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40 commits

Author SHA1 Message Date
Kazhnuz
f347f47aab fix: port the option menu to the new menusystem 2021-01-30 09:19:37 +01:00
Kazhnuz
e8b796f978 fix: port to the new menusystem the pause menu 2021-01-30 09:19:22 +01:00
Kazhnuz
150aad86f1 fix: port mainMenu to the new Scene:start() API 2021-01-30 09:18:59 +01:00
Kazhnuz
baa5a24ce6 fix: initial ports of the basic scenes 2021-01-30 09:18:07 +01:00
Kazhnuz
8f1c326e6a fix: reset view on page change 2021-01-29 21:54:34 +01:00
Kazhnuz
f8910aefa4 feat(textwidget): label replacement 2021-01-24 15:44:24 +01:00
Kazhnuz
af6ceef38d improvement: add a way to start a scene after init 2021-01-24 15:44:07 +01:00
Kazhnuz
d3350e3938 feat: add a way to apply volume 2021-01-24 15:43:46 +01:00
Kazhnuz
99952487a9 fix: port main menu to textmenu 2021-01-23 18:31:40 +01:00
Kazhnuz
870a4f7118 feat: add a basic text menu 2021-01-23 18:30:45 +01:00
Kazhnuz
772becc1a8 feat(textwidget): extend API 2021-01-23 18:30:30 +01:00
Kazhnuz
92c10440a1 fix: search global asset only if there is no local 2021-01-23 11:28:40 +01:00
Kazhnuz
e5d8e699bc feat(asset): fail when an asset doesn't exist 2021-01-17 12:44:40 +01:00
Kazhnuz
b22cc2159f feat: add a fail log function 2021-01-17 12:44:25 +01:00
Kazhnuz
0f4b6daf73 feat: add padding to text widgets 2020-12-05 21:20:20 +01:00
Kazhnuz
72829eb02a feat: add multi-label support in text widget 2020-12-05 09:27:40 +01:00
Kazhnuz
49509001ab feat: add asset access to widgets 2020-12-05 09:23:46 +01:00
Kazhnuz
93bbf56047 chore: port the main menu to the new system 2020-12-05 09:02:42 +01:00
Kazhnuz
abfda56b14 feat: give the menu name to widgets 2020-12-05 09:02:22 +01:00
Kazhnuz
3ae96e4cfc feat: add a page system to menus 2020-12-05 09:01:41 +01:00
Kazhnuz
e2d029ab0f feat: add a function to get a menu 2020-12-04 20:55:01 +01:00
Kazhnuz
bb6cf14437 chore:move around menus sub-objects 2020-12-04 13:16:32 +01:00
Kazhnuz
a72dfc0711 feat: refactor most menus 2020-12-04 12:57:24 +01:00
Kazhnuz
7e697c3628 feat: add drawWidget
Let the widget handle if its selected or not
2020-12-04 12:55:48 +01:00
Kazhnuz
37fc1fc9be feat: add a selected color for text widgets 2020-12-04 12:54:57 +01:00
Kazhnuz
4ff85e2cc1 feat: add views for 1D and 2D menus 2020-12-04 12:00:43 +01:00
Kazhnuz
89bbf5fff2 feat: add a getter for selected widget 2020-12-04 12:00:28 +01:00
Kazhnuz
876d30671d feat(math): add a basic wrap and limit function 2020-12-04 11:59:32 +01:00
Kazhnuz
12b4b3fbc1 feat(menumodel): add a widget limit 2020-11-29 12:50:07 +01:00
Kazhnuz
a3e2da3972 fix(menumodel): fix for loop 2020-11-29 12:43:52 +01:00
Kazhnuz
b1cd9a6683 chore: refactor widget list in a menumodel class 2020-11-28 18:32:49 +01:00
Kazhnuz
d9b8b71672 chore: separate widgets into three files 2020-11-28 15:27:25 +01:00
Kazhnuz
7e7cfe3763 chore: create a generic guiElement 2020-11-28 14:17:48 +01:00
Kazhnuz
dca462803f chore: make the code more readable in menumanager 2020-11-27 19:35:00 +01:00
Kazhnuz
74d8e904b2 chore: put all menus in their own subfolder 2020-11-27 17:00:39 +01:00
Kazhnuz
4b66d15014 chore: port actors to rect and box 2020-11-27 16:03:07 +01:00
Kazhnuz
82cf59588a chore: port menu to rect 2020-11-27 16:02:54 +01:00
Kazhnuz
e58f197049 feat: initial version of physical entities for 3D 2020-11-27 16:02:39 +01:00
Kazhnuz
cf1928444f fix: remove some problems in point and rects 2020-11-27 16:02:21 +01:00
Kazhnuz
fb55c9e706 chore: extract shapes from actor3D 2020-11-27 11:15:57 +01:00
47 changed files with 2349 additions and 1346 deletions

View file

@ -67,10 +67,18 @@ function AssetManager:clearLocal()
end
function AssetManager:get(name)
local asset
if self.locals[name] ~= nil then
return self.locals[name]
asset = self.locals[name]
else
asset = self.globals[name]
end
if (asset ~= nil) then
return asset
else
core.debug:fail("core.assets", "L'asset " .. name .. " n'existe pas.")
end
return self.globals[name]
end
-- Specific functions

View file

@ -125,6 +125,17 @@ function DebugSystem:logError(context, string)
end
end
--- Log an error and fail
--
-- @param context the context of the log
-- @param string the logged string
function DebugSystem:fail(context, string)
if (self:isError()) then
print(self:createLogLine("ERROR", context, string))
error(string)
end
end
--- Create a formatted debug line
--
-- @param level the level of the log

View file

@ -54,6 +54,10 @@ function MusicManager:haveMusic()
return (self.musics[1] ~= nil)
end
function MusicManager:applyVolume()
self.musics[1]:setVolume(self.core.options.data.audio.music / 100)
end
function MusicManager:playMusic()
if (self:haveMusic()) then
self.musics[1]:setVolume(self.core.options.data.audio.music / 100)

View file

@ -43,6 +43,7 @@ function SceneManager:setScene(scene)
self:startTransition(scene)
else
self.currentScene = scene
self.currentScene:start()
self.currentScene.isActive = true
end
end
@ -73,12 +74,7 @@ end
function SceneManager:update(dt)
self.timers:update(dt)
if (self.currentScene ~= nil) then
self.currentScene:updateStart(dt)
self.currentScene:setKeys()
self.currentScene.menusystem:update(dt)
self.currentScene:updateWorld(dt)
self.currentScene:update(dt)
self.currentScene:updateEnd(dt)
self.currentScene:updateScene(dt)
end
end
@ -146,6 +142,7 @@ end
function SceneManager:timerResponse(timer)
if timer == "fadeOut" then
self.currentScene = self.transition.nextScene
self.currentScene:start()
self.currentScene:flushKeys(self.transition.duration / 2.5)
self.currentScene.isActive = false
core.screen:fadeOut(self.transition.duration / 2.5, self.transition.easeOut)
@ -162,11 +159,7 @@ end
function SceneManager:draw()
self.controller.screen:apply()
if (self.currentScene ~= nil) then
self.currentScene:drawStart()
self.currentScene:drawWorld()
self.currentScene:draw()
self.currentScene.menusystem:draw()
self.currentScene:drawEnd()
self.currentScene:drawScene()
end
self.controller.screen:cease()
end

View file

@ -1,230 +0,0 @@
-- flowbox :: flexible box menu, that handle in grid the widgets
--[[
Copyright © 2019 Kazhnuz
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
local cwd = (...):gsub('%.flowbox$', '') .. "."
local Menu = require(cwd .. "parent")
local FlowBox = Menu:extend()
local menuutils = require(cwd .. "widgets.utils")
-- INIT FUNCTIONS
-- Initialize and configure the flowbox
function FlowBox:new(menusystem, name, x, y, w, h, slots_hor, slots_vert)
self.view = {}
self.view.slotNumber = slots_hor * slots_vert
self.view.lineNumber = slots_vert
self.view.colNumber = slots_hor
self.view.firstSlot = 1
FlowBox.super.new(self, menusystem, name, x, y, w, h)
self.widget.h = math.floor( self.h / slots_vert )
self.widget.w = math.floor( self.w / slots_hor )
self.h = slots_vert * self.widget.h -- On fait en sorte que la hauteur
self.w = slots_hor * self.widget.w -- et la largeur
-- soit un multiple du nombre de slot et de leur dimensions
end
-- UPDATE FUNCTIONS
-- Update the menu and its view
function FlowBox:updateWidgetSize()
self.widget.h = math.floor( self.h / self.view.lineNumber )
self.widget.w = math.floor( self.w / self.view.colNumber )
end
function FlowBox:update(dt)
self:updateView()
end
function FlowBox:updateView()
local col, line = self:getCoord(self.widget.selected)
local begincol, beginline = self:getCoord(self.view.firstSlot)
if line < beginline then
beginline = line
end
if line > beginline + self.view.lineNumber - 1 then
beginline = line - self.view.lineNumber + 1
end
if beginline < 0 then
beginline = 0
end
self.view.firstSlot = beginline * self.view.colNumber + 1
end
-- INFO FUNCTIONS
-- Get informations
function FlowBox:getCoord(id_selected)
id_selected = id_selected - 1 -- On simplifie les calcul en prenant 0 comme départ
local line, col
line = math.floor(id_selected / self.view.colNumber)
col = id_selected - (line * self.view.colNumber)
return col, line
end
-- CURSOR FUNCTIONS
-- Handle the cursor in a 2D menu
function FlowBox:moveCursor(new_col, new_line)
local col, line = self:getCoord(self.widget.selected)
local lastcol, lastline = self:getCoord(#self.widget.list)
if new_line < 0 then
new_line = lastline
end
if new_line > lastline then
new_line = 0
end
if (new_line == lastline) then
if new_col < 0 then
new_col = lastcol
end
if new_col > lastcol then
if (line == lastline) then
new_col = 0
else
new_col = lastcol
end
end
else
if new_col < 0 then
new_col = self.view.colNumber - 1
end
if new_col == self.view.colNumber then
new_col = 0
end
end
self.widget.selected = (new_line * self.view.colNumber) + new_col + 1
end
-- KEYS FUNCTIONS
-- Handle the keyboard/controller inputs
function FlowBox:keyreleased(key, code)
local col, line = self:getCoord(self.widget.selected)
if key == 'left' then
self:moveCursor(col - 1, line)
end
if key == 'right' then
self:moveCursor(col + 1, line)
end
if key == 'up' then
self:moveCursor(col, line - 1)
end
if key == 'down' then
self:moveCursor(col, line + 1)
end
if key == "A" then
if (self.widget.selected >= 1 and self.widget.selected <= #self.widget.list) then
self.widget.list[self.widget.selected]:action("key")
end
end
end
-- MOUSE FUNCTIONS
-- Handle the mouse/touch pointer
function FlowBox:mousemoved(x, y)
local col, line = self:getCoord(self.widget.selected)
local begincol, beginline = self:getCoord(self.view.firstSlot)
local newcol, newline, widget_selected
newline = beginline + math.floor(y / self.widget.h)
newcol = math.floor(x / self.widget.w)
widget_selected = (newline * self.view.colNumber) + newcol + 1
if widget_selected >= 1 and widget_selected <= #self.widget.list then
self.widget.selected = widget_selected
self:getFocus()
end
end
function FlowBox:mousepressed(x, y, button, isTouch)
local col, line = self:getCoord(self.widget.selected)
local begincol, beginline = self:getCoord(self.view.firstSlot)
local newline, newcol, widget_selected
newline = beginline + math.floor(y / self.widget.h)
newcol = math.floor(x / self.widget.w)
widget_selected = (newline * self.view.colNumber) + newcol + 1
if widget_selected >= 1 and widget_selected <= #self.widget.list then
self.widget.selected = widget_selected
self:getFocus()
self.widget.list[self.widget.selected]:action("pointer")
end
end
-- DRAW FUNCTIONS
-- Draw the menu and its content
function FlowBox:draw()
self:updateView()
local widgety = self.y
local widgetx = self.x
for i,v in ipairs(self.widget.list) do
if (i >= self.view.firstSlot) and (i < self.view.firstSlot + self.view.slotNumber) then
v:draw(widgetx, widgety, self.widget.w, self.widget.h)
if self.widget.selected == i and self:haveFocus() == true then
v:drawSelected(widgetx, widgety, self.widget.w, self.widget.h)
else
v:draw(widgetx, widgety, self.widget.w, self.widget.h)
end
widgetx = widgetx + self.widget.w
if widgetx == (self.x + self.w) then
widgetx = self.x
widgety = widgety + self.widget.h
end
end
end
end
function FlowBox:drawCursor()
self:updateView()
local begincol, beginline = self:getCoord(self.view.firstSlot)
if (self.widget.selected >= 1 and self.widget.selected <= #self.widget.list) then
local w, h = self:getWidgetSize()
local col, line = self:getCoord(self.widget.selected)
local x = (col) * h
local y = (line - beginline) * h
menuutils.drawCursor(self.x + x, self.y + y, w, h)
end
end
return FlowBox

