Kazhnuz
|
4379f55f27
|
chore: extract movable from Battler
|
2021-08-06 20:18:48 +02:00 |
|
Kazhnuz
|
47301e3bb3
|
improvement: support 3D positionning for gfx
|
2021-07-27 12:45:41 +02:00 |
|
Kazhnuz
|
800a025318
|
feat: remove stray print
|
2021-07-19 12:16:34 +02:00 |
|
Kazhnuz
|
10fbc7be6f
|
fix: fix missing function in qteFailure
|
2021-07-19 12:13:24 +02:00 |
|
Kazhnuz
|
d5dec73e7e
|
fix: add setAnimSpeed to Parent entity in cbs
|
2021-07-19 12:12:45 +02:00 |
|
Kazhnuz
|
a61b2e1453
|
feat: add an action to change anim speed inbattle
|
2021-07-19 12:09:21 +02:00 |
|
Kazhnuz
|
3b53d62ca1
|
feat: add direction button to qte
|
2021-07-18 19:17:56 +02:00 |
|
Kazhnuz
|
11503feac5
|
feat: receive frame signal from the actor
|
2021-07-18 19:17:45 +02:00 |
|
Kazhnuz
|
cf7be0cb55
|
feat: add stopMov step action
|
2021-07-18 18:57:54 +02:00 |
|
Kazhnuz
|
26ba64218b
|
fix: remove input lag from QTE
|
2021-07-18 18:26:15 +02:00 |
|
Kazhnuz
|
3a3c864037
|
feat(choregraphy): test latest qte by default
|
2021-07-18 14:09:09 +02:00 |
|
Kazhnuz
|
a286124703
|
fix: switch step immediatly after the previous one
Will solve potential input lag issues
|
2021-07-18 14:08:45 +02:00 |
|
Kazhnuz
|
c121a35f90
|
feat(choregraphy): add new 3D-based steps
|
2021-07-18 14:08:07 +02:00 |
|
Kazhnuz
|
99380cc74e
|
fix(cbs): add z coordinate to cbs entity
|
2021-07-18 14:05:41 +02:00 |
|
Kazhnuz
|
bc9215fae8
|
improvement(battler): rework 3D actions
|
2021-07-18 14:04:24 +02:00 |
|
Kazhnuz
|
0f327d1de2
|
fix: initialize z value for the ennemy
|
2021-07-18 14:03:58 +02:00 |
|
Kazhnuz
|
f60e56bf2e
|
feat(battler):add ways to stop moving
|
2021-07-18 09:34:05 +02:00 |
|
Kazhnuz
|
eedf981c54
|
feat: add counter system for choregraphy
|
2021-07-18 08:59:01 +02:00 |
|
Kazhnuz
|
5b0dde30e0
|
improvement: refactor jumping
|
2021-07-18 08:47:37 +02:00 |
|
Kazhnuz
|
ed099bd77f
|
feat: add way to skip to a step
|
2021-07-17 22:59:12 +02:00 |
|
Kazhnuz
|
627a7ea1e6
|
feat: add a waitFor qte Step
|
2021-07-17 21:55:14 +02:00 |
|
Kazhnuz
|
d7a15d4d91
|
feat: add conditions for finished actions
|
2021-07-17 21:53:10 +02:00 |
|
Kazhnuz
|
deda8a7a76
|
improvement: port battlesystem to predicate
|
2021-07-17 21:31:42 +02:00 |
|
Kazhnuz
|
4445fec8d2
|
feat: wire up tags
|
2021-07-17 21:23:29 +02:00 |
|
Kazhnuz
|
09ac826f34
|
feat: add API to report finished tag actions
|
2021-07-17 21:23:08 +02:00 |
|
Kazhnuz
|
0377077ca9
|
feat:detect tagged actions and handle tags
|
2021-07-17 21:19:33 +02:00 |
|
Kazhnuz
|
7940d9c74c
|
feat: mark potentially async choregraphy step
|
2021-07-17 10:15:24 +02:00 |
|
Kazhnuz
|
72cccdcaf2
|
feat: add qteSuccess and qteFailure conditions
|
2021-07-03 19:28:58 +02:00 |
|
Kazhnuz
|
6a37f12776
|
chore: remove stray print
|
2021-07-03 18:19:08 +02:00 |
|
Kazhnuz
|
1dd8f14b7c
|
fix: make that HP/PP value have no inbattle bonus
|
2021-07-03 13:20:44 +02:00 |
|
Kazhnuz
|
295f98ebd9
|
feat: add inbattle stats bonus
|
2021-07-03 13:18:24 +02:00 |
|
Kazhnuz
|
4c46e510d0
|
feat: add battle stats
|
2021-07-03 12:56:32 +02:00 |
|
Kazhnuz
|
d4698ab101
|
improvement: get battle stats from the fighter
It'll allow us later to add battle bonus and malus
|
