Kazhnuz
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c7d530cf35
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fix(mainmenu): draw the options menus over the main menu.
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2019-06-17 16:39:11 +02:00 |
Kazhnuz
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017ae1a49c
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chore(levels): rename Actor.level to Actor.scene
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2019-06-16 18:10:39 +02:00 |
Kazhnuz
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042a2397a1
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refactor(levels): port world to gamecore World2D
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2019-06-16 18:07:10 +02:00 |
Kazhnuz
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65a7ffd437
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refactor(levels): load assets from an asset file
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2019-06-16 18:01:03 +02:00 |
Kazhnuz
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7557a1da19
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refactor(main): remove every function already provided by gamecore
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2019-06-16 17:56:55 +02:00 |
Kazhnuz
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ce14314ebd
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fix(levels): use the asset function to draw its texture.
Fixes a crash, as now texture aren't a drawable type anymore, but an
asset object
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2019-06-16 17:52:24 +02:00 |
Kazhnuz
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0566eb4041
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fix(levels): use the new reference for key handling
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2019-06-16 17:49:45 +02:00 |
Kazhnuz
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7d3de10a97
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fix(worldmap): use the new reference for key handling
Since gamecore 0.5.0, keys are available in Scene.sources[sourceid].keys
instead of Scene.keys.
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2019-06-16 17:46:57 +02:00 |
Kazhnuz
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0b8fafb556
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meta: add a changelog
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2019-06-16 17:44:24 +02:00 |