Commit graph

289 commits

Author SHA1 Message Date
Kazhnuz
0d33d8b9c8 chore: merge speed and gspeed 2021-08-07 00:04:49 +02:00
Kazhnuz
8dd4e7ba62 improvement: use a 360 motion system 2021-08-06 23:47:20 +02:00
Kazhnuz
4379f55f27 chore: extract movable from Battler 2021-08-06 20:18:48 +02:00
Kazhnuz
47301e3bb3 improvement: support 3D positionning for gfx 2021-07-27 12:45:41 +02:00
Kazhnuz
800a025318 feat: remove stray print 2021-07-19 12:16:34 +02:00
Kazhnuz
10fbc7be6f fix: fix missing function in qteFailure 2021-07-19 12:13:24 +02:00
Kazhnuz
d5dec73e7e fix: add setAnimSpeed to Parent entity in cbs 2021-07-19 12:12:45 +02:00
Kazhnuz
a61b2e1453 feat: add an action to change anim speed inbattle 2021-07-19 12:09:21 +02:00
Kazhnuz
3b53d62ca1 feat: add direction button to qte 2021-07-18 19:17:56 +02:00
Kazhnuz
11503feac5 feat: receive frame signal from the actor 2021-07-18 19:17:45 +02:00
Kazhnuz
cf7be0cb55 feat: add stopMov step action 2021-07-18 18:57:54 +02:00
Kazhnuz
26ba64218b fix: remove input lag from QTE 2021-07-18 18:26:15 +02:00
Kazhnuz
3a3c864037 feat(choregraphy): test latest qte by default 2021-07-18 14:09:09 +02:00
Kazhnuz
a286124703 fix: switch step immediatly after the previous one
Will solve potential input lag issues
2021-07-18 14:08:45 +02:00
Kazhnuz
c121a35f90 feat(choregraphy): add new 3D-based steps 2021-07-18 14:08:07 +02:00
Kazhnuz
99380cc74e fix(cbs): add z coordinate to cbs entity 2021-07-18 14:05:41 +02:00
Kazhnuz
bc9215fae8 improvement(battler): rework 3D actions 2021-07-18 14:04:24 +02:00
Kazhnuz
0f327d1de2 fix: initialize z value for the ennemy 2021-07-18 14:03:58 +02:00
Kazhnuz
f60e56bf2e feat(battler):add ways to stop moving 2021-07-18 09:34:05 +02:00
Kazhnuz
eedf981c54 feat: add counter system for choregraphy 2021-07-18 08:59:01 +02:00
Kazhnuz
5b0dde30e0 improvement: refactor jumping 2021-07-18 08:47:37 +02:00
Kazhnuz
ed099bd77f feat: add way to skip to a step 2021-07-17 22:59:12 +02:00
Kazhnuz
627a7ea1e6 feat: add a waitFor qte Step 2021-07-17 21:55:14 +02:00
Kazhnuz
d7a15d4d91 feat: add conditions for finished actions 2021-07-17 21:53:10 +02:00
Kazhnuz
deda8a7a76 improvement: port battlesystem to predicate 2021-07-17 21:31:42 +02:00
Kazhnuz
4445fec8d2 feat: wire up tags 2021-07-17 21:23:29 +02:00
Kazhnuz
09ac826f34 feat: add API to report finished tag actions 2021-07-17 21:23:08 +02:00
Kazhnuz
0377077ca9 feat:detect tagged actions and handle tags 2021-07-17 21:19:33 +02:00
Kazhnuz
7940d9c74c feat: mark potentially async choregraphy step 2021-07-17 10:15:24 +02:00
Kazhnuz
72cccdcaf2 feat: add qteSuccess and qteFailure conditions 2021-07-03 19:28:58 +02:00
Kazhnuz
6a37f12776 chore: remove stray print 2021-07-03 18:19:08 +02:00
Kazhnuz
1dd8f14b7c fix: make that HP/PP value have no inbattle bonus 2021-07-03 13:20:44 +02:00
Kazhnuz
295f98ebd9 feat: add inbattle stats bonus 2021-07-03 13:18:24 +02:00