2021-07-03 11:17:57 +02:00 |
|
Kazhnuz
|
7db0ad1b28
|
chore: use getter to get stat
|
2021-07-03 09:51:19 +02:00 |
|
Kazhnuz
|
98af0eda2a
|
feat: add resistences and weaknesses
|
2021-05-16 10:06:20 +02:00 |
|
Kazhnuz
|
534517f0f3
|
chore: kill game.skills
|
2021-05-16 08:48:05 +02:00 |
|
Kazhnuz
|
e9c9cbb8e3
|
chore: put const files in a single folder
|
2021-05-16 08:38:09 +02:00 |
|
Kazhnuz
|
8c9f814370
|
fix: fix a crash
|
2021-05-16 08:36:06 +02:00 |
|
Kazhnuz
|
6818a441df
|
chore: extract battle aglorythm in battleutils
|
2021-05-16 08:33:41 +02:00 |
|
Kazhnuz
|
c10d58e604
|
chore: port to parser system
|
2021-05-15 22:48:25 +02:00 |
|
Kazhnuz
|
f574bcd362
|
chore: use as much as possible the new data system
|
2021-05-15 21:43:15 +02:00 |
|
Kazhnuz
|
1991b5005f
|
improvement: use the new attack structure
Replace accuracy and isAerial by attacktype and element
|
2021-05-15 15:01:02 +02:00 |
|
Kazhnuz
|
a22871dcbc
|
improvement: transform aerial badnic in protectype
|
2021-05-15 14:50:12 +02:00 |
|
Kazhnuz
|
eab1b4b456
|
fix: make aerial ennemies lower
|
2021-05-15 13:09:35 +02:00 |
|
Kazhnuz
|
487d14dece
|
feat: make aerial ennemies able to avoir attacks
|
2021-05-09 15:08:46 +02:00 |
|
Kazhnuz
|
b9d324fa57
|
feat: add back step conditions
|
2021-05-09 15:08:36 +02:00 |
|
Kazhnuz
|
30cdda0970
|
fix: take z coordinate in account in gfx
|
2021-05-09 15:07:54 +02:00 |
|
Kazhnuz
|
034fb9cee6
|
feat: improve damage output drawing
|
2021-05-09 15:07:38 +02:00 |
|
Kazhnuz
|
cc66f86bd1
|
fix: take the ennemy z into account for qte
|
2021-05-09 15:06:29 +02:00 |
|
Kazhnuz
|
f94e6ca2f9
|
fix: fix btn
|
2021-05-08 19:10:30 +02:00 |
|
Kazhnuz
|
e3ebe05dec
|
Merge branch 'master' of https://git.kobold.cafe/sonic/sonic-radiance
|
2021-05-08 18:42:49 +02:00 |
|
Kazhnuz
|
dd9f3cb6e3
|
feat: add simple prompts
|
2021-05-08 18:39:40 +02:00 |
|
Kazhnuz
|
61a3206a95
|
chore: put tweenmanager into the class folder
|
2021-05-05 11:41:25 +02:00 |
|
Kazhnuz
|
91c214ac15
|
fix: rename core to "birb"
|
2021-05-05 08:30:32 +02:00 |
|
Kazhnuz
|
ba7b4ce977
|
feat: add prompt system
|
2021-04-25 16:28:31 +02:00 |
|
Kazhnuz
|
2d1ea4c2a0
|
feat: add QTE drawing
|
2021-04-25 12:21:17 +02:00 |
|
Kazhnuz
|
6156837705
|
fix: use the right signal for QTE end
|
2021-04-25 12:20:12 +02:00 |
|
Kazhnuz
|
4f26969a4d
|
fix: adapt to the new QTE functions
|
2021-04-25 12:19:46 +02:00 |
|
Kazhnuz
|
e3acafc824
|
feat: initial qte parent
|
2021-04-25 12:18:53 +02:00 |
|
Kazhnuz
|
cd174e3153
|
feat: greyscale emblem for ko characters
|
2021-04-18 19:30:57 +02:00 |
|
Kazhnuz
|
a1d81b9170
|
feat: add a common message queue
Fixes #89
|
2021-04-18 17:44:00 +02:00 |
|
Kazhnuz
|
dd841a4435
|
chore: remove stray print
|
2021-04-11 15:18:47 +02:00 |
|
Kazhnuz
|
0cd282027c
|
improvement: use the cbs functions to unload cbs
|
2021-04-02 22:25:26 +02:00 |
|
Kazhnuz
|
78d50eaf94
|
improvement: some boss improvements
|
2021-03-14 10:15:16 +01:00 |
|
Kazhnuz
|
c83eb7ee61
|
feat: add flee system
|
2021-03-13 18:00:39 +01:00 |
|
Kazhnuz
|
17b3e4e172
|
feat: handle better not having enough pp
Fixes #68
|
2021-03-13 17:28:25 +01:00 |
|
Kazhnuz
|
dbdc2b9b18
|
feat: add a way to show messages on battles
