Kazhnuz
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fd1a05a9a8
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meta: publish 0.5.0
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2019-06-16 16:41:06 +02:00 |
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Kazhnuz
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9bc70a601f
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meta: update changelog
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2019-06-16 16:37:47 +02:00 |
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Kazhnuz
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81015b011b
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feat(examples): add a pause menu in plateformer example
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2019-06-16 16:37:22 +02:00 |
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Kazhnuz
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b47e158126
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feat(menusystem): add a function to deactivate assets when menu is active
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2019-06-16 16:36:39 +02:00 |
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Kazhnuz
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a227bbb033
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feat(world): add a function to reset world
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2019-06-16 16:33:29 +02:00 |
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Kazhnuz
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fb35eca0fa
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feat(menusystem): add a way to deactivate world when activating the menu
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2019-06-16 16:21:26 +02:00 |
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Kazhnuz
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f7040d1854
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feat(world): draw actors according to their depth
It allow us to draw some sprites always over some others.
Fixes #8
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2019-06-16 10:24:30 +02:00 |
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Kazhnuz
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54b01b0d94
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feat(world): add a creationID variable to keep track of actors ID
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2019-06-16 10:08:59 +02:00 |
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Kazhnuz
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e9f5731a34
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meta: update CHANGELOG
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2019-06-16 10:01:21 +02:00 |
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Kazhnuz
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61b3c29f6b
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improvement(world): only draw visible actors when a camera is active
It'll make the game less laggy. For the moment, no need to only update
visible actors.
Fixes #14
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2019-06-16 10:00:05 +02:00 |
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Kazhnuz
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65b0c74a06
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feat(world): add a batchActor function activated by a bool in tiled
This way, you can add multiple actors with just one tiled object. It
also bring better feature parity with Imperium Porcorum.
Fixes #10
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2019-06-15 11:50:53 +02:00 |
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Kazhnuz
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4c2427bfd6
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feat(world): add a drawHUD function to draw the current HUD
It is able to draw everything a player object want directly where it
should go.
Fixes #3
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2019-06-13 22:23:23 +02:00 |
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Kazhnuz
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6f59f1e732
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refactor(examples): use updateStart(dt) and updateEnd(dt)
Allow to drop easily some instance of calling the parent's same function
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2019-06-13 18:44:13 +02:00 |
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Kazhnuz
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1c879b2090
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meta: update changelog
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2019-06-13 18:40:10 +02:00 |
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Kazhnuz
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58b8c95d62
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feat(actor): add *Start() and *End() functions
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2019-06-13 18:39:09 +02:00 |
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Kazhnuz
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055ae92eb9
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feat(scene): add *Start() and *End() functions.
Make the scene children able to add functions before or after
everything.
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2019-06-13 18:33:29 +02:00 |
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Kazhnuz
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5f5faddbd5
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meta: add a changelog
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2019-06-13 17:47:48 +02:00 |
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Kazhnuz
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d8c0ce8f00
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meta: add a code of conduct
Use the Contributor Covenant Code of Conduct
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2019-06-11 19:48:56 +02:00 |
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Kazhnuz
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236184ce0c
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example/plateformer: also pause asset animation
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2019-05-30 13:56:14 +02:00 |
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Kazhnuz
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e475604c57
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gamecore/assets: add activity handling functions
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2019-05-30 13:54:39 +02:00 |
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Kazhnuz
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67cb930ae7
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example/plateformer: add a basic pause button
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2019-05-30 13:49:46 +02:00 |
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Kazhnuz
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af96232d53
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gamecore/input: fix two glitches in the key flushing system
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2019-05-30 13:49:19 +02:00 |
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Kazhnuz
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80ef8b1a65
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gamecore/world: add an activity system for the world
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2019-05-30 13:37:55 +02:00 |
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Kazhnuz
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e73d6804f5
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gamecore/scenemanager: draw the world before drawing the scene
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2019-05-30 13:37:30 +02:00 |
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Kazhnuz
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48aa0a3eab