View file

@ -1,148 +0,0 @@
-- hlistbox : add an horizontal list of widgets.
--[[
Copyright © 2019 Kazhnuz
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
local cwd = (...):gsub('%.hlistbox$', '') .. "."
local Menu = require(cwd .. "parent")
local HListBox = Menu:extend()
local menuutils = require(cwd .. "widgets.utils")
-- INIT FUNCTIONS
-- Initialize and configure functions.
function HListBox:new(menusystem, name, x, y, w, h, slotNumber)
self.view = {}
self.view.slotNumber = slotNumber
self.view.firstSlot = 1
HListBox.super.new(self, menusystem, name, x, y, w, h)
self.w = slotNumber * self.widget.w -- On fait en sorte que la hauteur
-- soit un multiple du nombre de slot et de leur hauteur
end
-- UPDATE FUNCTIONS
-- Update the menu every step.
function HListBox:updateWidgetSize()
self.widget.h = self.h
self.widget.w = math.floor( self.w / self.view.slotNumber )
end
function HListBox:update(dt)
self:updateView()
end
function HListBox:updateView()
if self.widget.selected < self.view.firstSlot then
self.view.firstSlot = self.widget.selected
end
if self.widget.selected > self.view.firstSlot + self.view.slotNumber - 1 then
self.view.firstSlot = self.widget.selected - self.view.slotNumber + 1
end
if self.view.firstSlot < 1 then
self.view.firstSlot = 1
end
end
-- KEYBOARD FUNCTIONS
-- Handle key check.
function HListBox:keyreleased(key, code)
if key == 'left' then
self:moveCursor(self.widget.selected - 1)
end
if key == 'right' then
self:moveCursor(self.widget.selected + 1)
end
if key == "A" then
if (self.widget.selected >= 1 and self.widget.selected <= #self.widget.list) then
self.widget.list[self.widget.selected]:action("key")
end
end
if key == "B" then
if (self.widget.cancel >= 1 and self.widget.cancel <= #self.widget.list) then
self.widget.list[self.widget.cancel]:action("key")
end
end
end
-- MOUSE FUNCTIONS
-- Click and stuff like that.
function HListBox:mousemoved(x, y)
local widget_selected = self.view.firstSlot + math.floor(x / self.widget.w)
if widget_selected >= 1 and widget_selected <= #self.widget.list then
self.widget.selected = widget_selected
self:getFocus()
end
end
function HListBox:mousepressed(x, y, button, isTouch)
local widget_selected = self.view.firstSlot + math.floor(x / self.widget.w)
if widget_selected >= 1 and widget_selected <= #self.widget.list then
self.widget.selected = widget_selected
self:getFocus()
if #self.widget.list > 0 then
self.widget.list[self.widget.selected]:action("pointer")
end
end
end
-- DRAW FUNCTIONS
-- Draw the menu and its content
function HListBox:draw()
self:updateView()
local widgetx = self.x
for i,v in ipairs(self.widget.list) do
if (i >= self.view.firstSlot) and (i < self.view.firstSlot + self.view.slotNumber) then
v:draw(widgetx, self.y, self.widget.w, self.h)
if self.widget.selected == i and self:haveFocus() == true then
v:drawSelected(widgetx, self.y, self.widget.w, self.h)
else
v:draw(widgetx, self.y, self.widget.w, self.h)
end
widgetx = widgetx + self.widget.w
end
end
end
function HListBox:drawCursor()
self:updateView()
if (self.widget.selected >= 1 and self.widget.selected <= #self.widget.list) then
local w, h = self:getWidgetSize()
local x = (self.widget.selected - self.view.firstSlot) * w
menuutils.drawCursor(self.x + x,self.y, w, h)
end
end
return HListBox

View file

@ -27,13 +27,13 @@ local cwd = (...):gsub('%.init$', '') .. "."
local MenuSystem = Object:extend()
-- Load the differents menu object to get an easy access
MenuSystem.Parent = require(cwd .. "parent")
MenuSystem.ListBox = require(cwd .. "listbox")
MenuSystem.FlowBox = require(cwd .. "flowbox")
MenuSystem.Grid = require(cwd .. "grid")
MenuSystem.Parent = require(cwd .. "menus.parent")
MenuSystem.ListBox = require(cwd .. "menus.listbox")
MenuSystem.FlowBox = require(cwd .. "menus.flowbox")
MenuSystem.Grid = require(cwd .. "menus.grid")
-- load widgets object
MenuSystem.Widget = require(cwd .. "widgets")
MenuSystem.Widget = require(cwd .. "menus.widgets")
-- INIT FUNCTIONS
-- Initialize and configure the menu controller
@ -106,19 +106,23 @@ function MenuSystem:addMenu(name, menu)
self.menus[name] = menu
end
function MenuSystem:getMenu(name)
return self.menus[name]
end
function MenuSystem:menuExist(name)
return (self.menus[name] ~= nil)
end
function MenuSystem:switchMenu(menu)
for k,v in pairs(self.menus) do
if k == menu then
v:getFocus()
v:setVisibility(true)
v:setActivity(true)
function MenuSystem:switchMenu(menuName)
for name, guiElement in pairs(self.menus) do
if (name == menuName) then
guiElement:getFocus()
guiElement:setVisibility(true)
guiElement:setActivity(true)
else
v:setVisibility(false)
v:setActivity(false)
guiElement:setVisibility(false)
guiElement:setActivity(false)
end
end
end
@ -156,38 +160,39 @@ function MenuSystem:setMenuVisibility(menu, visibility)
end
function MenuSystem:setAllMenuVisibility(visibility)
for k,v in pairs(self.menus) do
v:setVisibility(visibility)
for _, guiElement in pairs(self.menus) do
guiElement:setVisibility(visibility)
end
end
function MenuSystem:setAllMenuActivity(activity)
for k,v in pairs(self.menus) do
v.isActive = activity
for _, guiElement in pairs(self.menus) do
guiElement.isActive = activity
end
end
function MenuSystem:removeDestroyedMenus()
-- On retire les entitées marquées comme supprimées
for k,v in pairs(self.menus) do
if (v.isDestroyed == true) then
self.menus[k] = nil
for name, guiElement in pairs(self.menus) do
if (guiElement.isDestroyed == true) then
self.menus[name] = nil
end
end
end
-- SOUND FUNCTIONS
-- Add sounds to every menus
-- TODO: rework to be used directly by widgets later
function MenuSystem:setSoundFromSceneAssets(soundname)
for k,v in pairs(self.menus) do
v:setSoundFromSceneAssets(soundname)
for _, guiElement in pairs(self.menus) do
guiElement:setSoundFromSceneAssets(soundname)
end
end
function MenuSystem:setSound(soundasset)
for k,v in pairs(self.menus) do
v:setSound(soundasset)
for _, guiElement in pairs(self.menus) do
guiElement:setSound(soundasset)
end
end
@ -197,17 +202,16 @@ end
function MenuSystem:update(dt)
if (self.isActive) then
self:removeDestroyedMenus()
for k,v in pairs(self.menus) do
v:update(dt)
v:updateWidgets(dt)
for _, guiElement in pairs(self.menus) do
guiElement:updateElement(dt)
end
if self.menus[self.focusedMenu] ~= nil then
-- Only check buttons if the current focused menu is actually active
if self.menus[self.focusedMenu].isActive then
for k,v in pairs(self.keys) do
if self.keys[k].isPressed then
self.menus[self.focusedMenu]:keyreleased(k)
for keyname, keydata in pairs(self.keys) do
if self.keys[keyname].isPressed then
self.menus[self.focusedMenu]:keyreleased(keyname)
end
end
end
@ -221,10 +225,11 @@ end
function MenuSystem:mousemoved(x, y, dx, dy)
if (self.isActive) then
for k,v in pairs(self.menus) do
if v.isActive then
if (x > v.x) and (x < v.x + v.w) and (y > v.y) and (y < v.y + v.h) then
v:mousemoved(x - v.x, y - v.y)
for _, guiElement in pairs(self.menus) do
if guiElement.isActive then
if guiElement:areCoordInside(x, y) then
local xx, yy = guiElement:getRelativeCoordinate(x, y)
guiElement:mousemoved(xx, yy)
break;
end
end
@ -235,10 +240,11 @@ end
function MenuSystem:mousepressed( x, y, button, istouch )
if (self.isActive) then
for k,v in pairs(self.menus) do
if v.isActive then
if (x > v.x) and (x < v.x + v.w) and (y > v.y) and (y < v.y + v.h) then
v:mousepressed(x - v.x, y - v.y, button, istouch )
for _, guiElement in pairs(self.menus) do
if guiElement.isActive then
if guiElement:areCoordInside(x, y) then
local xx, yy = guiElement:getRelativeCoordinate(x, y)
guiElement:mousepressed(xx, yy, button, istouch )
break;
end
end
@ -251,10 +257,10 @@ end
function MenuSystem:getDrawList()
local drawList = {}
for k,v in pairs(self.menus) do
for name, guiElement in pairs(self.menus) do
local drawObject = {}
drawObject.name = k
drawObject.depth = v.depth
drawObject.name = name
drawObject.depth = guiElement.depth
table.insert(drawList, drawObject)
end
table.sort(drawList, function(a,b) return a.depth > b.depth end)
@ -267,16 +273,10 @@ function MenuSystem:draw(dt)
-- Draw all the menus
self.drawList = self:getDrawList()
for i,v in ipairs(self.drawList) do
local v2 = self.menus[v.name]
if (v2.isVisible) then
v2:draw(dt)
end
end
if self.menus[self.focusedMenu] ~= nil then
if (self.menus[self.focusedMenu].isVisible) then
self.menus[self.focusedMenu]:drawCursor()
for _, drawObject in ipairs(self.drawList) do
local guiElement = self.menus[drawObject.name]
if (guiElement.isVisible) then
guiElement:drawElement(dt)
end
end
end

View file

@ -1,148 +0,0 @@
-- listbox : add a vertical list of widgets.
--[[
Copyright © 2019 Kazhnuz
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
local cwd = (...):gsub('%.listbox$', '') .. "."
local Menu = require(cwd .. "parent")
local ListBox = Menu:extend()
local menuutils = require(cwd .. "widgets.utils")
-- INIT FUNCTIONS
-- Initialize and configure functions.
function ListBox:new(menusystem, name, x, y, w, h, slotNumber)
self.view = {}
self.view.slotNumber = slotNumber
self.view.firstSlot = 1
ListBox.super.new(self, menusystem, name, x, y, w, h)
self.h = slotNumber * self.widget.h -- On fait en sorte que la hauteur
-- soit un multiple du nombre de slot et de leur hauteur
end
-- UPDATE FUNCTIONS
-- Update the menu every step.
function ListBox:updateWidgetSize()
self.widget.h = math.floor( self.h / self.view.slotNumber )
self.widget.w = self.w
end
function ListBox:update(dt)
self:updateView()
end
function ListBox:updateView()
if self.widget.selected < self.view.firstSlot then
self.view.firstSlot = self.widget.selected
end
if self.widget.selected > self.view.firstSlot + self.view.slotNumber - 1 then
self.view.firstSlot = self.widget.selected - self.view.slotNumber + 1
end
if self.view.firstSlot < 1 then
self.view.firstSlot = 1
end
end
-- KEYBOARD FUNCTIONS
-- Handle input from keyboard/controllers.
function ListBox:keyreleased(key, code)
if key == 'up' then
self:moveCursor(self.widget.selected - 1)
end
if key == 'down' then
self:moveCursor(self.widget.selected + 1)
end
if key == "A" then
if (self.widget.selected >= 1 and self.widget.selected <= #self.widget.list) then
self.widget.list[self.widget.selected]:action("key")
end
end
if key == "B" then
if (self.widget.cancel >= 1 and self.widget.cancel <= #self.widget.list) then
self.widget.list[self.widget.cancel]:action("key")
end
end
end
-- MOUSE FUNCTIONS
-- Handle input from pointers.
function ListBox:mousemoved(x, y)
local widget_selected = self.view.firstSlot + math.floor(y / self.widget.h)
if widget_selected >= 1 and widget_selected <= #self.widget.list then
self.widget.selected = widget_selected
self:getFocus()
end
end
function ListBox:mousepressed(x, y, button, isTouch)
local widget_selected = self.view.firstSlot + math.floor(y / self.widget.h)
if widget_selected >= 1 and widget_selected <= #self.widget.list then
self.widget.selected = widget_selected
self:getFocus()
if #self.widget.list > 0 then
self.widget.list[self.widget.selected]:action("pointer")
end
end
end
-- DRAW FUNCTIONS
-- draw the menu and the rest of content.
function ListBox:draw()
self:updateView()
local widgety = self.y
for i,v in ipairs(self.widget.list) do
if (i >= self.view.firstSlot) and (i < self.view.firstSlot + self.view.slotNumber) then
v:draw(self.x, widgety, self.w, self.widget.h)
if self.widget.selected == i and self:haveFocus() == true then
v:drawSelected(self.x, widgety, self.w, self.widget.h)
else
v:draw(self.x, widgety, self.w, self.widget.h)
end
widgety = widgety + self.widget.h
end
end
end
function ListBox:drawCursor()
self:updateView()
if (self.widget.selected >= 1 and self.widget.selected <= #self.widget.list) then
local w, h = self:getWidgetSize()
local y = (self.widget.selected - self.view.firstSlot) * h
menuutils.drawCursor(self.x,self.y + y, w, h)
end
end
return ListBox

