sonic-radiance/sonic-radiance.love/scenes/battlesystem
2019-08-16 22:37:43 +02:00
..
actors feat(cbs): make player HUD appear only if the battle is currently active 2019-08-16 18:40:00 +02:00
screens feat(game): initial "battle completed screen 2019-08-16 22:37:43 +02:00
assets.lua feat(game): initial "battle completed screen 2019-08-16 22:37:43 +02:00
cursor.lua chore(cbs): refactor entirely the code to be more gamecore-like 2019-08-14 16:26:23 +02:00
init.lua feat(game): initial "battle completed screen 2019-08-16 22:37:43 +02:00
map.lua chore(cbs): refactor entirely the code to be more gamecore-like 2019-08-14 16:26:23 +02:00
menu.lua chore(cbs): hero's refactor 2019-08-14 17:32:33 +02:00
utils.lua chore(cbs): refactor entirely the code to be more gamecore-like 2019-08-14 16:26:23 +02:00
world.lua feat(cbs): make player HUD appear only if the battle is currently active 2019-08-16 18:40:00 +02:00