Kazhnuz
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df883dcf32
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improvement(cbs): comment out the move voice effect
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2019-08-19 20:41:47 +02:00 |
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Kazhnuz
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2658a6b54f
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feat(cbs): add sfx playing to choregraphies
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2019-08-19 16:46:30 +02:00 |
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Kazhnuz
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d84001c150
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feat(cbs): start adding character voices
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2019-08-19 15:34:52 +02:00 |
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Kazhnuz
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7a8696726b
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feat(cbs): add music
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2019-08-19 12:00:24 +02:00 |
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Kazhnuz
|
a60f6ade6c
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feat(cbs): add condition to choregraphy system
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2019-08-19 11:54:06 +02:00 |
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Kazhnuz
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56e9af6ac3
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feat(cbs): add a skill system, and adapt the basic attack to use it
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2019-08-18 19:02:14 +02:00 |
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Kazhnuz
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1217ec0d10
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feat(hero): wait a bit before use the switchActiveBattler function
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2019-08-18 16:46:57 +02:00 |
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Kazhnuz
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fcd1288ebf
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improvement(game): rework internal sorting of skill
It'll make us able to sort them by acquisition level
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2019-08-17 00:55:29 +02:00 |
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Kazhnuz
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c7e771542b
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improvement(cbs): add more tweens
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2019-08-16 23:04:30 +02:00 |
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Kazhnuz
|
8048210bac
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feat(game): initial "battle completed screen
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2019-08-16 22:37:43 +02:00 |
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Kazhnuz
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c9b3175bcd
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feat(cbs): make player HUD appear only if the battle is currently active
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2019-08-16 18:40:00 +02:00 |
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Kazhnuz
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92e77e4335
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feat(cbs): initial functions to start and finish the battle
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2019-08-16 18:33:47 +02:00 |
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Kazhnuz
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b3428da090
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fix(cbs): make sure that ennemies' destruction don't freeze the game
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2019-08-15 19:00:01 +02:00 |
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Kazhnuz
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01dc81ed0f
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fix: fix scissoring in 2x screens
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2019-08-15 15:09:48 +02:00 |
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Kazhnuz
|
45c58bcbcd
|
feat(cbs): initial implementation of damage system
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2019-08-15 15:06:13 +02:00 |
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Kazhnuz
|
8787eb99e6
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feat(cbs): initial ennemy implementation
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2019-08-15 09:35:37 +02:00 |
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Kazhnuz
|
04fab227f8
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improvement(sonic): add move value to Sonic
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2019-08-15 09:16:24 +02:00 |
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Kazhnuz
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89568ad3b5
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improvement(cbs): add turn counting to battle HUD
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2019-08-15 09:13:08 +02:00 |
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Kazhnuz
|
e2d788e012
|
improvement(cbs): improve animation speed
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2019-08-15 08:57:47 +02:00 |
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Kazhnuz
|
5b1deadb8a
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feat(cbs): make HUD use existing datas
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2019-08-14 22:47:10 +02:00 |
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Kazhnuz
|
7eec984344
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feat(cbs): add basis for the 3-hit combo
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2019-08-14 20:44:20 +02:00 |
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Kazhnuz
|
721b0ff04d
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feat(cbs): use the sprite code from baseactor
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2019-08-14 20:24:32 +02:00 |
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Kazhnuz
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7d182bd3a1
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chore(cbs): refactor parent a bit
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2019-08-14 20:11:35 +02:00 |
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Kazhnuz
|
d1070b36cc
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chore(cbs): hero's refactor
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2019-08-14 17:32:33 +02:00 |
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Kazhnuz
|
eec6214305
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improvement(cbs): translate battle system menu
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2019-08-14 17:07:42 +02:00 |
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Kazhnuz
|
72c33b46d6
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improvement: use a circle move position instead of a square
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2019-08-14 16:27:45 +02:00 |
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Kazhnuz
|
3a51758483
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chore(cbs): refactor entirely the code to be more gamecore-like
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2019-08-14 16:26:23 +02:00 |
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Kazhnuz
|
da647237a7
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chore: simplify hud handling
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2019-08-14 13:56:25 +02:00 |
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Kazhnuz
|
a8bd55a2c2
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improvement(cbs): improve debugging
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2019-08-13 22:28:05 +02:00 |
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Kazhnuz
|
3a037e827d
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improvement(cbs): move menu to a better position
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2019-08-13 21:25:18 +02:00 |
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Kazhnuz
|
3b63516d3a
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chore: remove old unused controller object
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2019-08-13 21:11:49 +02:00 |
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Kazhnuz
|
84bd3fa277
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improvement: use gamecore integrated asset system as much as possible
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2019-08-13 21:08:37 +02:00 |
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Kazhnuz
|
b95f899c75
|
chore: remove unused stuff
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2019-08-13 19:20:10 +02:00 |
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Kazhnuz
|
83e8a68d03
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improvement: adapt oldcbs to new shadow shoot style
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2019-08-13 19:13:17 +02:00 |
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Kazhnuz
|
6c91fbe9ef
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fix: fix crashed in old cbs system
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2019-08-12 12:37:00 +02:00 |
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Kazhnuz
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641e344663
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battlesystem: initial draft of a statusbar system
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2019-04-01 08:55:59 +02:00 |
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Kazhnuz
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d7136cdb6a
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battlesystem/menu: remove unused functions
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2019-04-01 08:30:08 +02:00 |
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Kazhnuz
|
cf38b3c326
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battlesystem: flush keys when exiting menu
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2019-04-01 08:20:29 +02:00 |
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Kazhnuz
|
b25a1e380c
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battlesystem: add special back button to get back in cursor mode
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2019-03-31 17:35:55 +02:00 |
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Kazhnuz
|
4b2a59b413
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battlesystem: add the objectmenu structure
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2019-03-31 17:21:27 +02:00 |
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Kazhnuz
|
085701efc0
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battlesystem: make skillmenu navigable
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2019-03-31 17:15:27 +02:00 |
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Kazhnuz
|
a45a109c8d
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battlesystem: build skill menu
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2019-03-31 17:12:48 +02:00 |
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Kazhnuz
|
a23e38fe31
|
battlesystem: stop using a list to generate the main menu
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2019-03-31 17:11:32 +02:00 |
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Kazhnuz
|
6b57d4ccce
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battlesystem: fix SubMenuWidget not being initalized
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2019-03-31 17:08:02 +02:00 |
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Kazhnuz
|
5ab143e5f4
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battlesystem: create builder for skill menu
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2019-03-31 17:07:45 +02:00 |
|
Kazhnuz
|
d77dc0057c
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battlesystem: kill entirely old menu system
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2019-03-31 17:02:02 +02:00 |
|
Kazhnuz
|
5aa8b2da36
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battlesystem: initial signal sending use in widgets
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2019-03-31 16:57:57 +02:00 |
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Kazhnuz
|
67ef04bcc8
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battlesystem: font name doesn't need to be modifiable in menu system
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2019-03-31 16:53:21 +02:00 |
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Kazhnuz
|
99feaf2be5
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battlesystem: add relative cursor to new menu object
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2019-03-31 16:51:58 +02:00 |
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Kazhnuz
|
8f10c0dce8
|
battlesystem: create objet for handling menus and widgets
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2019-03-31 16:43:04 +02:00 |
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