View file

@ -0,0 +1,144 @@
-- flowbox :: flexible box menu, that handle in grid the widgets
--[[
Copyright © 2019 Kazhnuz
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
local cwd = (...):gsub('%.flowbox$', '') .. "."
local Menu = require(cwd .. "parent")
local FlowBox = Menu:extend()
local View2D = require(cwd .. "views.view2D")
-- INIT FUNCTIONS
-- Initialize and configure the flowbox
function FlowBox:new(menusystem, name, x, y, w, h, slots_hor, slots_vert)
self.view = View2D(slots_hor, slots_vert)
FlowBox.super.new(self, menusystem, name, x, y, w, h)
self:setRealSize()
end
function FlowBox:setRealSize()
-- On fait en sorte que la hauteur et la largeur
-- soit un multiple du nombre de slot et de leur dimensions
self:updateWidgetSize()
self.w = self.view.colNumber * self.widgetSize.w
self.h = self.view.lineNumber * self.widgetSize.h
end
function FlowBox:resetView()
self.view:reset()
end
-- UPDATE FUNCTIONS
-- Update the menu and its view
function FlowBox:updateWidgetSize()
self.widgetSize.h = math.floor( self.h / self.view.lineNumber )
self.widgetSize.w = math.floor( self.w / self.view.colNumber )
end
function FlowBox:update(dt)
self.view:updateFirstSlot(self.widget:getSelected())
end
-- CURSOR FUNCTIONS
-- Handle the cursor in a 2D menu
function FlowBox:moveCursor2D(new_col, new_line)
local lastcol, lastline = self.view:getCoord(self.widget:lenght())
new_line = utils.math.wrapAndLimit(new_line, 0, lastline)
if (new_line == lastline) then
new_col = utils.math.wrapAndLimit(new_col, 0, lastcol)
else
new_col = utils.math.wrapAndLimit(new_col, 0, (self.view.colNumber - 1))
end
self.widget:moveCursor((new_line * self.view.colNumber) + new_col + 1)
end
-- KEYS FUNCTIONS
-- Handle the keyboard/controller inputs
function FlowBox:moveByKeys(key)
local col, line = self.view:getCoord(self.widget:getSelected())
if key == 'left' then
self:moveCursor2D(col - 1, line)
end
if key == 'right' then
self:moveCursor2D(col + 1, line)
end
if key == 'up' then
self:moveCursor2D(col, line - 1)
end
if key == 'down' then
self:moveCursor2D(col, line + 1)
end
end
-- POSITION FUNCTIONS
-- Get a widget by a position.
function FlowBox:getWidgetAtPoint(x, y)
local col = math.floor(x / self.widgetSize.w)
local line = math.floor(y / self.widgetSize.h)
return self.view:getFromCoord(col, line)
end
-- DRAW FUNCTIONS
-- Draw the menu and its content
function FlowBox:draw()
self.view:updateFirstSlot(self.widget:getSelected())
local widgety = self.y
local widgetx = self.x
local listWidget = self.widget:getList(self.view.firstSlot, self.view.slotNumber)
for _, widget in ipairs(listWidget) do
widget:drawWidget(widgetx, widgety, self.w, self.widgetSize.h)
-- On calcule la position du prochain widget
widgetx = widgetx + self.widgetSize.w
if widgetx >= (self.x + self.w) then
widgetx = self.x
widgety = widgety + self.widgetSize.h
end
end
end
function FlowBox:getGraphicalCursorPosition()
self.view:updateFirstSlot(self.widget:getSelected())
local _, beginline = self.view:getCoord(self.view.firstSlot)
local w, h = self:getWidgetSize()
local col, line = self.view:getCoord(self.widget:getSelected())
local x = (col) * h
local y = (line - beginline) * h
return self.x + x, self.y + y, w, h
end
return FlowBox

View file

@ -26,20 +26,16 @@ local cwd = (...):gsub('%.grid$', '') .. "."
local Menu = require(cwd .. "parent")
local GridBox = Menu:extend()
local menuutils = require(cwd .. "widgets.utils")
local View2D = require "birb.modules.menusystem.menus.views.view2D"
-- INIT FUNCTIONS
-- Initialize and configure the menu
function GridBox:new(menusystem, name, x, y, w, h, colNumber, lineNumber)
self.view = {}
self.view.slotNumber = colNumber * lineNumber
self.view.colNumber = colNumber
self.view.lineNumber = lineNumber
self.view.firstSlot = 1
self.view = View2D(colNumber, lineNumber)
GridBox.super.new(self, menusystem, name, x, y, w, h)
self.h = lineNumber * self.widget.h -- On fait en sorte que la hauteur
self.w = colNumber * self.widget.w -- et la largeur
self.h = lineNumber * self.widgetSize.h -- On fait en sorte que la hauteur
self.w = colNumber * self.widgetSize.w -- et la largeur
-- soit un multiple du nombre de slot et de leur dimensions
self.cursor = {}
self.cursor.x = 0
@ -56,14 +52,13 @@ function GridBox:addSlot(widgetID, x, y, w, h)
slot.y = y
slot.w = w
slot.h = h
slot.widgetID = widgetID
table.insert(self.slots, slot)
end
function GridBox:updateWidgetSize()
self.widget.h = math.floor( self.h / self.view.lineNumber )
self.widget.w = math.floor( self.w / self.view.colNumber )
self.widgetSize.h = math.floor( self.h / self.view.lineNumber )
self.widgetSize.w = math.floor( self.w / self.view.colNumber )
end
-- INFO FUNCTIONS
@ -71,19 +66,19 @@ end
function GridBox:getWidgetSize(id)
local slot = self:getWidgetSlot(id)
if slot == 0 then
if (slot == 0) then
return 1, 1
else
return self.widget.w * self.slots[slot].w, self.widget.h * self.slots[slot].h
return self.widgetSize.w * self.slots[slot].w, self.widgetSize.h * self.slots[slot].h
end
end
function GridBox:getSlotHitbox(slot)
local x, y, w, h
x = self.slots[slot].x * self.widget.w
y = self.slots[slot].y * self.widget.h
w = self.slots[slot].w * self.widget.w
h = self.slots[slot].h * self.widget.h
x = self.slots[slot].x * self.widgetSize.w
y = self.slots[slot].y * self.widgetSize.h
w = self.slots[slot].w * self.widgetSize.w
h = self.slots[slot].h * self.widgetSize.h
return x, y, w, h
end
@ -142,11 +137,16 @@ function GridBox:update(dt)
self.view.firstSlot = 1
end
function GridBox:resetView()
self.view:reset()
end
-- KEYS FUNCTIONS
-- Handle the keyboard/manette functions
function GridBox:keyreleased(key, code)
local slotID = self:getWidgetSlot(self.widget.selected)
local slotID = self:getWidgetSlot(self.widget:getSelected())
local col, line = self.cursor.x, self.cursor.y
if key == 'left' then
self:moveCol(-1)
@ -164,13 +164,13 @@ function GridBox:keyreleased(key, code)
self:moveLine(1)
end
if key == "A" and self.widget.selected <= #self.widget.list then
self.widget.list[self.widget.selected]:action("key")
if key == "A" and self.widget:getSelected() <= self.widget:lenght() then
self.widget.list[self.widget:getSelected()]:action("key")
end
end
function GridBox:moveCol(direction)
local orig_x, orig_y = self:getSlotCenter(self.widget.selected)
local orig_x, orig_y = self:getSlotCenter(self.widget:getSelected())
local distance = self.w -- on met directement à la distance max possible le système
local nearestWidget = 0
for i,v in ipairs(self.slots) do
@ -185,13 +185,13 @@ function GridBox:moveCol(direction)
end
end
if nearestWidget ~= 0 then
self.widget.selected = nearestWidget
if (nearestWidget ~= 0) then
self.widget:setCursor(nearestWidget)
end
end
function GridBox:moveLine(direction)
local orig_x, orig_y = self:getSlotCenter(self.widget.selected)
local orig_x, orig_y = self:getSlotCenter(self.widget:getSelected())
local distance = self.h -- on met directement à la distance max possible le système
local nearestWidget = 0
for i,v in ipairs(self.slots) do
@ -206,8 +206,8 @@ function GridBox:moveLine(direction)
end
end
if nearestWidget ~= 0 then
self.widget.selected = nearestWidget
if (nearestWidget ~= 0) then
self.widget:setCursor(nearestWidget)
end
end
@ -217,31 +217,31 @@ end
function GridBox:mousemoved(x, y)
local widgetID = self:getWidgetAtPoint(x, y)
if widgetID ~= nil then
self.widget.selected = widgetID
self:getFocus()
end
-- if (widgetID ~= nil) then
-- self.widget:getSelected() = widgetID
-- self:getFocus()
-- end
if self.widget.selected < 1 then
self.widget.selected = 1
end
if self.widget.selected > #self.widget.list then
self.widget.selected = #self.widget.list
end
-- if self.widget:getSelected() < 1 then
-- self.widget:getSelected() = 1
-- end
-- if self.widget:getSelected() > self.widget:lenght() then
-- self.widget:getSelected() = self.widget:lenght()
-- end
end
function GridBox:mousepressed(x, y, button, isTouch)
local widgetID = self:getWidgetAtPoint(x, y)
if widgetID ~= nil then
self.widget.selected = widgetID
self:getFocus()
-- if (widgetID ~= nil) then
-- self.widget:getSelected() = widgetID
-- self:getFocus()
if #self.widget.list > 0 and self.widget.selected > 1 and self.widget.selected <= #self.widget.list then
self.widget.list[self.widget.selected]:action("pointer")
end
end
-- if self.widget:lenght() > 0 and self.widget:getSelected() > 1 and self.widget:getSelected() <= self.widget:lenght() then
-- self.widget.list[self.widget:getSelected()]:action("pointer")
-- end
-- end
end
-- DRAW FUNCTIONS
@ -251,9 +251,9 @@ function GridBox:draw()
for i,v in ipairs(self.slots) do
if self:haveWidget(i) then
local widgetx = self.x + (v.x * self.widget.w)
local widgety = self.y + (v.y * self.widget.h)
if self.widget.selected == v.widgetID and self:haveFocus() == true then
local widgetx = self.x + (v.x * self.widgetSize.w)
local widgety = self.y + (v.y * self.widgetSize.h)
if self.widget:getSelected() == v.widgetID and self:haveFocus() == true then
self.widget.list[v.widgetID]:drawSelected(widgetx, widgety)
else
self.widget.list[v.widgetID]:draw(widgetx, widgety)
@ -264,12 +264,12 @@ end
function GridBox:drawCursor()
self:updateView()
if (self.widget.selected >= 1 and self.widget.selected <= #self.widget.list) then
local slot = self:getWidgetSlot(self.widget.selected)
if (self.widget:getSelected() >= 1 and self.widget:getSelected() <= self.widget:lenght()) then
local slot = self:getWidgetSlot(self.widget:getSelected())
local w, h = self:getWidgetSize(slot)
local x = self.slots[slot].x * self.widget.w
local y = self.slots[slot].y * self.widget.h
menuutils.drawCursor(self.x + x, self.y + y, w, h)
local x = self.slots[slot].x * self.widgetSize.w
local y = self.slots[slot].y * self.widgetSize.h
self:drawGraphicalCursor(self.x + x, self.y + y, w, h)
end
end