Fixes #67
|
2021-03-13 17:26:05 +01:00 |
|
Kazhnuz
|
db1c3005cb
|
feat: add defend action
Fixes #51
|
2021-03-13 15:49:21 +01:00 |
|
Kazhnuz
|
b7a0ec7c7b
|
feat: add revival support
|
2021-03-12 21:50:27 +01:00 |
|
Kazhnuz
|
c6b04006da
|
feat: add the wiring to handle item usage in battle
Fixes #44
Fixes #45
|
2021-03-12 21:14:17 +01:00 |
|
Kazhnuz
|
3353ae7d37
|
improvement: add blue-colored damage nbr for pp
|
2021-03-12 20:12:20 +01:00 |
|
Kazhnuz
|
4bf4fdb541
|
improvement: better handling of statusbar callback
|
2021-03-12 20:05:54 +01:00 |
|
Kazhnuz
|
db9319fc90
|
feat: add pp cost
|
2021-03-12 20:03:00 +01:00 |
|
Kazhnuz
|
e862766fea
|
feat: adapt parent to new functions
|
2021-03-12 19:23:11 +01:00 |
|
Kazhnuz
|
ef788afd70
|
feat: add boss hp bar
Fixes #25
|
2021-03-11 23:47:32 +01:00 |
|
Kazhnuz
|
94e384ee27
|
Fix: fix some class name errors
|
2020-09-13 16:59:24 +02:00 |
|
Kazhnuz
|
877de98f67
|
fix: remove some call to non-existing variables
|
2020-09-13 16:49:50 +02:00 |
|
Kazhnuz
|
3c0a5f2c35
|
fix: remove dead code
|
2020-09-13 10:09:07 +02:00 |
|
Kazhnuz
|
858df09143
|
fix: show upper half of the cursor on characters
Fix #43
|
2020-08-23 09:53:10 +02:00 |
|
Kazhnuz
|
e6cf6b5761
|
fix: always use fullname
Fix #50
|
2020-08-23 08:53:44 +02:00 |
|
Kazhnuz
|
5139d9727d
|
fix: add damage number system
Fix #39
|
2020-08-22 23:53:13 +02:00 |
|
Kazhnuz
|
4ff4c989d4
|
fix: correctly apply death at start of battle
Fix #28
|
2020-08-22 23:28:05 +02:00 |
|
Kazhnuz
|
9326a5dc91
|
fix: change the randomseed before each battle
Fix #42
|
2020-08-22 23:17:25 +02:00 |
|
Kazhnuz
|
5d90ead710
|
feat: add basis for item handling
|
2020-08-22 23:10:22 +02:00 |
|
Kazhnuz
|
38a1d4b07d
|
feat: port battle menu to new menusystem
Fix #38
|
2020-08-20 15:33:28 +02:00 |
|
Kazhnuz
|
9492e2f7ea
|
feat: new battlesystem choice boxe
Fix #35
|
2020-08-18 23:46:11 +02:00 |
|
Kazhnuz
|
abc415c7f3
|
feat: initial work on inventory system
|
2020-08-15 22:43:46 +02:00 |
|
Kazhnuz
|
04ae4ef657
|
feat: add cheapEffect
Fix #26
|
2020-08-07 13:15:04 +02:00 |
|
Kazhnuz
|
58cd72ac45
|
feat: add basic game over scene
|
2020-08-07 11:17:10 +02:00 |
|
Kazhnuz
|
697426f4d1
|
feat: finish victory screen
Fix #11
|
2020-08-06 19:10:54 +02:00 |
|
Kazhnuz
|
d9237b9383
|
feat: add more content to the battle finished screen
|
2020-08-06 16:37:06 +02:00 |
|
Kazhnuz
|
8421b8ae97
|
fix: some slight balancing work
|
2020-08-05 12:03:31 +02:00 |
|
Kazhnuz
|
b530a09119
|
feat: add badnics icon
|
2020-08-05 11:54:39 +02:00 |
|
Kazhnuz
|
a2d0975cde
|
feat: add damage and ko
Fix #27
|
2020-08-05 11:40:29 +02:00 |
|
Kazhnuz
|
ed70bb6550
|
feat: add basic ennemy attack system
Fix #8
|
2020-08-05 09:25:38 +02:00 |
|
Kazhnuz
|
b1a7bdc2af
|
feat: make ennemies able to be choregraphied
|
2020-08-04 23:21:45 +02:00 |
|
Kazhnuz
|
a686baf089
|
fix: don't hardcode directions
|
2020-08-04 22:40:58 +02:00 |
|
Kazhnuz
|
fb9d86999f
|
feat: add sprites to ennemies
Fix #24
|
2020-08-04 22:19:11 +02:00 |
|
Kazhnuz
|
d6b62a41e2
|
fix: improve bevel
Fix #23
|
2020-08-04 19:53:11 +02:00 |
|
Kazhnuz
|
5d34f55b23
|
feat: improve battle hud spacing
Fix #22
|
2020-08-04 18:50:36 +02:00 |
|