Kazhnuz
4c46e510d0 feat: add battle stats 2021-07-03 12:56:32 +02:00
Kazhnuz
d4698ab101 improvement: get battle stats from the fighter
It'll allow us later to add battle bonus and malus
2021-07-03 11:17:57 +02:00
Kazhnuz
7db0ad1b28 chore: use getter to get stat 2021-07-03 09:51:19 +02:00
Kazhnuz
98af0eda2a feat: add resistences and weaknesses 2021-05-16 10:06:20 +02:00
Kazhnuz
534517f0f3 chore: kill game.skills 2021-05-16 08:48:05 +02:00
Kazhnuz
e9c9cbb8e3 chore: put const files in a single folder 2021-05-16 08:38:09 +02:00
Kazhnuz
8c9f814370 fix: fix a crash 2021-05-16 08:36:06 +02:00
Kazhnuz
6818a441df chore: extract battle aglorythm in battleutils 2021-05-16 08:33:41 +02:00
Kazhnuz
c10d58e604 chore: port to parser system 2021-05-15 22:48:25 +02:00
Kazhnuz
f574bcd362 chore: use as much as possible the new data system 2021-05-15 21:43:15 +02:00
Kazhnuz
1991b5005f improvement: use the new attack structure
Replace accuracy and isAerial by attacktype and element
2021-05-15 15:01:02 +02:00
Kazhnuz
a22871dcbc improvement: transform aerial badnic in protectype 2021-05-15 14:50:12 +02:00
Kazhnuz
eab1b4b456 fix: make aerial ennemies lower 2021-05-15 13:09:35 +02:00
Kazhnuz
487d14dece feat: make aerial ennemies able to avoir attacks 2021-05-09 15:08:46 +02:00
Kazhnuz
b9d324fa57 feat: add back step conditions 2021-05-09 15:08:36 +02:00
Kazhnuz
30cdda0970 fix: take z coordinate in account in gfx 2021-05-09 15:07:54 +02:00
Kazhnuz
034fb9cee6 feat: improve damage output drawing 2021-05-09 15:07:38 +02:00
Kazhnuz
cc66f86bd1 fix: take the ennemy z into account for qte 2021-05-09 15:06:29 +02:00
Kazhnuz
f94e6ca2f9 fix: fix btn 2021-05-08 19:10:30 +02:00
Kazhnuz
e3ebe05dec Merge branch 'master' of https://git.kobold.cafe/sonic/sonic-radiance 2021-05-08 18:42:49 +02:00
Kazhnuz
dd9f3cb6e3 feat: add simple prompts 2021-05-08 18:39:40 +02:00
Kazhnuz
61a3206a95 chore: put tweenmanager into the class folder 2021-05-05 11:41:25 +02:00
Kazhnuz
91c214ac15 fix: rename core to "birb" 2021-05-05 08:30:32 +02:00
Kazhnuz
ba7b4ce977 feat: add prompt system 2021-04-25 16:28:31 +02:00
Kazhnuz
2d1ea4c2a0 feat: add QTE drawing 2021-04-25 12:21:17 +02:00
Kazhnuz
6156837705 fix: use the right signal for QTE end 2021-04-25 12:20:12 +02:00
Kazhnuz
4f26969a4d fix: adapt to the new QTE functions 2021-04-25 12:19:46 +02:00
Kazhnuz
e3acafc824 feat: initial qte parent 2021-04-25 12:18:53 +02:00
Kazhnuz
cd174e3153 feat: greyscale emblem for ko characters 2021-04-18 19:30:57 +02:00
Kazhnuz
a1d81b9170 feat: add a common message queue
Fixes #89
2021-04-18 17:44:00 +02:00
Kazhnuz
dd841a4435 chore: remove stray print 2021-04-11 15:18:47 +02:00
Kazhnuz
0cd282027c improvement: use the cbs functions to unload cbs 2021-04-02 22:25:26 +02:00
Kazhnuz
78d50eaf94 improvement: some boss improvements 2021-03-14 10:15:16 +01:00
Kazhnuz
c83eb7ee61 feat: add flee system 2021-03-13 18:00:39 +01:00