View file

@ -0,0 +1,101 @@
-- hlistbox : add an horizontal list of widgets.
--[[
Copyright © 2019 Kazhnuz
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
local cwd = (...):gsub('%.hlistbox$', '') .. "."
local Menu = require(cwd .. "parent")
local HListBox = Menu:extend()
local View1D = require(cwd .. "views.view1D")
-- INIT FUNCTIONS
-- Initialize and configure functions.
function HListBox:new(menusystem, name, x, y, w, h, slotNumber)
self.view = View1D(slotNumber)
HListBox.super.new(self, menusystem, name, x, y, w, h)
self.w = slotNumber * self.widgetSize.w -- On fait en sorte que la hauteur
-- soit un multiple du nombre de slot et de leur hauteur
end
-- UPDATE FUNCTIONS
-- Update the menu every step.
function HListBox:updateWidgetSize()
self.widgetSize.h = self.h
self.widgetSize.w = math.floor( self.w / self.view.slotNumber )
end
function HListBox:update(dt)
self.view:updateFirstSlot(self.widget:getSelected())
end
function HListBox:resetView()
self.view:reset()
end
-- KEYBOARD FUNCTIONS
-- Handle key check.
function HListBox:moveByKeys(key, code)
if key == 'left' then
self.widget:moveCursor(-1)
end
if key == 'right' then
self.widget:moveCursor(1)
end
end
-- POSITION FUNCTIONS
-- Get a widget by a position.
function HListBox:getWidgetAtPoint(x, y)
return (self.view.firstSlot + math.floor(x / self.widgetSize.w))
end
-- DRAW FUNCTIONS
-- Draw the menu and its content
function HListBox:draw()
self.view:updateFirstSlot(self.widget:getSelected())
local widgetx = self.x
local listWidget = self.widget:getList(self.view.firstSlot, self.view.slotNumber)
for _, widget in ipairs(listWidget) do
widget:drawWidget(widgetx, self.y, self.widgetSize.w, self.h)
widgetx = widgetx + self.widgetSize.w
end
end
function HListBox:getGraphicalCursorPosition()
self.view:updateFirstSlot(self.widget:getSelected())
local w, h = self:getWidgetSize()
local x = (self.widget:getSelected() - self.view.firstSlot) * w
return self.x + x,self.y, w, h
end
return HListBox

View file

@ -0,0 +1,100 @@
-- listbox : add a vertical list of widgets.
--[[
Copyright © 2019 Kazhnuz
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
local cwd = (...):gsub('%.listbox$', '') .. "."
local Menu = require(cwd .. "parent")
local ListBox = Menu:extend()
local View1D = require(cwd .. "views.view1D")
-- INIT FUNCTIONS
-- Initialize and configure functions.
function ListBox:new(menusystem, name, x, y, w, h, slotNumber)
self.view = View1D(slotNumber)
ListBox.super.new(self, menusystem, name, x, y, w, h)
self.h = slotNumber * self.widgetSize.h -- On fait en sorte que la hauteur
-- soit un multiple du nombre de slot et de leur hauteur
end
-- UPDATE FUNCTIONS
-- Update the menu every step.
function ListBox:updateWidgetSize()
self.widgetSize.h = math.floor( self.h / self.view.slotNumber )
self.widgetSize.w = self.w
end
function ListBox:update(dt)
self.view:updateFirstSlot(self.widget:getSelected())
end
function ListBox:resetView()
self.view:reset()
end
-- KEYBOARD FUNCTIONS
-- Handle input from keyboard/controllers.
function ListBox:moveByKeys(key)
if key == 'up' then
self.widget:moveCursor(-1)
end
if key == 'down' then
self.widget:moveCursor(1)
end
end
-- POSITION FUNCTIONS
-- Get a widget by a position.
function ListBox:getWidgetAtPoint(x, y)
return (self.view.firstSlot + math.floor(y / self.widgetSize.h))
end
-- DRAW FUNCTIONS
-- draw the menu and the rest of content.
function ListBox:draw()
self.view:updateFirstSlot(self.widget:getSelected())
local widgety = self.y
local listWidget = self.widget:getList(self.view.firstSlot, self.view.slotNumber)
for _, widget in ipairs(listWidget) do
widget:drawWidget(self.x, widgety, self.w, self.widgetSize.h)
widgety = widgety + self.widgetSize.h
end
end
function ListBox:getGraphicalCursorPosition()
self.view:updateFirstSlot(self.widget:getSelected())
local w, h = self:getWidgetSize()
local y = (self.widget:getSelected() - self.view.firstSlot) * h
return self.x,self.y + y, w, h
end
return ListBox

View file

@ -0,0 +1,189 @@
local MenuModel = Object:extend()
local Page = require "birb.modules.menusystem.menus.model.page"
local function updateWidgetByOrder(a, b)
if a.order ~= b.order then
return a.order < b.order
else
return a.creationID < b.creationID
end
end
-- INIT FUNCTIONS
-- Initialize and basic functions.
function MenuModel:new()
self:clear()
self.list = {}
self.selected = 0
self.selectedPrevious = 0
self.cancel = 0
self.limit = -1
-- self:updateWidgetSize()
end
function MenuModel:clear()
self.pages = {}
self:addPage("main")
end
-- PAGE FUNCTIONS
-- Handle pages
function MenuModel:addPage(pageName)
local page = Page()
self.pages[pageName] = page
self.currentPage = pageName
return page
end
function MenuModel:addSubmenu(pageName, parent)
local page = self:addPage(pageName)
page:setParent(parent)
end
function MenuModel:removePage(pageName)
self.pages[pageName] = nil
end
function MenuModel:pageExists(pageName)
return (self.pages[pageName] ~= nil)
end
function MenuModel:getPage(pageName)
return self.pages[pageName]
end
function MenuModel:switch(pageName)
if (self:pageExists(pageName)) then
self.currentPage = pageName
end
end
function MenuModel:back()
local page = self:getCurrentPage()
self:switch(page:getParent())
end
function MenuModel:getCurrentPage()
return self:getPage(self.currentPage)
end
-- UPDATE/DRAW FUNCTIONS
-- All the update functions
function MenuModel:update(dt)
local page = self:getCurrentPage()
page:update(dt)
end
function MenuModel:updateWidgetsOrder()
local page = self:getCurrentPage()
page:updateWidgetByOrder()
end
function MenuModel:updateWidgetsID()
local page = self:getCurrentPage()
page:updateWidgetsID()
end
-- ACTION FUNCTIONS
-- All the actions callback used by the widgets
function MenuModel:cancelAction()
local page = self:getCurrentPage()
page:cancelAction()
end
function MenuModel:action(id, type)
local page = self:getCurrentPage()
page:action(id, type)
end
function MenuModel:selectedAction()
local page = self:getCurrentPage()
page:selectedAction()
end
-- WIDGET FUNCTIONS
-- All the functions to handle widgets
function MenuModel:addWidget(newWidget)
local page = self:getCurrentPage()
page:addWidget(newWidget)
end
function MenuModel:getList(first, lenght)
local page = self:getCurrentPage()
return page:getList(first, lenght)
end
function MenuModel:removeDestroyedWidgets()
local page = self:getCurrentPage()
page:removeDestroyedWidgets()
end
function MenuModel:lenght()
local page = self:getCurrentPage()
return page:lenght()
end
function MenuModel:widgetExist(id)
local page = self:getCurrentPage()
return page:widgetExist(id)
end
function MenuModel:setLimit(limit)
local page = self:getCurrentPage()
page:setLimit(limit)
end
-- CANCEL FUNCTIONS
-- Add a widget as a "cancel" function
function MenuModel:setCancelWidget()
local page = self:getCurrentPage()
page:setCancelWidget()
end
function MenuModel:getCancelWidget()
local page = self:getCurrentPage()
return page:getCancelWidget()
end
-- CURSOR FUNCTIONS
-- Set or move the cursor of the menu
function MenuModel:getSelected()
local page = self:getCurrentPage()
return page:getSelected()
end
function MenuModel:haveCursor()
local page = self:getCurrentPage()
return page:haveCursor()
end
function MenuModel:trySelectWidget(cursorid)
local page = self:getCurrentPage()
return page:trySelectWidget(cursorid)
end
function MenuModel:setCursor(cursorid)
local page = self:getCurrentPage()
page:setCursor(cursorid)
end
function MenuModel:moveCursorAbsolute(newSelected)
local page = self:getCurrentPage()
page:moveCursorAbsolute(newSelected)
end
function MenuModel:moveCursor(relative)
local page = self:getCurrentPage()
page:moveCursor(relative)
end
return MenuModel

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@ -0,0 +1,185 @@
local Page = Object:extend()
local function updateWidgetByOrder(a, b)
if a.order ~= b.order then
return a.order < b.order
else
return a.creationID < b.creationID
end
end
-- INIT FUNCTIONS
-- Initialize and basic functions.
function Page:new()
self.widgets = {}
self.selected = 0
self.selectedPrevious = 0
self.cancel = 0
self.limit = -1
self.parent = nil
-- self:updateWidgetSize()
end
function Page:clear()
self.widgets = {}
self.cancel = 0
end
function Page:setLimit(limit)
self.limit = limit
end
-- PAGE FUNCTIONS
-- functions to handle other pages
function Page:setParent(parent)
self.parent = parent
end
function Page:getParent()
return self.parent
end
-- UPDATE/DRAW FUNCTIONS
-- All the update functions
function Page:update(dt)
self:removeDestroyedWidgets()
for id, widget in ipairs(self.widgets) do
widget.id = id
widget:update(dt)
end
end
function Page:updateWidgetsOrder()
table.sort(self.widgets, updateWidgetByOrder)
end
function Page:updateWidgetsID()
for id, widget in ipairs(self.widgets) do
widget.id = id
end
end
-- ACTION FUNCTIONS
-- All the actions callback used by the widgets
function Page:cancelAction()
if (self.cancel ~= 0) then
self:action(self.cancel, "key")
end
end
function Page:action(id, type)
if (self:widgetExist(id)) then
self.widgets[id]:action(type)
end
end
function Page:selectedAction()
if (self.selected ~= 0) then
self:action(self.selected, "key")
end
end
-- WIDGET FUNCTIONS
-- All the functions to handle widgets
function Page:addWidget(newWidget)
if (self.limit ~= -1 and #self.widgets >= self.limit) then
return
end
if #self.widgets == 0 then
self.selected = 1
end
table.insert(self.widgets, newWidget)
self:updateWidgetsID()
self:updateWidgetsOrder()
end
function Page:getList(first, lenght)
local listWidget = {}
local first = first or 1
local lenght = lenght or #self.widgets
lenght = math.min(lenght, (#self.widgets + 1 - first))
local last = (first + lenght - 1)
for i = first, (last) do
table.insert(listWidget, self.widgets[i])
end
return listWidget
end
function Page:removeDestroyedWidgets() -- On retire les widgets marquées comme supprimées
for i, v in ipairs(self.widgets) do
if (v.destroyed == true) then
table.remove(self.widgets, i)
end
end
end
function Page:lenght()
return #self.widgets
end
function Page:widgetExist(id)
local id = id or 0
return (id >= 1 and id <= #self.widgets)
end
-- CANCEL FUNCTIONS
-- Add a widget as a "cancel" function
function Page:setCancelWidget(id)
self.cancel = #self.widgets
end
function Page:getCancelWidget(id)
return self.cancel
end
-- CURSOR FUNCTIONS
-- Set or move the cursor of the menu
function Page:getSelected()
return self.selected
end
function Page:haveCursor()
return self:widgetExist(self.selected)
end
function Page:trySelectWidget(cursorid)
if (self:widgetExist(cursorid)) then
self:setCursor(cursorid)
return true
else
return false
end
end
function Page:setCursor(cursorid)
self.selected = cursorid --math.max(1, math.min(cursorid, #self.widgets))
end
function Page:moveCursorAbsolute(newSelected)
-- self:playNavigationSound()
if newSelected < 1 then
self.selected = #self.widgets + newSelected
else
if newSelected > #self.widgets then
self.selected = newSelected - #self.widgets
else
self.selected = newSelected
end
end
end
function Page:moveCursor(relative)
self:moveCursorAbsolute(self.selected + relative)
end
return Page