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gamecore/scene: put world wrapper inside the scene
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2019-05-30 13:27:41 +02:00 |
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Kazhnuz
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df4d264c21
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gamecore/scenemanager: let the scene manager handle directly the world
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2019-05-28 19:31:42 +02:00 |
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Kazhnuz
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23f17491ad
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gamecore/world: make the world registerable directly by itself
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2019-05-28 19:28:05 +02:00 |
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Kazhnuz
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5e95099af9
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examples/plateform: make coin drop sparkle gfx when taken
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2019-05-06 20:45:13 +02:00 |
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Kazhnuz
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3de36cc77f
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examples/plateform: add sparkle asset
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2019-05-06 20:44:53 +02:00 |
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Kazhnuz
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fb4f438bf9
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modules/world: add a generic gfx actor
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2019-05-06 20:44:13 +02:00 |
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Kazhnuz
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7bdcdc5bfa
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modules/assets: add getDimensions() to tileset, sprite and animators
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2019-05-06 20:43:51 +02:00 |
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Kazhnuz
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0ee3220559
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modules/world: put the register and initPhysics functions in BaseActor
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2019-05-05 21:56:55 +02:00 |
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Kazhnuz
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de42087e51
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modules/world: init hitbox before loading the parent new() function
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2019-05-05 21:55:57 +02:00 |
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Kazhnuz
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2344bd5a9a
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modules/world: put non-hitbox related physics function in baseactor
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2019-05-05 21:44:12 +02:00 |
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Kazhnuz
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1e42fac57c
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modules/world: refactor hitbox initialization outside of initPhysics
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2019-05-05 21:29:49 +02:00 |
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Kazhnuz
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86b1368a6e
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modules/world: put solidity initialization into baseactor
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2019-05-05 21:27:02 +02:00 |
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Kazhnuz
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11fcc4cf99
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modules/world: refactor movement functions together
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2019-05-05 21:25:25 +02:00 |
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Kazhnuz
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4b4b8b4e85
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modules/world: refactor all cordinate functions together
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2019-05-05 21:22:41 +02:00 |
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Kazhnuz
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6aa7fd6399
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modules/world: use the setBounceFactor function in initPhysics
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2019-05-05 21:18:54 +02:00 |
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Kazhnuz
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187f0286df
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modules/world: put the update functions in the baseactor
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2019-05-05 21:04:00 +02:00 |
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Kazhnuz
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1d26588904
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modules/world: put timers and sprites functions in the base actor
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2019-05-05 21:01:54 +02:00 |
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Kazhnuz
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6225f1fb4e
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modules/world: put input functions in BaseActor
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2019-05-05 20:51:26 +02:00 |
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Kazhnuz
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cd62f9c7d1
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modules/world: put basic initilisation in baseactor
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2019-05-05 20:49:28 +02:00 |
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Kazhnuz
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1b5a2e9c6e
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modules/world: derive the Actor2D from the base actor
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2019-05-05 20:30:39 +02:00 |
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Kazhnuz
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351b2a970a
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modules/world: initial draft of the base actor module
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2019-05-05 20:30:25 +02:00 |
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Kazhnuz
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d1a5bb9d39
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modules/world: add a timer system to the actors
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2019-05-05 20:13:19 +02:00 |
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Kazhnuz
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25a582821f
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modules/world: only check collision if the object isn't being destroyed
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2019-05-05 19:50:33 +02:00 |
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Kazhnuz
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a1ce249e00
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module/world: take coin when the player collide to it
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2019-05-05 19:46:13 +02:00 |
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Kazhnuz
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dfc71eaebd
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module/world: add a function to destroy actor
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2019-05-05 19:45:57 +02:00 |
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Kazhnuz
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146cfbed54
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module/world: fix an oops
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2019-05-05 19:36:21 +02:00 |
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