Kazhnuz
|
800a025318
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feat: remove stray print
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2021-07-19 12:16:34 +02:00 |
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Kazhnuz
|
10fbc7be6f
|
fix: fix missing function in qteFailure
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2021-07-19 12:13:24 +02:00 |
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Kazhnuz
|
d5dec73e7e
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fix: add setAnimSpeed to Parent entity in cbs
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2021-07-19 12:12:45 +02:00 |
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Kazhnuz
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a61b2e1453
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feat: add an action to change anim speed inbattle
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2021-07-19 12:09:21 +02:00 |
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Kazhnuz
|
3b53d62ca1
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feat: add direction button to qte
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2021-07-18 19:17:56 +02:00 |
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Kazhnuz
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11503feac5
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feat: receive frame signal from the actor
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2021-07-18 19:17:45 +02:00 |
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Kazhnuz
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cf7be0cb55
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feat: add stopMov step action
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2021-07-18 18:57:54 +02:00 |
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Kazhnuz
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26ba64218b
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fix: remove input lag from QTE
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2021-07-18 18:26:15 +02:00 |
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Kazhnuz
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3a3c864037
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feat(choregraphy): test latest qte by default
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2021-07-18 14:09:09 +02:00 |
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Kazhnuz
|
a286124703
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fix: switch step immediatly after the previous one
Will solve potential input lag issues
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2021-07-18 14:08:45 +02:00 |
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Kazhnuz
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c121a35f90
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feat(choregraphy): add new 3D-based steps
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2021-07-18 14:08:07 +02:00 |
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Kazhnuz
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99380cc74e
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fix(cbs): add z coordinate to cbs entity
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2021-07-18 14:05:41 +02:00 |
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Kazhnuz
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bc9215fae8
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improvement(battler): rework 3D actions
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2021-07-18 14:04:24 +02:00 |
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Kazhnuz
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0f327d1de2
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fix: initialize z value for the ennemy
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2021-07-18 14:03:58 +02:00 |
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Kazhnuz
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f60e56bf2e
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feat(battler):add ways to stop moving
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2021-07-18 09:34:05 +02:00 |
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Kazhnuz
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eedf981c54
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feat: add counter system for choregraphy
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2021-07-18 08:59:01 +02:00 |
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Kazhnuz
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5b0dde30e0
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improvement: refactor jumping
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2021-07-18 08:47:37 +02:00 |
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Kazhnuz
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ed099bd77f
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feat: add way to skip to a step
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2021-07-17 22:59:12 +02:00 |
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Kazhnuz
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627a7ea1e6
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feat: add a waitFor qte Step
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2021-07-17 21:55:14 +02:00 |
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Kazhnuz
|
d7a15d4d91
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feat: add conditions for finished actions
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2021-07-17 21:53:10 +02:00 |
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Kazhnuz
|
deda8a7a76
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improvement: port battlesystem to predicate
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2021-07-17 21:31:42 +02:00 |
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Kazhnuz
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4445fec8d2
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feat: wire up tags
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2021-07-17 21:23:29 +02:00 |
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Kazhnuz
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09ac826f34
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feat: add API to report finished tag actions
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2021-07-17 21:23:08 +02:00 |
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Kazhnuz
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0377077ca9
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feat:detect tagged actions and handle tags
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2021-07-17 21:19:33 +02:00 |
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Kazhnuz
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7940d9c74c
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feat: mark potentially async choregraphy step
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2021-07-17 10:15:24 +02:00 |
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Kazhnuz
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72cccdcaf2