View file

@ -0,0 +1,242 @@
-- parent.lua : The parent of the functions.
--[[
Copyright © 2019 Kazhnuz
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
local GuiElement = require "birb.modules.menusystem.parent"
local Menu = GuiElement:extend()
local MenuModel = require "birb.modules.menusystem.menus.model"
local menuUtils = require "birb.modules.menusystem.utils"
-- INIT FUNCTIONS
-- Initialize and configure functions.
function Menu:new(menusystem, name, x, y, w, h)
Menu.super.new(self, name, x, y, w, h)
self.menusystem = self:getGui()
self.widget = MenuModel()
self.widgetSize = {}
self:updateWidgetSize()
self:resetSound()
end
-- INTERACTION FUNCTIONS
-- Keyboard and mouse
function Menu:keyreleased(key)
self:moveByKeys(key)
self:actionAndCancel(key)
end
function Menu:mousemoved(x, y)
local widgetID = self:getWidgetAtPoint(x, y)
if (widgetID ~= nil) then
if self.widget:trySelectWidget(widgetID) then
self:getFocus()
end
end
end
function Menu:mousepressed(x, y, button, istouch)
local widgetID = self:getWidgetAtPoint(x, y)
if (widgetID ~= nil) then
if self.widget:trySelectWidget(widgetID) then
self:getFocus()
self.widget:action(widgetID, "pointer")
end
end
end
function Menu:moveByKeys(key)
-- Cette fonction ne contient rien par défaut
end
function Menu:actionAndCancel(key)
if key == "A" then
self.widget:selectedAction()
end
if key == "B" then
self.widget:cancelAction()
end
end
-- PAGE FUNCTIONS
-- Wrapper around pages functions from the model
function Menu:addPage(pageName)
self.widget:addPage(pageName)
end
function Menu:addSubmenu(pageName, parent)
self.widget:addSubmenu(pageName, parent)
end
function Menu:removePage(pageName)
self.widget:removePage(pageName)
end
function Menu:pageExists(pageName)
return self.widget:pageExists(pageName)
end
function Menu:getPage(pageName)
self.widget:getPage(pageName)
end
function Menu:switch(pageName)
self.widget:switch(pageName)
self:resetView()
end
function Menu:back()
self.widget:back()
self:resetView()
end
-- ACTION FUNCTIONS
-- Send actions to the widgets
function Menu:cancelAction()
self.widget:cancelAction()
end
function Menu:clear()
self.widget:clear()
end
function Menu:resize(x,y,w,h)
self:set(x,y,w,h)
self:updateWidgetSize()
end
-- UPDATE FUNCTIONS
function Menu:updateElement(dt)
self:update(dt)
self.widget:update(dt)
end
-- DRAW FUNCTIONS
-- Draw the menu and its content
function Menu:drawElement()
self:draw()
if (self:haveFocus()) then
local x, y, w, h = self:getGraphicalCursorPosition()
self:drawGraphicalCursor(x, y, w, h)
end
end
function Menu:drawGraphicalCursor(x, y, w, h)
menuUtils.drawCursor(x, y, w, h)
end
function Menu:drawCanvas()
end
-- WIDGET FUNCTIONS
-- Handle widgets of the functions
function Menu:addWidget(newwidget)
self.widget:addWidget(newwidget)
end
function Menu:setCancelWidget(id)
self.widget:setCancelWidget(id)
end
function Menu:updateWidgetSize()
self.widgetSize.h = 0
self.widgetSize.w = 0
end
function Menu:getWidgetSize(id)
return self.widgetSize.w, self.widgetSize.h
end
function Menu:getWidgetNumber()
return self.widget:lenght()
end
function Menu:getWidgetAtPoint(x, y)
end
-- CURSOR FUNCTIONS
-- Set or move the cursor of the menu
function Menu:setCursor(cursorid)
self.widget:setCursor(cursorid)
end
function Menu:moveCursor(new_selected)
self:playNavigationSound()
self.widget:moveCursorAbsolute(new_selected)
end
-- SOUND FUNCTION
-- Handle SFX
function Menu:resetSound()
self.sound = {}
self.sound.active = false
self.sound.asset = nil
end
function Menu:setSoundFromSceneAssets(name)
self:setSound(self.menusystem.scene.assets:getWithType(name, "sfx"))
end
function Menu:setSound(soundasset)
self.sound.active = true
self.sound.asset = soundasset
end
function Menu:playNavigationSound()
if self.sound.active == true then
self.sound.asset:play()
end
end
-- VIEW FUNCTIONS
-- Handle the view of the menu
function Menu:resetView()
-- ne sert à rien ici, c'est juste pour éviter des crash
end
function Menu:updateView()
-- ne sert à rien ici, c'est juste pour éviter des crash
end
function Menu:moveView()
-- ne sert à rien ici, c'est juste pour éviter des crash
end
return Menu

View file

@ -0,0 +1,49 @@
-- view1D.lua : A basic 1D view for menus.
-- Must be used as a subobject of a Menu
--[[
Copyright © 2019 Kazhnuz
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
local View1D = Object:extend()
function View1D:new(slotNumber)
self.slotNumber = slotNumber
self.firstSlot = 1
end
function View1D:reset()
self.firstSlot = 1
print("reset")
end
function View1D:updateFirstSlot(widgetID)
self.firstSlot = math.max(1, widgetID - (self.slotNumber - 1), math.min(widgetID, self.firstSlot))
end
function View1D:isBeforeView(x)
return (x < self.firstSlot)
end
function View1D:isAfterView(x)
return (x >= (self.firstSlot + self.slotNumber))
end
return View1D

View file

@ -0,0 +1,61 @@
-- view2D.lua : A basic 2D view for menus.
-- Must be used as a subobject of a Menu
--[[
Copyright © 2019 Kazhnuz
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
local View1D = require "birb.modules.menusystem.menus.views.view1D"
local View2D = View1D:extend()
function View2D:new(colNumber, lineNumber)
self.colNumber = colNumber
self.lineNumber = lineNumber
View2D.super.new(self, (colNumber * lineNumber))
end
function View2D:updateFirstSlot(widgetID)
local _, line = self:getCoord(widgetID)
local _, beginline = self:getCoord(self.firstSlot)
beginline = math.min(line, math.max(0, beginline, line - (self.lineNumber - 1)))
self.view.firstSlot = (beginline * self.view.colNumber) + 1
end
-- INFO FUNCTIONS
-- Get informations
function View2D:getCoord(x)
-- On simplifie les calcul en prenant 0 comme départ
local x = x - 1
local line, col
line = math.floor(x / self.view.colNumber)
col = x - (line * self.view.colNumber)
return col, line
end
function View2D:getFromCoord(col, line)
local _, beginline = self.view:getCoord(self.view.firstSlot)
local line = beginline + line
return (line * self.view.colNumber) + col + 1
end
return View2D

View file

@ -0,0 +1,150 @@
-- widgets/base.lua :: basic widget object
--[[
Copyright © 2019 Kazhnuz
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
local BaseWidget = Object:extend()
-- INIT FUNCTIONS
-- Initialize and configure the widget
function BaseWidget:new(menuName)
self.menu = self:getMenuByName(menuName)
self.assets = self:getAssets()
self.destroyed = false
self.selectable = false
self.selection_margin = 0
self.margin = 2
self.canvas = {}
self.canvas.texture = nil
self.canvas.needRedraw = true
self.order = 0
self:register()
end
function BaseWidget:getMenuByName(name)
local gui = self:getGui()
return gui:getMenu(name)
end
function BaseWidget:getGui()
local scene = core.scenemanager.currentScene
return scene.menusystem
end
function BaseWidget:getAssets()
local scene = core.scenemanager.currentScene
return scene.assets
end
function BaseWidget:register()
self.creationID = self.menu:getWidgetNumber()
self.menu:addWidget(self)
end
function BaseWidget:redrawCanvas()
self.width, self.height = self.menu:getWidgetSize(self.id)
local canvas = love.graphics.newCanvas(self.width, self.height)
love.graphics.setCanvas(canvas)
self:drawCanvas()
self.canvas.needRedraw = false
love.graphics.setCanvas()
local imageData = canvas:newImageData()
self.canvas.texture = love.graphics.newImage(imageData)
canvas:release()
imageData:release()
end
function BaseWidget:invalidateCanvas()
self.canvas.needRedraw = true
end
function BaseWidget:drawCanvas()
self.r = love.math.random(128) / 256
self.g = love.math.random(128) / 256
self.b = love.math.random(128) / 256
love.graphics.setColor(self.r, self.g, self.b, 70)
love.graphics.rectangle("fill", 0, 0, self.width, self.height)
love.graphics.setColor(self.r, self.g, self.b)
love.graphics.rectangle("line", 0, 0, self.width, self.height)
utils.graphics.resetColor()
end
function BaseWidget:selectAction()
-- Do nothing
end
-- DRAW WIDGETS
-- Draw the widget
function BaseWidget:drawWidget(x, y, w, h)
if (self:haveFocus()) then
self:drawSelected(x, y, w, h)
else
self:draw(x, y, w, h)
end
end
function BaseWidget:draw(x, y, w, h)
if self.canvas.texture ~= nil then
love.graphics.draw(self.canvas.texture, x, y)
end
end
function BaseWidget:drawSelected(x, y, w, h)
self:draw(x, y, w, h)
end
-- UPDATE FUNCTIONS
-- Update the widget
function BaseWidget:update(dt)
if (self.canvas.needRedraw) then
self:redrawCanvas()
end
-- N/A
end
-- FOCUS FUNCTIONS
-- Detect if the widget have focus
function BaseWidget:haveFocus()
return (self.menu:haveFocus() and self.menu.widget:getSelected() == self.id)
end
-- ACTION FUNCTION
-- Functions to handle actions and selection.
function BaseWidget:action(source)
--self:destroy()
end
function BaseWidget:destroy()
self.destroyed = true
end
return BaseWidget

View file

@ -0,0 +1,30 @@
-- widgets :: basic widget object
--[[
Copyright © 2019 Kazhnuz
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
local Widget = {}
-- Add the widget as subvariable to the returned table
Widget.Base = require "birb.modules.menusystem.menus.widgets.base"
Widget.Text = require "birb.modules.menusystem.menus.widgets.text"
return Widget

View file

@ -0,0 +1,95 @@
-- widgets/text.lua :: basic text widget object
--[[
Copyright © 2019 Kazhnuz
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
local BaseWidget = require "birb.modules.menusystem.menus.widgets.base"
local TextWidget = BaseWidget:extend()
-- TEXT WIDGET
-- Simple text widget
function TextWidget:new(menuName, font, label, position, padding)
TextWidget.super.new(self, menuName)
self.font = font
self.labels = {}
self.padding = padding or 0
-- We add the first label
local position = position or "center"
self:addLabel(label, position)
self:setSelectedColor(1, 1, 1)
end
function TextWidget:addLabel(label, position)
local complexLabel = {}
complexLabel.label = label
complexLabel.position = position
table.insert(self.labels, complexLabel)
end
function TextWidget:replaceLabel(id, newLabel)
self.labels[id].label = newLabel
end
function TextWidget:setSelectedColor(r, g, b)
self.selectedColor = {}
self.selectedColor.r = r
self.selectedColor.g = g
self.selectedColor.b = b
end
function TextWidget:getFont()
return self.assets:getFont(self.font)
end
function TextWidget:getSelectedColor()
return self.selectedColor.r, self.selectedColor.g, self.selectedColor.b
end
function TextWidget:getPadding()
return self.padding
end
function TextWidget:drawCanvas()
local w, h
local font = self:getFont()
h = math.floor(self.height / 2) - (font:getHeight() / 2)
for _, complexLabel in pairs(self.labels) do
if (complexLabel.position == "center") then
w = math.floor(self.width / 2)
elseif (complexLabel.position == "left") then
w = self:getPadding()
elseif (complexLabel.position == "right") then
w = math.floor(self.width - self:getPadding())
end
font:draw(complexLabel.label, w, h, -1, complexLabel.position)
end
end
function TextWidget:drawSelected(x, y, w, h)
local r, g, b = self:getSelectedColor()
love.graphics.setColor(r, g, b, 1)
self:draw(x, y)
utils.graphics.resetColor()
end
return TextWidget

