Commit graph

143 commits

Author SHA1 Message Date
Kazhnuz
4c2427bfd6 feat(world): add a drawHUD function to draw the current HUD
It is able to draw everything a player object want directly where it 
should go.

Fixes #3
2019-06-13 22:23:23 +02:00
Kazhnuz
58b8c95d62 feat(actor): add *Start() and *End() functions 2019-06-13 18:39:09 +02:00
Kazhnuz
055ae92eb9 feat(scene): add *Start() and *End() functions.
Make the scene children able to add functions before or after 
everything.
2019-06-13 18:33:29 +02:00
Kazhnuz
e475604c57 gamecore/assets: add activity handling functions 2019-05-30 13:54:39 +02:00
Kazhnuz
af96232d53 gamecore/input: fix two glitches in the key flushing system 2019-05-30 13:49:19 +02:00
Kazhnuz
80ef8b1a65 gamecore/world: add an activity system for the world 2019-05-30 13:37:55 +02:00
Kazhnuz
48aa0a3eab gamecore/scene: put world wrapper inside the scene 2019-05-30 13:27:41 +02:00
Kazhnuz
23f17491ad gamecore/world: make the world registerable directly by itself 2019-05-28 19:28:05 +02:00
Kazhnuz
fb4f438bf9 modules/world: add a generic gfx actor 2019-05-06 20:44:13 +02:00
Kazhnuz
7bdcdc5bfa modules/assets: add getDimensions() to tileset, sprite and animators 2019-05-06 20:43:51 +02:00
Kazhnuz
0ee3220559 modules/world: put the register and initPhysics functions in BaseActor 2019-05-05 21:56:55 +02:00
Kazhnuz
de42087e51 modules/world: init hitbox before loading the parent new() function 2019-05-05 21:55:57 +02:00
Kazhnuz
2344bd5a9a modules/world: put non-hitbox related physics function in baseactor 2019-05-05 21:44:12 +02:00
Kazhnuz
1e42fac57c modules/world: refactor hitbox initialization outside of initPhysics 2019-05-05 21:29:49 +02:00
Kazhnuz
86b1368a6e modules/world: put solidity initialization into baseactor 2019-05-05 21:27:02 +02:00
Kazhnuz
11fcc4cf99 modules/world: refactor movement functions together 2019-05-05 21:25:25 +02:00
Kazhnuz
4b4b8b4e85 modules/world: refactor all cordinate functions together 2019-05-05 21:22:41 +02:00
Kazhnuz
6aa7fd6399 modules/world: use the setBounceFactor function in initPhysics 2019-05-05 21:18:54 +02:00
Kazhnuz
187f0286df modules/world: put the update functions in the baseactor 2019-05-05 21:04:00 +02:00
Kazhnuz
1d26588904 modules/world: put timers and sprites functions in the base actor 2019-05-05 21:01:54 +02:00
Kazhnuz
6225f1fb4e modules/world: put input functions in BaseActor 2019-05-05 20:51:26 +02:00
Kazhnuz
cd62f9c7d1 modules/world: put basic initilisation in baseactor 2019-05-05 20:49:28 +02:00
Kazhnuz
1b5a2e9c6e modules/world: derive the Actor2D from the base actor 2019-05-05 20:30:39 +02:00
Kazhnuz
351b2a970a modules/world: initial draft of the base actor module 2019-05-05 20:30:25 +02:00
Kazhnuz
d1a5bb9d39 modules/world: add a timer system to the actors 2019-05-05 20:13:19 +02:00
Kazhnuz
25a582821f modules/world: only check collision if the object isn't being destroyed 2019-05-05 19:50:33 +02:00
Kazhnuz
dfc71eaebd module/world: add a function to destroy actor 2019-05-05 19:45:57 +02:00
Kazhnuz
146cfbed54 module/world: fix an oops 2019-05-05 19:36:21 +02:00
Kazhnuz
53df3c125c modules/world: add more wrapper around sprites functions 2019-05-05 15:22:54 +02:00
Kazhnuz
8d655f8049 modules/world: make the actors able to clone their sprite 2019-05-05 13:17:43 +02:00
Kazhnuz
174b51acfa modules/world: use checkCollisions to get if an object is on ground 2019-05-05 13:01:25 +02:00
Kazhnuz
b80566b4ec modules/world: add a way to check collisions 2019-05-05 13:01:00 +02:00
Kazhnuz
0d5068fdaa modules/world: add initial way to check if an entity is on ground 2019-05-02 20:10:31 +02:00
Kazhnuz
f04d0c6b4e modules/world: initial gravity system 2019-05-02 19:51:43 +02:00
Kazhnuz
adfa147b72 examples/moveplayer: fix camera2 having the wrong set of coordinate 2019-05-02 18:47:36 +02:00
Kazhnuz
56a269dd57 modules/world: work around Y invertion in the camera system 2019-05-02 18:46:44 +02:00
Kazhnuz
b69ad095ee modules/world: make drawDebugViewBox function related to one view 2019-05-02 18:27:58 +02:00
Kazhnuz
5eed16bac4 modules/world: make local the vx and vy variables 2019-05-02 17:34:35 +02:00
Kazhnuz
eddf66595c modules/world: attach and detach view just once 2019-05-02 17:21:48 +02:00
Kazhnuz
aaf0b1882b modules/world: displace the map according to the view relative position 2019-05-02 16:21:24 +02:00
Kazhnuz
065a67a915 modules/world: add a function to get view relative position 2019-05-02 16:19:59 +02:00
Kazhnuz
f1edd118ec modules/world: simplify limitView() by using utils.math.between() 2019-05-02 16:19:28 +02:00
Kazhnuz
c41930fca4 modules/world: automatize multiple character handling 2019-05-01 17:21:38 +02:00
Kazhnuz
dd21878ee8 modules/world: add an initActors function 2019-05-01 16:25:44 +02:00
Kazhnuz
18d75f825c modules/world: separate map loading from level initialization 2019-05-01 14:36:40 +02:00
Kazhnuz
98fb57afaa modules/world: floor the coordinate for sprite drawing 2019-05-01 11:26:15 +02:00
Kazhnuz
257eec8290 modules/assets: add a way to determine ox and oy in tileset metadata 2019-05-01 11:24:41 +02:00
Kazhnuz
0fba67f212 modules/world: handle differently the coordinate system for 2D actors 2019-05-01 11:19:42 +02:00
Kazhnuz
ce2a89b295 modules/world: fix scalling function
actually adding the scaling would be nice.
2019-05-01 11:16:37 +02:00
Kazhnuz
1a669029ea modules/world: add a basic sprite system for the Actor2D 2019-05-01 11:07:53 +02:00