# Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). ## [Unreleased] ### Changed - **gamecore:** updated to 0.5.0 ### Fixed - **worldmap:** use gamecore 0.5.0-style key handling - **levels:** use gamecore 0.5.0-style key handling - **levels:** use the right drawing method for debris' texture - **mainmenu:** draw the options menus over the main menu and not under. ### Changed - **levels:** assets are now loaded from an asset file - **levels:** World is now a gamecore World2D derivative - **levels:** Actors use now gamecore naming scheme ### Removed - **main:** All functions already provided by gamecore have been removed. - **libs:** All librairies provided by gamecore have been removed from the old `libs/` path. ## Imperium-Porcorum 0.0.1 - Initial pre-alpha released based on source status before starting port to gamecore 0.5.0