View file

@ -1,55 +1,11 @@
-- parent.lua : The parent of the functions.
local Rect = require "birb.objects.2D.rect"
--[[
Copyright © 2019 Kazhnuz
local GuiElement = Rect:extend()
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
local Menu = Object:extend()
local function updateWidgetByOrder(a, b)
if a.order ~= b.order then
return a.order < b.order
else
return a.creationID < b.creationID
end
end
-- INIT FUNCTIONS
-- Initialize and configure functions.
function Menu:new(menusystem, name, x, y, w, h)
self.menusystem = menusystem
function GuiElement:new(name, x, y, w, h)
GuiElement.super.new(self, x, y, w, h)
self.name = name
self.x = x
self.y = y
self.w = w
self.h = h
self.widget = {}
self.widget.list = {}
self.widget.selected = 0
self.widget.selectedPrevious = 0
self.widget.cancel = 0
self:updateWidgetSize()
self.isDestroyed = false
self.isVisible = true
self.isActive = true
@ -58,26 +14,41 @@ function Menu:new(menusystem, name, x, y, w, h)
self.depth = 0
self:resetSound()
self:register()
end
function Menu:setDepth(depth)
function GuiElement:getGui()
local scene = core.scenemanager.currentScene
return scene.menusystem
end
function GuiElement:register()
local gui = self:getGui()
gui:addMenu(self.name, self)
end
function GuiElement:destroy()
self.destroyed = true
end
-- VISIBILITY/ACTIVITY
-- Handle drawing and how we interact with
function GuiElement:setDepth(depth)
self.depth = depth or 0
end
function Menu:setVisibility(visibility)
function GuiElement:setVisibility(visibility)
if self.isLocked == false and self.isAlwaysVisible == false then
-- if the menu is locked (thus is always active), it should also
-- be always visible.
self.isVisible = visibility
else
-- if the element is locked (thus is always active), it should also
-- be always visible.
self.isVisible = true
end
end
function Menu:setActivity(activity)
function GuiElement:setActivity(activity)
if self.isLocked == false then
self.isActive = activity
else
@ -85,205 +56,64 @@ function Menu:setActivity(activity)
end
end
function Menu:lock(lock)
function GuiElement:lock(lock)
self.isLocked = lock
end
function Menu:lockVisibility(lock)
function GuiElement:lockVisibility(lock)
self.isAlwaysVisible = lock
end
function Menu:getFocus()
self.menusystem.focusedMenu = self.name
function GuiElement:getFocus()
local gui = self:getGui()
gui.focusedMenu = self.name
end
function Menu:haveFocus()
return (self.menusystem.focusedMenu == self.name)
end
function Menu:register()
self.menusystem:addMenu(self.name, self)
end
function Menu:setCancelWidget(id)
self.widget.cancel = #self.widget.list
end
function Menu:updateWidgetSize()
self.widget.h = 0
self.widget.w = 0
end
function Menu:getWidgetSize(id)
return self.widget.w, self.widget.h
end
function Menu:getWidgetNumber()
return #self.widget.list
end
-- ACTION FUNCTIONS
-- Send actions to the widgets
function Menu:cancelAction()
if (self.widget.cancel ~= 0) then
self.widget.list[self.widget.cancel]:action("key")
end
end
function Menu:clear()
self.widget.list = {}
self.widget.cancel = 0
end
function Menu:resize(x,y,w,h)
self.x = x
self.y = y
self.w = w
self.h = h
self:updateWidgetSize()
end
function Menu:destroy()
self.destroyed = true
end
function Menu:updateWidgetsOrder()
table.sort(self.widget.list, updateWidgetByOrder)
function GuiElement:haveFocus()
local gui = self:getGui()
return (gui.focusedMenu == self.name)
end
-- UPDATE FUNCTIONS
-- Update the menu every game update
function Menu:update(dt)
-- External update function
function GuiElement:updateElement(dt)
self:update(dt)
end
-- Internal update function
function GuiElement:update(dt)
-- Cette fonction ne contient rien par défaut
end
-- DRAW FUNCTIONS
-- Draw the menu and its content
function Menu:draw()
-- nothing here
function GuiElement:drawElement()
self:draw()
end
function Menu:drawCursor()
function GuiElement:draw()
-- nothing here
end
function Menu:drawCanvas()
end
-- KEYBOARD FUNCTIONS
-- Handle key press
function Menu:keyreleased(key)
function GuiElement:keyreleased(key)
-- Cette fonction ne contient rien par défaut
end
-- MOUSE FUNCTIONS
-- Handle pointers (clic/touch)
function Menu:mousemoved(x, y)
function GuiElement:mousemoved(x, y)
-- Cette fonction ne contient rien par défaut
end
function Menu:mousepressed( x, y, button, istouch )
function GuiElement:mousepressed(x, y, button, istouch)
-- Cette fonction ne contient rien par défaut
end
-- WIDGET FUNCTIONS
-- Handle widgets of the functions
function Menu:addWidget(newwidget)
if #self.widget.list == 0 then
self.widget.selected = 1
end
table.insert(self.widget.list, newwidget)
self:updateWidgetsID()
self:updateWidgetsOrder()
end
function Menu:updateWidgets(dt)
self:removeDestroyedWidgets()
for i,v in ipairs(self.widget.list) do
v.id = i
v:update(dt)
end
end
function Menu:updateWidgetsID()
for i,v in ipairs(self.widget.list) do
v.id = i
end
end
function Menu:removeDestroyedWidgets() -- On retire les widgets marquées comme supprimées
for i,v in ipairs(self.widget.list) do
if (v.destroyed == true) then
table.remove(self.widget.list, i)
end
end
end
-- CURSOR FUNCTIONS
-- Set or move the cursor of the menu
function Menu:setCursor(cursorid)
self.widget.selected = cursorid --math.max(1, math.min(cursorid, #self.widget.list))
end
function Menu:moveCursor(new_selected)
self:playNavigationSound()
if new_selected < 1 then
self.widget.selected = #self.widget.list + new_selected
else
if new_selected > #self.widget.list then
self.widget.selected = new_selected - #self.widget.list
else
self.widget.selected = new_selected
end
end
end
-- SOUND FUNCTION
-- Handle SFX
function Menu:resetSound()
self.sound = {}
self.sound.active = false
self.sound.asset = nil
end
function Menu:setSoundFromSceneAssets(name)
self:setSound(self.menusystem.scene.assets:getWithType(name, "sfx"))
end
function Menu:setSound(soundasset)
self.sound.active = true
self.sound.asset = soundasset
end
function Menu:playNavigationSound()
if self.sound.active == true then
self.sound.asset:play()
end
end
-- VIEW FUNCTIONS
-- Handle the view of the menu
function Menu:resetView()
-- ne sert à rien ici, c'est juste pour éviter des crash
end
function Menu:updateView()
-- ne sert à rien ici, c'est juste pour éviter des crash
end
function Menu:moveView()
-- ne sert à rien ici, c'est juste pour éviter des crash
end
return Menu
return GuiElement

View file

@ -0,0 +1,78 @@
-- listbox : a text-based menu.
-- It allow to easily handle a listbox with text-widget and automatically add a widget
-- for submenu.
-- It also make the menu manage the font and the selection color, for a simpler handling
--[[
Copyright © 2020 Kazhnuz
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
local ListBox = require "birb.modules.menusystem.menus.listbox"
local TextMenu = ListBox:extend()
TextMenu.baseWidgets = require "birb.modules.menusystem.textmenu.widgets"
local BASE_PADDING = 8
function TextMenu:new(name, font, x, y, w, slotNumber, padding)
self:setFont(font)
self.name = name
local h = self.font:getHeight() * slotNumber
self.padding = padding or BASE_PADDING
self:setSelectedColor(1,1,1)
TextMenu.super.new(self, nil, name, x, y, w, h, slotNumber)
end
function TextMenu:setFont(fontName)
local scene = core.scenemanager.currentScene
self.font = scene.assets:getFont(fontName)
end
function TextMenu:getFont()
return self.font
end
function TextMenu:setSelectedColor(r, g, b)
self.selectedColor = {}
self.selectedColor.r = r
self.selectedColor.g = g
self.selectedColor.b = b
end
function TextMenu:getSelectedColor()
return self.selectedColor.r, self.selectedColor.g, self.selectedColor.b
end
function TextMenu:getPadding()
return self.padding
end
function TextMenu:addSubmenu(pageName, label, parent, backWidget)
local label = label or pageName
local parent = parent or "main"
self:switch(parent)
TextMenu.baseWidgets.SubMenu(self.name, pageName, label)
TextMenu.super.addSubmenu(self, pageName, parent)
if (backWidget ~= false) then
TextMenu.baseWidgets.Back(self.name)
end
end
return TextMenu

View file

@ -0,0 +1,37 @@
-- backwidget : the base widget to go to parent submenu
--[[
Copyright © 2020 Kazhnuz
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
local TextMenuWidget = require "birb.modules.menusystem.textmenu.widgets.basic"
local BackWidget = TextMenuWidget:extend()
function BackWidget:new(menuName)
BackWidget.super.new(self, menuName, "Back", "left")
self.order = 1000
end
function BackWidget:action()
self.menu:back()
end
return BackWidget

View file

@ -0,0 +1,47 @@
-- widget : the base widget for a textmenu
-- It replace the functions to get the font and the selectionColor by wrapper to
-- TextMenu.
--[[
Copyright © 2020 Kazhnuz
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
local TextWidget = require "birb.modules.menusystem.menus.widgets.text"
local TextMenuWidget = TextWidget:extend()
function TextMenuWidget:new(menuName, label, position)
local position = position or "left"
TextMenuWidget.super.new(self, menuName, "", label, position, 0)
end
function TextMenuWidget:getFont()
return self.menu:getFont()
end
function TextMenuWidget:getSelectedColor()
return self.menu:getSelectedColor()
end
function TextMenuWidget:getPadding()
return self.menu:getPadding()
end
return TextMenuWidget

View file

@ -0,0 +1,31 @@
-- widgets :: basic widget object
--[[
Copyright © 2019 Kazhnuz
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
local Widget = {}
-- Add the widget as subvariable to the returned table
Widget.Base = require "birb.modules.menusystem.textmenu.widgets.basic"
Widget.SubMenu= require "birb.modules.menusystem.textmenu.widgets.submenu"
Widget.Back = require "birb.modules.menusystem.textmenu.widgets.back"
return Widget

View file

@ -0,0 +1,39 @@
-- widget : the base widget to go to a submenu
-- Make go to a submenu
--[[
Copyright © 2020 Kazhnuz
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
local TextMenuWidget = require "birb.modules.menusystem.textmenu.widgets.basic"
local SubmenuWidget = TextMenuWidget:extend()
function SubmenuWidget:new(menuName, submenu, label, position)
self.submenu = submenu
SubmenuWidget.super.new(self, menuName, label, position)
self:addLabel(">", "right")
end
function SubmenuWidget:action()
self.menu:switch(self.submenu)
end
return SubmenuWidget

View file

@ -1,4 +1,4 @@
-- widgets/utils :: basic utility functions for the widgets
-- menusystem/utils :: basic utility functions for the gui
--[[
Copyright © 2019 Kazhnuz
@ -21,9 +21,9 @@
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
local menuUtils = {}
local guiUtils = {}
function menuUtils.drawCursor(x, y, w, h)
function guiUtils.drawCursor(x, y, w, h)
love.graphics.setColor(0,0,0)
love.graphics.rectangle("fill", x, y, 4, 8)
@ -54,4 +54,4 @@ function menuUtils.drawCursor(x, y, w, h)
end
return menuUtils
return guiUtils

View file

@ -1,144 +0,0 @@
-- widgets :: basic widget object
--[[
Copyright © 2019 Kazhnuz
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
local Widget = {}
BaseWidget = Object:extend()
TextWidget = BaseWidget:extend()
-- INIT FUNCTIONS
-- Initialize and configure the widget
function BaseWidget:new(menu)
self.menu = menu
self.destroyed = false
self.selectable = false
self.selection_margin = 0
self.margin = 2
self.canvas = {}
self.canvas.texture = nil
self.canvas.needRedraw = true
self.order = 0
self:register()
end
function BaseWidget:register()
self.creationID = self.menu:getWidgetNumber()
self.menu:addWidget(self)
end
function BaseWidget:redrawCanvas()
self.width, self.height = self.menu:getWidgetSize(self.id)
local canvas = love.graphics.newCanvas(self.width, self.height)
love.graphics.setCanvas( canvas )
self:drawCanvas()
self.canvas.needRedraw = false
love.graphics.setCanvas( )
local imageData = canvas:newImageData( )
self.canvas.texture = love.graphics.newImage( imageData )
canvas:release( )
imageData:release( )
end
function BaseWidget:invalidateCanvas()
self.canvas.needRedraw = true
end
function BaseWidget:drawCanvas()
self.r = love.math.random(128)/256
self.g = love.math.random(128)/256
self.b = love.math.random(128)/256
love.graphics.setColor(self.r, self.g, self.b, 70)
love.graphics.rectangle("fill", 0, 0, self.width, self.height)
love.graphics.setColor(self.r, self.g, self.b)
love.graphics.rectangle("line", 0, 0, self.width, self.height)
utils.graphics.resetColor()
end
function BaseWidget:selectAction()
-- Do nothing
end
-- DRAW WIDGETS
-- Draw the widget
function BaseWidget:draw(x, y)
if self.canvas.texture ~= nil then
utils.graphics.resetColor()
love.graphics.draw(self.canvas.texture, x, y)
end
end
function BaseWidget:drawSelected(x,y,w,h)
self:draw(x, y, w, h)
end
-- UPDATE FUNCTIONS
-- Update the widget
function BaseWidget:update(dt)
if (self.canvas.needRedraw) then
self:redrawCanvas()
end
-- N/A
end
-- ACTION FUNCTION
-- Functions to handle actions and selection.
function BaseWidget:action(source)
--self:destroy()
end
function BaseWidget:destroy()
self.destroyed = true
end
-- TEXT WIDGET
-- Simple text widget
function TextWidget:new(menu, font, label)
TextWidget.super.new(self, menu)
self.font = font
self.label = label
end
function TextWidget:drawCanvas()
local w, h
w = math.floor(self.width / 2)
h = math.floor(self.height / 2) - (self.font:getHeight() / 2)
self.font:draw(self.label, w, h, -1, "center")
end
-- Add the widget as subvariable to the returned table
Widget.Base = BaseWidget
Widget.Text = TextWidget
return Widget

View file

@ -32,7 +32,7 @@ local MenuSystem = require(cwd .. "menusystem")
-- INIT FUNCTIONS
-- Initialize and configure the scene
function Scene:new()
function Scene:new(args)
self.mouse = {}
self.mouse.x, self.mouse.y = core.screen:getMousePosition()
@ -45,11 +45,17 @@ function Scene:new()
self:flushKeys()
self.isActive = false
self.args = args
self:initWorld()
self:register()
end
function Scene:start()
-- Empty function
end
function Scene:register()
core.scenemanager:setScene(self)
end
@ -61,6 +67,15 @@ end
-- UPDATE FUNCTIONS
-- Handle stuff that happens every steps
function Scene:updateScene(dt)
self:updateStart(dt)
self:setKeys()
self.menusystem:update(dt)
self:updateWorld(dt)
self:update(dt)
self:updateEnd(dt)
end
function Scene:updateStart(dt)
end
@ -115,6 +130,14 @@ end
-- DRAW FUNCTIONS
-- Draw the scene and its content
function Scene:drawScene()
self:drawStart()
self:drawWorld()
self:draw()
self.menusystem:draw()
self:drawEnd()
end
function Scene:drawStart()
end