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feat: add qteSuccess and qteFailure conditions
|
2021-07-03 19:28:58 +02:00 |
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Kazhnuz
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6a37f12776
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chore: remove stray print
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2021-07-03 18:19:08 +02:00 |
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Kazhnuz
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1dd8f14b7c
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fix: make that HP/PP value have no inbattle bonus
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2021-07-03 13:20:44 +02:00 |
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Kazhnuz
|
295f98ebd9
|
feat: add inbattle stats bonus
|
2021-07-03 13:18:24 +02:00 |
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Kazhnuz
|
4c46e510d0
|
feat: add battle stats
|
2021-07-03 12:56:32 +02:00 |
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Kazhnuz
|
d4698ab101
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improvement: get battle stats from the fighter
It'll allow us later to add battle bonus and malus
|
2021-07-03 11:17:57 +02:00 |
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Kazhnuz
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7db0ad1b28
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chore: use getter to get stat
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2021-07-03 09:51:19 +02:00 |
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Kazhnuz
|
98af0eda2a
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feat: add resistences and weaknesses
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2021-05-16 10:06:20 +02:00 |
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Kazhnuz
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534517f0f3
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chore: kill game.skills
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2021-05-16 08:48:05 +02:00 |
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Kazhnuz
|
e9c9cbb8e3
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chore: put const files in a single folder
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2021-05-16 08:38:09 +02:00 |
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Kazhnuz
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8c9f814370
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fix: fix a crash
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2021-05-16 08:36:06 +02:00 |
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Kazhnuz
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6818a441df
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chore: extract battle aglorythm in battleutils
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2021-05-16 08:33:41 +02:00 |
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Kazhnuz
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c10d58e604
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chore: port to parser system
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2021-05-15 22:48:25 +02:00 |
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Kazhnuz
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f574bcd362
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chore: use as much as possible the new data system
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2021-05-15 21:43:15 +02:00 |
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Kazhnuz
|
1991b5005f
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improvement: use the new attack structure
Replace accuracy and isAerial by attacktype and element
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2021-05-15 15:01:02 +02:00 |
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Kazhnuz
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a22871dcbc
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improvement: transform aerial badnic in protectype
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2021-05-15 14:50:12 +02:00 |
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Kazhnuz
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eab1b4b456
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fix: make aerial ennemies lower
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2021-05-15 13:09:35 +02:00 |
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Kazhnuz
|
487d14dece
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feat: make aerial ennemies able to avoir attacks
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2021-05-09 15:08:46 +02:00 |
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Kazhnuz
|
b9d324fa57
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feat: add back step conditions
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2021-05-09 15:08:36 +02:00 |
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Kazhnuz
|
30cdda0970
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fix: take z coordinate in account in gfx
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2021-05-09 15:07:54 +02:00 |
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Kazhnuz
|
034fb9cee6
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feat: improve damage output drawing
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2021-05-09 15:07:38 +02:00 |
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Kazhnuz
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cc66f86bd1
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fix: take the ennemy z into account for qte
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2021-05-09 15:06:29 +02:00 |
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Kazhnuz
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f94e6ca2f9
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fix: fix btn
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2021-05-08 19:10:30 +02:00 |
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Kazhnuz
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e3ebe05dec
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Merge branch 'master' of https://git.kobold.cafe/sonic/sonic-radiance
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2021-05-08 18:42:49 +02:00 |
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Kazhnuz
|
dd9f3cb6e3
|
feat: add simple prompts
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2021-05-08 18:39:40 +02:00 |
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Kazhnuz
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61a3206a95
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chore: put tweenmanager into the class folder
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2021-05-05 11:41:25 +02:00 |
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Kazhnuz
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91c214ac15
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fix: rename core to "birb"
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2021-05-05 08:30:32 +02:00 |
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Kazhnuz