Kazhnuz
17b3e4e172 feat: handle better not having enough pp
Fixes #68
2021-03-13 17:28:25 +01:00
Kazhnuz
dbdc2b9b18 feat: add a way to show messages on battles
Fixes #67
2021-03-13 17:26:05 +01:00
Kazhnuz
db1c3005cb feat: add defend action
Fixes #51
2021-03-13 15:49:21 +01:00
Kazhnuz
b7a0ec7c7b feat: add revival support 2021-03-12 21:50:27 +01:00
Kazhnuz
c6b04006da feat: add the wiring to handle item usage in battle
Fixes #44
Fixes #45
2021-03-12 21:14:17 +01:00
Kazhnuz
3353ae7d37 improvement: add blue-colored damage nbr for pp 2021-03-12 20:12:20 +01:00
Kazhnuz
4bf4fdb541 improvement: better handling of statusbar callback 2021-03-12 20:05:54 +01:00
Kazhnuz
db9319fc90 feat: add pp cost 2021-03-12 20:03:00 +01:00
Kazhnuz
e862766fea feat: adapt parent to new functions 2021-03-12 19:23:11 +01:00
Kazhnuz
ef788afd70 feat: add boss hp bar
Fixes #25
2021-03-11 23:47:32 +01:00
Kazhnuz
94e384ee27 Fix: fix some class name errors 2020-09-13 16:59:24 +02:00
Kazhnuz
877de98f67 fix: remove some call to non-existing variables 2020-09-13 16:49:50 +02:00
Kazhnuz
3c0a5f2c35 fix: remove dead code 2020-09-13 10:09:07 +02:00
Kazhnuz
858df09143 fix: show upper half of the cursor on characters
Fix #43
2020-08-23 09:53:10 +02:00
Kazhnuz
e6cf6b5761 fix: always use fullname
Fix #50
2020-08-23 08:53:44 +02:00
Kazhnuz
5139d9727d fix: add damage number system
Fix #39
2020-08-22 23:53:13 +02:00
Kazhnuz
4ff4c989d4 fix: correctly apply death at start of battle
Fix #28
2020-08-22 23:28:05 +02:00
Kazhnuz
9326a5dc91 fix: change the randomseed before each battle
Fix #42
2020-08-22 23:17:25 +02:00
Kazhnuz
5d90ead710 feat: add basis for item handling 2020-08-22 23:10:22 +02:00
Kazhnuz
38a1d4b07d feat: port battle menu to new menusystem
Fix #38
2020-08-20 15:33:28 +02:00
Kazhnuz
9492e2f7ea feat: new battlesystem choice boxe
Fix #35
2020-08-18 23:46:11 +02:00
Kazhnuz
abc415c7f3 feat: initial work on inventory system 2020-08-15 22:43:46 +02:00
Kazhnuz
04ae4ef657 feat: add cheapEffect
Fix #26
2020-08-07 13:15:04 +02:00
Kazhnuz
58cd72ac45 feat: add basic game over scene 2020-08-07 11:17:10 +02:00
Kazhnuz
697426f4d1 feat: finish victory screen
Fix #11
2020-08-06 19:10:54 +02:00
Kazhnuz
d9237b9383 feat: add more content to the battle finished screen 2020-08-06 16:37:06 +02:00
Kazhnuz
8421b8ae97 fix: some slight balancing work 2020-08-05 12:03:31 +02:00
Kazhnuz
b530a09119 feat: add badnics icon 2020-08-05 11:54:39 +02:00
Kazhnuz
a2d0975cde feat: add damage and ko
Fix #27
2020-08-05 11:40:29 +02:00
Kazhnuz
ed70bb6550 feat: add basic ennemy attack system
Fix #8
2020-08-05 09:25:38 +02:00
Kazhnuz
b1a7bdc2af feat: make ennemies able to be choregraphied 2020-08-04 23:21:45 +02:00
Kazhnuz
a686baf089 fix: don't hardcode directions 2020-08-04 22:40:58 +02:00
Kazhnuz
fb9d86999f feat: add sprites to ennemies
Fix #24
2020-08-04 22:19:11 +02:00