View file

@ -22,13 +22,15 @@
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
local Rect = require "birb.objects.2D.rect"
local BaseActor = require("birb.modules.world.actors.mixins.base")
local SpritedActor = require("birb.modules.world.actors.mixins.sprites")
local TimedActor = require("birb.modules.world.actors.mixins.timers")
local InputActor = require("birb.modules.world.actors.mixins.inputs")
local PhysicalActor = require("birb.modules.world.actors.mixins.physics")
local Actor2D = Object:extend()
local Actor2D = Rect:extend()
Actor2D:implement(BaseActor)
Actor2D:implement(SpritedActor)
Actor2D:implement(TimedActor)
@ -41,8 +43,9 @@ local Hitbox = require("birb.modules.world.actors.utils.hitbox2D")
-- Initialise the actor and its base functions
function Actor2D:new(world, type, x, y, w, h, isSolid)
Actor2D.super.new(self, x, y, w, h)
self:init(world, type)
self:initPhysics(Hitbox, x, y, 0, w, h, 0, isSolid)
self:initPhysics(Hitbox, isSolid)
self:initTimers()
self:initSprite()
self:initKeys()
@ -134,10 +137,6 @@ end
-- DRAW FUNCTIONS
-- Draw the actors.
function Actor2D:getShape()
return (self.x), (self.y), self.w, (self.h)
end
function Actor2D:draw()
self:drawStart()
local x, y = math.floor(self.x), math.floor(self.y)

View file

@ -22,44 +22,42 @@
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
local cwd = (...):gsub('%.actor3D$', '') .. "."
local BasicBox = require "birb.objects.3D.box"
local BaseActor = require("birb.modules.world.actors.mixins.base")
local SpritedActor = require("birb.modules.world.actors.mixins.sprites")
local TimedActor = require("birb.modules.world.actors.mixins.timers")
local InputActor = require("birb.modules.world.actors.mixins.inputs")
local PhysicalActor = require("birb.modules.world.actors.mixins.physics")
local Shape3DActor = require("birb.modules.world.actors.mixins.shapes")
local Actor3D = Object:extend()
local Actor3D = BasicBox:extend()
Actor3D:implement(BaseActor)
Actor3D:implement(SpritedActor)
Actor3D:implement(TimedActor)
Actor3D:implement(InputActor)
Actor3D:implement(PhysicalActor)
Actor3D:implement(Shape3DActor)
local Hitbox = require(cwd .. "utils.hitbox3D")
local Boxes = require(cwd .. "utils.boxes")
local Hitbox = require("birb.modules.world.actors.utils.hitbox3D")
local Boxes = require("birb.modules.world.actors.utils.boxes")
-- INIT FUNCTIONS
-- Initialise the actor and its base functions
function Actor3D:new(world, type, x, y, z, w, h, d, isSolid)
Actor3D.super.new(self, x, y, z, w, h, d)
self:init(world, type)
self:initPhysics(Hitbox, x, y, z, w, h, d, isSolid)
self:initPhysics(Hitbox, isSolid)
self:initTimers()
self:initSprite()
self.world:registerShape(self)
self.boxes = Boxes
self.doCastShadows = true
self:initShape(Boxes, true)
end
function Actor3D:destroy()
self:removeOldShadowTargets()
if self.box ~= nil then
self.world:removeTerrain(self)
end
self.world:removeActor(self)
self:destroyShape()
self.mainHitbox:destroy()
self.world:removeShape(self)
self.world:removeActor(self)
self.isDestroyed = true
end
@ -154,62 +152,6 @@ function Actor3D:getViewCenter()
return x, y - (self.d/2)
end
-- SHADOW FUNCTIONS
-- Handle everything related to shadow
function Actor3D:castShadow()
local shadowTargets = self.world:getTerrainInRect(self.x, self.y, self.w, self.d)
-- initialize the shadowTargetsPrevious variable if it doesn't exist
if (self.shadowTargetsPrevious == nil) then
self.shadowTargetsPrevious = {}
end
for i, target in ipairs(shadowTargets) do
-- We test if the actor is below the current actor
if (target ~= self) and (target.box ~= nil) then
if (target.z + target.d <= self.z + self.d) then
-- Remove the target of the list of item targeted last update,
-- in order to only have object no longer shadowed after the
-- end of the loop
for j, oldtarget in ipairs(self.shadowTargetsPrevious) do
if (target == oldtarget) then
table.remove(self.shadowTargetsPrevious, j)
end
end
-- We update the shadow source
local x, y = math.floor(self.x - target.x), math.floor(self.y - target.y)
target.box:setShadowSource(self, x, y)
end
end
end
-- At this point, if a target is still in the shadowTargetsPrevious list,
-- it mean that it's not shadowed. So we can simply remove the shadow.
self:removeOldShadowTargets()
self.shadowTargetsPrevious = shadowTargets
end
function Actor3D:removeOldShadowTargets()
if (self.shadowTargetsPrevious ~= nil) then
for i, target in ipairs(self.shadowTargetsPrevious) do
if (target.box ~= nil) then
target.box:removeShadowSource(self)
end
end
end
end
function Actor3D:redrawShadowCanvas()
if (self.box ~= nil) then
self.box:redrawShadowCanvas()
end
end
-- DRAW FUNCTIONS
-- Draw the actors.

View file

@ -3,15 +3,9 @@ PhysicalActor = Object:extend()
-- PHYSICS FUNCTIONS
-- Raw implementation of everything common in physics
function PhysicalActor:initPhysics(hitboxObj, x, y, z, w, h, d, isSolid)
self:setCoordinate(x, y, z)
function PhysicalActor:initPhysics(hitboxObj, isSolid)
self.isSolid = isSolid or false
self.w = w or 0
self.h = h or 0
self.d = d or 0
self.xsp = 0
self.ysp = 0
self.zsp = 0
@ -29,12 +23,6 @@ function PhysicalActor:initPhysics(hitboxObj, x, y, z, w, h, d, isSolid)
self:addUpdateFunction(self.autoMove)
end
function PhysicalActor:setCoordinate(x, y, z, w, h, d)
self.x = x or self.x
self.y = y or self.y
self.z = z or self.z
end
function PhysicalActor:setBounceFactor(newBounceFactor)
self.bounceFactor = newBounceFactor or 0
end
@ -57,7 +45,9 @@ function PhysicalActor:getFuturePosition(dt)
local dx, dy, dz
dx = self.x + self.xsp * dt
dy = self.y + self.ysp * dt
if (self.z ~= nil) then
dz = self.z + self.zsp * dt
end
return dx, dy, dz
end
@ -65,8 +55,10 @@ end
function PhysicalActor:applyFriction(dt)
self.xsp = utils.math.toZero(self.xsp, self.xfrc * dt)
self.ysp = utils.math.toZero(self.ysp, self.yfrc * dt)
if (self.z ~= nil) then
self.zsp = utils.math.toZero(self.zsp, self.zfrc * dt)
end
end
function PhysicalActor:solveAllCollisions(cols)
for i, col in ipairs(cols) do
@ -89,10 +81,6 @@ end
-- Handle coordinate
-- Will be replaced by functions inside Actors or Rects/Point
function PhysicalActor:getCenter()
return (self.x + (self.w / 2)), (self.y + (self.h / 2)), (self.z + (self.d / 2))
end
function PhysicalActor:getViewCenter()
return self:getCenter()
end

View file

@ -0,0 +1,97 @@
-- ShapedActor.lua :: Handle the shape of a 2.5D actor.
-- It handle terrain box, and shadows
--[[
Copyright © 2019 Kazhnuz
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
local ShapedActor = Object:extend()
function ShapedActor:initShape(boxObj, doCastShadows)
self.world:registerShape(self)
self.boxes = boxObj
self.doCastShadows = doCastShadows
end
function ShapedActor:destroyShape()
self:removeOldShadowTargets()
if self.box ~= nil then
self.world:removeTerrain(self)
end
self.world:removeShape(self)
end
-- SHADOW FUNCTIONS
-- Handle everything related to shadow
function ShapedActor:castShadow()
local shadowTargets = self.world:getTerrainInRect(self.x, self.y, self.w, self.d)
-- initialize the shadowTargetsPrevious variable if it doesn't exist
if (self.shadowTargetsPrevious == nil) then
self.shadowTargetsPrevious = {}
end
for i, target in ipairs(shadowTargets) do
-- We test if the actor is below the current actor
if (target ~= self) and (target.box ~= nil) then
if (target.z + target.d <= self.z + self.d) then
-- Remove the target of the list of item targeted last update,
-- in order to only have object no longer shadowed after the
-- end of the loop
for j, oldtarget in ipairs(self.shadowTargetsPrevious) do
if (target == oldtarget) then
table.remove(self.shadowTargetsPrevious, j)
end
end
-- We update the shadow source
local x, y = math.floor(self.x - target.x), math.floor(self.y - target.y)
target.box:setShadowSource(self, x, y)
end
end
end
-- At this point, if a target is still in the shadowTargetsPrevious list,
-- it mean that it's not shadowed. So we can simply remove the shadow.
self:removeOldShadowTargets()
self.shadowTargetsPrevious = shadowTargets
end
function ShapedActor:removeOldShadowTargets()
if (self.shadowTargetsPrevious ~= nil) then
for i, target in ipairs(self.shadowTargetsPrevious) do
if (target.box ~= nil) then
target.box:removeShadowSource(self)
end
end
end
end
function ShapedActor:redrawShadowCanvas()
if (self.box ~= nil) then
self.box:redrawShadowCanvas()
end
end
return ShapedActor

View file

@ -31,7 +31,7 @@ function Point:setPosition(x, y)
self.x, self.y = x, y
end
function Point:move(x, y)
function Point:goToward(x, y)
local x = x or 0
local y = y or 0
self:setPosition(self.x + x, self.y + y)
@ -63,7 +63,7 @@ function Point:getMiddlePoint(x, y)
return utils.math.getMiddlePoint(self.x, self.y, x, y)
end
function Point:getDirectionFromPoint(other)
function Point:getMiddlePointFromPoint(other)
local x, y = other:getPosition()
self:getMiddlePoint(x, y)
end

View file

@ -29,6 +29,11 @@ function Rect:new(x, y, w, h)
self:setSize(w, h)
end
function Rect:set(x, y, w, h)
self:setPosition(x, y)
self:setSize(w, h)
end
function Rect:setSize(w, h)
self.w = w or self.w
self.h = h or self.h
@ -39,6 +44,10 @@ function Rect:getArea()
return x, y, self.w, self.h
end
function Rect:getShape()
return self:getArea()
end
function Rect:getCorners()
local x, y, w, h = self:getArea()
return x, y, x + w, y + h

70
birb/objects/3D/box.lua Normal file
View file

@ -0,0 +1,70 @@
-- box.lua :: a 3D box.
--[[
Copyright © 2019 Kazhnuz
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
local Point = require "birb.objects.3D.point3D"
local Box = Point:extend()
function Box:new(x, y, z, w, h, d)
Box.super.new(self, x, y, z)
self:setSize(w, h, d)
end
function Box:setSize(w, h, d)
self.w = w or self.w
self.h = h or self.h
self.d = d or self.d
end
function Box:getArea()
local x, y, z = self:getPosition()
return x, y, z, self.w, self.h, self.d
end
function Box:getShape()
local x, y, z, w, h, d = self:getArea()
end
function Box:getCorners()
local x, y, z, w, h, d = self:getArea()
return x, y, z, x + w, y + h, z + d
end
function Box:getCenter()
local x, y, z, w, h, d = self:getArea()
return math.floor(x + (w/2)), math.floor(y + (h/2)), math.floor(z + (d/2))
end
function Box:areCoordInside(dx, dy, dz)
local x, y, z, w, h, d = self:getArea()
return ((dx > x) and (dx < x + w) and (dy > y) and (dy < y + h)) and (dz > z) and (dz < z + d)
end
function Box:getRelativeCoordinate(dx, dy, dz)
return dx - self.x, dy - self.y, dz - self.z
end
function Box:drawBox()
utils.graphics.box(self.x, self.y, self.w, self.h)
end
return Box

