04-29 21:23:51 +02:00 |
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Kazhnuz
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6dbbdc46dd
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example/moveplayer: remove playerid variable
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2019-04-29 21:21:07 +02:00 |
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Kazhnuz
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1922a975e9
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examples/gameplay: remove useless cameras
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2019-04-29 16:40:56 +02:00 |
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Kazhnuz
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66041ff511
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examples/gameplay: fix an oops in the wall actor
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2019-04-29 16:37:01 +02:00 |
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Kazhnuz
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a52abd0b97
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examples/plateformer: add basic actors
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2019-04-29 16:13:09 +02:00 |
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Kazhnuz
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dacff225a2
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examples: add cameras
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2019-04-29 15:27:40 +02:00 |
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Kazhnuz
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977f427893
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examples/plateformer: add assets for the player
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2019-04-28 17:08:08 +02:00 |
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Kazhnuz
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d3a4809295
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examples/plateformer: start as a basic sti loading example
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2019-04-28 17:07:39 +02:00 |
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Kazhnuz
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7f8234b7f7
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examples/gameplay: apply friction
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2019-04-28 09:31:37 +02:00 |
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Kazhnuz
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ea5011642c
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modules/world: add a basic solidity system
It'll make easier the solidity system and will reserve custom filter to
specific objects.
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2019-04-25 17:54:51 +02:00 |
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Kazhnuz
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90458757e5
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modules/world: make hitbox drawing part of actor
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2019-04-22 12:13:01 +02:00 |
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Kazhnuz
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a25e178628
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modules/world: make speed relative to dt
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2019-04-22 12:02:52 +02:00 |
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Kazhnuz
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c4ef90dcdf
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example/moveplayer: switch to bump2D world
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2019-04-22 11:57:56 +02:00 |
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Kazhnuz
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193e9b6fbf
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modules/world: add speed variables
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2019-04-13 09:40:14 +02:00 |
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Kazhnuz
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f61cb21d58
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examples/moveplayer: test 2 players
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2019-04-11 19:18:51 +02:00 |
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Kazhnuz
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a4aaa28c24
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examples/moveplayer: use isDown instead of isPressed on player item
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2019-04-07 22:53:59 +02:00 |
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Kazhnuz
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18161313fe
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examples/moveplayer: set the player object as player
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2019-04-07 22:52:28 +02:00 |
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Kazhnuz
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66d98ab9ea
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examples/moveplayer: use the right function to draw box
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2019-04-07 22:29:27 +02:00 |
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Kazhnuz
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5ec137416e
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examples/moveplayer: default dx and dy to 0 for the player
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2019-04-07 18:15:06 +02:00 |
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Kazhnuz
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54d56675a9
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modules/world: prepare structure for movable player example
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2019-04-07 17:00:47 +02:00 |
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