2019-06-16 17:44:24 +02:00
# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog ](https://keepachangelog.com/en/1.0.0/ ), and this project adheres to [Semantic Versioning ](https://semver.org/spec/v2.0.0.html ).
## [Unreleased]
### Changed
- **gamecore:** updated to 0.5.0
2019-06-16 17:46:57 +02:00
### Fixed
- **worldmap:** use gamecore 0.5.0-style key handling
2019-06-16 17:49:45 +02:00
- **levels:** use gamecore 0.5.0-style key handling
2019-06-16 17:52:24 +02:00
- **levels:** use the right drawing method for debris' texture
2019-06-17 16:39:11 +02:00
- **mainmenu:** draw the options menus over the main menu and not under.
2019-06-16 18:01:03 +02:00
### Changed
- **levels:** assets are now loaded from an asset file
2019-06-16 18:07:10 +02:00
- **levels:** World is now a gamecore World2D derivative
2019-06-16 18:10:39 +02:00
- **levels:** Actors use now gamecore naming scheme
2019-06-16 17:56:55 +02:00
### Removed
- **main:** All functions already provided by gamecore have been removed.
- **libs:** All librairies provided by gamecore have been removed from the old `libs/` path.
2019-06-16 17:49:45 +02:00
2019-06-16 17:44:24 +02:00
## Imperium-Porcorum 0.0.1
- Initial pre-alpha released based on source status before starting port to gamecore 0.5.0