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ba7b4ce977
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feat: add prompt system
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2021-04-25 16:28:31 +02:00 |
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Kazhnuz
|
2d1ea4c2a0
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feat: add QTE drawing
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2021-04-25 12:21:17 +02:00 |
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Kazhnuz
|
6156837705
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fix: use the right signal for QTE end
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2021-04-25 12:20:12 +02:00 |
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Kazhnuz
|
4f26969a4d
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fix: adapt to the new QTE functions
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2021-04-25 12:19:46 +02:00 |
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Kazhnuz
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e3acafc824
|
feat: initial qte parent
|
2021-04-25 12:18:53 +02:00 |
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Kazhnuz
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cd174e3153
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feat: greyscale emblem for ko characters
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2021-04-18 19:30:57 +02:00 |
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Kazhnuz
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a1d81b9170
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feat: add a common message queue
Fixes #89
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2021-04-18 17:44:00 +02:00 |
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Kazhnuz
|
dd841a4435
|
chore: remove stray print
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2021-04-11 15:18:47 +02:00 |
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Kazhnuz
|
0cd282027c
|
improvement: use the cbs functions to unload cbs
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2021-04-02 22:25:26 +02:00 |
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Kazhnuz
|
78d50eaf94
|
improvement: some boss improvements
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2021-03-14 10:15:16 +01:00 |
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Kazhnuz
|
c83eb7ee61
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feat: add flee system
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2021-03-13 18:00:39 +01:00 |
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Kazhnuz
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17b3e4e172
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feat: handle better not having enough pp
Fixes #68
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2021-03-13 17:28:25 +01:00 |
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Kazhnuz
|
dbdc2b9b18
|
feat: add a way to show messages on battles
Fixes #67
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2021-03-13 17:26:05 +01:00 |
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Kazhnuz
|
db1c3005cb
|
feat: add defend action
Fixes #51
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2021-03-13 15:49:21 +01:00 |
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Kazhnuz
|
b7a0ec7c7b
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feat: add revival support
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2021-03-12 21:50:27 +01:00 |
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Kazhnuz
|
c6b04006da
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feat: add the wiring to handle item usage in battle
Fixes #44
Fixes #45
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2021-03-12 21:14:17 +01:00 |
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Kazhnuz
|
3353ae7d37
|
improvement: add blue-colored damage nbr for pp
|
2021-03-12 20:12:20 +01:00 |
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Kazhnuz
|
4bf4fdb541
|
improvement: better handling of statusbar callback
|
2021-03-12 20:05:54 +01:00 |
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Kazhnuz
|
db9319fc90
|
feat: add pp cost
|
2021-03-12 20:03:00 +01:00 |
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Kazhnuz
|
e862766fea
|
feat: adapt parent to new functions
|
2021-03-12 19:23:11 +01:00 |
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Kazhnuz
|
ef788afd70
|
feat: add boss hp bar
Fixes #25
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2021-03-11 23:47:32 +01:00 |
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Kazhnuz
|
94e384ee27
|
Fix: fix some class name errors
|
2020-09-13 16:59:24 +02:00 |
|
Kazhnuz
|
877de98f67
|
fix: remove some call to non-existing variables
|
2020-09-13 16:49:50 +02:00 |
|
Kazhnuz
|
3c0a5f2c35
|
fix: remove dead code
|
2020-09-13 10:09:07 +02:00 |
|
Kazhnuz
|
858df09143
|
fix: show upper half of the cursor on characters
Fix #43
|
2020-08-23 09:53:10 +02:00 |
|
Kazhnuz
|
e6cf6b5761
|
fix: always use fullname
Fix #50
|
2020-08-23 08:53:44 +02:00 |
|
Kazhnuz
|
5139d9727d
|
fix: add damage number system
Fix #39
|
2020-08-22 23:53:13 +02:00 |
|
Kazhnuz
|
4ff4c989d4
|
fix: correctly apply death at start of battle
Fix #28
|
2020-08-22 23:28:05 +02:00 |
|
Kazhnuz
|
9326a5dc91
|
fix: change the randomseed before each battle
Fix #42
|
2020-08-22 23:17:25 +02:00 |
|
Kazhnuz
|
5d90ead710
|
feat: add basis for item handling
|
2020-08-22 23:10:22 +02:00 |
|
Kazhnuz
|
38a1d4b07d
|
feat: port battle menu to new menusystem
Fix #38
|
2020-08-20 15:33:28 +02:00 |
|
Kazhnuz
|
9492e2f7ea
|
feat: new battlesystem choice boxe
Fix #35
|
2020-08-18 23:46:11 +02:00 |
|
Kazhnuz
|
abc415c7f3
|
feat: initial work on inventory system
|
2020-08-15 22:43:46 +02:00 |
|
Kazhnuz
|
04ae4ef657
|
feat: add cheapEffect
Fix #26
|
2020-08-07 13:15:04 +02:00 |
|
Kazhnuz
|
58cd72ac45
|
feat: add basic game over scene
|
2020-08-07 11:17:10 +02:00 |
|
Kazhnuz
|
697426f4d1
|
feat: finish victory screen
Fix #11
|
2020-08-06 19:10:54 +02:00 |
|
Kazhnuz
|
d9237b9383
|
feat: add more content to the battle finished screen
|
2020-08-06 16:37:06 +02:00 |
|
Kazhnuz
|
8421b8ae97
|
fix: some slight balancing work
|
2020-08-05 12:03:31 +02:00 |
|
Kazhnuz
|
b530a09119
|
feat: add badnics icon
|
2020-08-05 11:54:39 +02:00 |
|
Kazhnuz
|
a2d0975cde
|
feat: add damage and ko
Fix #27
|
2020-08-05 11:40:29 +02:00 |
|
Kazhnuz
|
ed70bb6550
|
feat: add basic ennemy attack system
Fix #8
|
2020-08-05 09:25:38 +02:00 |
|
Kazhnuz
|
b1a7bdc2af
|
feat: make ennemies able to be choregraphied
|
2020-08-04 23:21:45 +02:00 |
|
Kazhnuz
|
a686baf089
|
fix: don't hardcode directions
|
2020-08-04 22:40:58 +02:00 |
|
Kazhnuz
|
fb9d86999f
|
feat: add sprites to ennemies
Fix #24
|
2020-08-04 22:19:11 +02:00 |
|
Kazhnuz
|
d6b62a41e2
|
fix: improve bevel
Fix #23
|
2020-08-04 19:53:11 +02:00 |
|
Kazhnuz
|
5d34f55b23
|
feat: improve battle hud spacing
Fix #22
|
2020-08-04 18:50:36 +02:00 |
|
Kazhnuz
|
58264e2a19
|
feat: add battle definition files
Fix #9
|
2020-08-04 17:50:03 +02:00 |
|
Kazhnuz
|
f867cba68d
|
fix: some clean-up to help the choregraphy viewer
|
2020-08-03 17:38:30 +02:00 |
|