project-witchy/CHANGELOG.md

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# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [Unreleased]
### Changed
- **gamecore:** updated to 0.5.0
### Fixed
- **worldmap:** use gamecore 0.5.0-style key handling
- **levels:** use gamecore 0.5.0-style key handling
- **levels:** use the right drawing method for debris' texture
- **mainmenu:** draw the options menus over the main menu and not under.
### Changed
- **levels:** assets are now loaded from an asset file
- **levels:** World is now a gamecore World2D derivative
- **levels:** Actors use now gamecore naming scheme
### Removed
- **main:** All functions already provided by gamecore have been removed.
- **libs:** All librairies provided by gamecore have been removed from the old `libs/` path.
## Imperium-Porcorum 0.0.1
- Initial pre-alpha released based on source status before starting port to gamecore 0.5.0