View file

@ -0,0 +1,71 @@
-- indexedbox.lua :: An indexed box is a box indexed to a point,
-- Basically a box that have its coordinate recalculated from an existing
-- point
--[[
Copyright © 2019 Kazhnuz
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
local Rect = require "birb.objects.2D.rect"
local IndexedRect = Rect:extend()
function IndexedRect:new(origin, ox, oy, oz, w, h, d)
self.setOrigin(origin)
self.ox = ox
self.oy = oy
self.oz = oz
local x, y, z = self:getPosition()
IndexedRect.super.new(self, x, y, w, h)
end
function IndexedRect:setRelativePosition(ox, oy, oz)
self.ox = ox or self.ox
self.oy = oy or self.oy
self.oz = oz or self.oz
end
function IndexedRect:setOrigin(origin)
self.origin = origin
-- We should check if the origin is really a point
end
function IndexedRect:getOrigin(origin)
return self.origin
end
function IndexedRect:getPosition()
return self.origin.x + self.ox, self.origin.y + self.oy, self.origin.z + self.oz
end
function IndexedRect:updateBox()
local x, y, z = self:getPosition()
self:setPosition(x, y, z)
return x, y, self.w, self.h, self.d
end
function IndexedRect:modify(ox, oy, oz, w, h, d)
self.ox = ox
self.oy = oy
self.oz = oz
self:setSize(w, h, d)
self:updateBox()
end
return IndexedRect

View file

@ -0,0 +1,72 @@
-- point3D.lua :: a 3D point.
--[[
Copyright © 2019 Kazhnuz
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
local Point = Object:extend()
function Point:new(x, y, z)
self.x, self.y, self.z = x, y, z
end
function Point:setPosition(x, y, z)
self.x, self.y, self.z = x, y, z
end
function Point:goToward(x, y, z)
local x = x or 0
local y = y or 0
local z = z or 0
self:setPosition(self.x + x, self.y + y, self.z + z)
end
function Point:getPosition()
return self.x, self.y, self.z
end
function Point:getDistance(x, y, z)
return utils.math.pointDistance3D(self.x, self.y, self.z, x, y, z)
end
function Point:getDistanceFromPoint(other)
local x, y, z = other:getPosition()
self:getDistance(x, y, z)
end
function Point:getDirection(x, y)
return utils.math.pointDirection(self.x, self.y, x, y)
end
function Point:getDirectionFromPoint(other)
local x, y = other:getPosition()
self:getDirection(x, y)
end
function Point:getMiddlePoint(x, y, z)
return utils.math.getMiddlePoint3D(self.x, self.y, self.z, x, y, z)
end
function Point:getMiddlePointFromPoint(other)
local x, y, z = other:getPosition()
self:getMiddlePoint(x, y, z)
end
return Point

View file

@ -56,6 +56,15 @@ function Math.between(num, value1, value2)
return math.min(math.max(num, min), max)
end
function Math.wrapAndLimit(num, min, max)
if (num < min) then
num = max
elseif (num > max) then
num = min
end
return num
end
-- VECTOR/DIRECTION functions
-- Easy-to-use function to handle point and motion

View file

@ -24,10 +24,10 @@
local Scene = require "birb.modules.scenes"
local TestScene = Scene:extend()
local MenuType = require "birb.modules.menusystem.listbox"
local MenuType2 = require "birb.modules.menusystem.flowbox"
local MenuType3 = require "birb.modules.menusystem.grid"
local Widget = require "birb.modules.menusystem.widgets"
local MenuType = require "birb.modules.menusystem.menus.listbox"
local MenuType2 = require "birb.modules.menusystem.menus.flowbox"
local MenuType3 = require "birb.modules.menusystem.menus.grid"
local Widget = require "birb.modules.menusystem.menus.widgets"
local MenuWidget = Widget.Text:extend()
@ -37,39 +37,39 @@ function TestScene:new()
MenuType(self.menusystem, "testMenu1", 32, 32, 100, 24*8, 4)
MenuWidget(self, "testMenu1", "text_menu1")
Widget.Base(self.menusystem.menus["testMenu1"])
Widget.Base(self.menusystem.menus["testMenu1"])
Widget.Base(self.menusystem.menus["testMenu1"])
Widget.Base(self.menusystem.menus["testMenu1"])
Widget.Base(self.menusystem.menus["testMenu1"])
Widget.Base("testMenu1")
Widget.Base("testMenu1")
Widget.Base("testMenu1")
Widget.Base("testMenu1")
Widget.Base("testMenu1")
MenuType2(self.menusystem, "testMenu2", 164, 32, 24*8, 24*2, 8, 2)
Widget.Base(self.menusystem.menus["testMenu2"])
Widget.Base(self.menusystem.menus["testMenu2"])
Widget.Base(self.menusystem.menus["testMenu2"])
Widget.Base(self.menusystem.menus["testMenu2"])
Widget.Base(self.menusystem.menus["testMenu2"])
Widget.Base(self.menusystem.menus["testMenu2"])
Widget.Base(self.menusystem.menus["testMenu2"])
Widget.Base(self.menusystem.menus["testMenu2"])
Widget.Base(self.menusystem.menus["testMenu2"])
Widget.Base(self.menusystem.menus["testMenu2"])
Widget.Base(self.menusystem.menus["testMenu2"])
Widget.Base(self.menusystem.menus["testMenu2"])
Widget.Base(self.menusystem.menus["testMenu2"])
Widget.Base(self.menusystem.menus["testMenu2"])
Widget.Base(self.menusystem.menus["testMenu2"])
Widget.Base(self.menusystem.menus["testMenu2"])
Widget.Base(self.menusystem.menus["testMenu2"])
Widget.Base(self.menusystem.menus["testMenu2"])
Widget.Base(self.menusystem.menus["testMenu2"])
Widget.Base(self.menusystem.menus["testMenu2"])
Widget.Base("testMenu2")
Widget.Base("testMenu2")
Widget.Base("testMenu2")
Widget.Base("testMenu2")
Widget.Base("testMenu2")
Widget.Base("testMenu2")
Widget.Base("testMenu2")
Widget.Base("testMenu2")
Widget.Base("testMenu2")
Widget.Base("testMenu2")
Widget.Base("testMenu2")
Widget.Base("testMenu2")
Widget.Base("testMenu2")
Widget.Base("testMenu2")
Widget.Base("testMenu2")
Widget.Base("testMenu2")
Widget.Base("testMenu2")
Widget.Base("testMenu2")
Widget.Base("testMenu2")
Widget.Base("testMenu2")
MenuType3(self.menusystem, "testMenu3", 164, 32 + 72, 24*8, 24*5, 8, 5)
Widget.Base(self.menusystem.menus["testMenu3"])
Widget.Base(self.menusystem.menus["testMenu3"])
Widget.Base(self.menusystem.menus["testMenu3"])
Widget.Base(self.menusystem.menus["testMenu3"])
Widget.Base("testMenu3")
Widget.Base("testMenu3")
Widget.Base("testMenu3")
Widget.Base("testMenu3")
self.menusystem.menus["testMenu3"]:addSlot(1, 0, 0, 4, 3)
self.menusystem.menus["testMenu3"]:addSlot(2, 0, 3, 5, 2)
self.menusystem.menus["testMenu3"]:addSlot(3, 5, 0, 3, 1)
@ -120,7 +120,7 @@ end
function TestScene:addTextWidget(menu, number)
for i=1, number do
Widget.Text(self.menusystem.menus[menu], self.assets.fonts["medium"], "lorem ipsum " .. i)
Widget.Text(menu, "medium", "lorem ipsum " .. i)
end
end
@ -131,10 +131,8 @@ end
function MenuWidget:new(scene, menu, newmenu)
self.scene = scene
local widgetmenu = self.scene.menusystem.menus[menu]
local font = self.scene.assets.fonts["medium"]
self.newmenu = newmenu
MenuWidget.super.new(self, widgetmenu, font, newmenu)
MenuWidget.super.new(self, menu, "menu", newmenu)
end
function MenuWidget:action()

View file

@ -1,5 +1,5 @@
local ListMenu = require "birb.modules.menusystem.listbox"
local Widget = require "birb.modules.menusystem.widgets"
local ListMenu = require "birb.modules.menusystem.menus.listbox"
local Widget = require "birb.modules.menusystem.menus.widgets"
local PauseMenu = ListMenu:extend()
@ -7,26 +7,27 @@ local ResumeWidget = Widget.Text:extend()
local RestartWidget = Widget.Text:extend()
local ExitWidget = Widget.Text:extend()
local MENU_NAME = "PauseMenu"
function PauseMenu:new(scene)
self.scene = scene
local screenHeight, screenWidth = core.screen:getDimensions()
local w, h = 424/4, 240 - 48*4
local x, y = 3*w/2, 24*4
PauseMenu.super.new(self, scene.menusystem, "PauseMenu", x, y, w, h, 3)
PauseMenu.super.new(self, scene.menusystem, MENU_NAME, x, y, w, h, 3)
ResumeWidget(self)
RestartWidget(self)
ExitWidget(self)
ResumeWidget()
RestartWidget()
ExitWidget()
end
-- WIDGETS
-- All widgets used by the pause menu
function ResumeWidget:new(menu)
self.scene = menu.scene
local font = self.scene.assets:getFont("medium")
function ResumeWidget:new()
self.scene = core.scenemanager.currentScene
local label = "resume"
ResumeWidget.super.new(self, menu, font, label)
ResumeWidget.super.new(self, MENU_NAME, "medium", label)
end
function ResumeWidget:action()
@ -34,11 +35,10 @@ function ResumeWidget:action()
self.scene.menusystem:deactivate()
end
function RestartWidget:new(menu)
self.scene = menu.scene
local font = self.scene.assets:getFont("medium")
function RestartWidget:new()
self.scene = core.scenemanager.currentScene
local label = "restart"
RestartWidget.super.new(self, menu, font, label)
RestartWidget.super.new(self, MENU_NAME, "medium", label)
end
function RestartWidget:action()
@ -46,11 +46,10 @@ function RestartWidget:action()
self.scene:restart()
end
function ExitWidget:new(menu)
self.scene = menu.scene
local font = self.scene.assets:getFont("medium")
function ExitWidget:new()
self.scene = core.scenemanager.currentScene
local label = "exit"
ExitWidget.super.new(self, menu, font, label)
ExitWidget.super.new(self, MENU_NAME, "medium", label)
end
function ExitWidget:action()

View file

@ -24,62 +24,65 @@
local Scene = require "birb.modules.scenes"
local MainMenu = Scene:extend()
local ListBox = require "birb.modules.menusystem.listbox"
local Widget = require "birb.modules.menusystem.widgets"
local ListBox = require "birb.modules.menusystem.menus.listbox"
local Widget = require "birb.modules.menusystem.menus.widgets"
local SubMenuWidget = Widget.Text:extend()
local SceneWidget = Widget.Text:extend()
local ExitWidget = Widget.Text:extend()
local TextMenu = require "birb.modules.menusystem.textmenu"
function MainMenu:new()
MainMenu.super.new(self)
local SceneWidget = TextMenu.baseWidgets.Base:extend()
local ExitWidget = TextMenu.baseWidgets.Base:extend()
local MENU_NAME = "mainMenu"
function MainMenu:start()
self.assets:batchImport("scenes.mainmenu.assets")
self:addMenu("main", true)
print(self.assets:getFont("medium"))
local menu = self:addMenu()
for i=1, 4 do
local name = i .. "player"
self:addSubMenu(name, name)
menu:addSubmenu(name, core.lang:translate("commons", name))
if i == 1 then
self:addScene(name, scenes.Plateformer, "plateform", i)
self:addScene(scenes.Plateformer, "plateform", i)
end
self:addScene(name, scenes.MovePlayer, "topdown", i)
self:addScene(name, scenes.MovePlayer3D, "topdown3D", i)
self:addScene(name, scenes.Action3D, "bigmap3D", i)
self:addScene(scenes.MovePlayer, "topdown", i)
self:addScene(scenes.MovePlayer3D, "topdown3D", i)
self:addScene(scenes.Action3D, "bigmap3D", i)
if i > 1 then
self:addScene(name, scenes.MovePlayer, "topdown (zoom)", i, "zoom")
self:addScene(name, scenes.MovePlayer3D, "topdown3D (zoom)", i, "zoom")
self:addScene(scenes.MovePlayer, "topdown (zoom)", i, "zoom")
self:addScene(scenes.MovePlayer3D, "topdown3D (zoom)", i, "zoom")
end
end
self:addSubMenu("menus", "menu")
self:addScene("menus", scenes.Inventory, "inventory")
self:addScene("menus", scenes.Options, "options")
self:addScene(scenes.Inventory, "inventory")
self:addScene(scenes.Options, "options")
self:addScene(scenes.TestMenu, "tests")
self.menusystem:setSoundFromSceneAssets("navigate")
local menu = self.menusystem.menus[MENU_NAME]
menu:switch("main")
ExitWidget(self, "main")
self.menusystem:switchMenu("main")
self.menusystem:switchMenu(MENU_NAME)
end
-- MENU FUNCTION
-- Functions that serve the handling of menus
function MainMenu:addMenu(name, nobackbutton)
local screenHeight, screenWidth = core.screen:getDimensions()
local w, h = 424/2, 240 - 48
function MainMenu:addMenu()
local w = 424/2
local x, y = w / 2, 24
ListBox(self.menusystem, name, x, y, w, h, 8)
return TextMenu(MENU_NAME, "medium", x, y, w, 8, 0)
end
function MainMenu:addSubMenu(name, fullname)
self:addMenu(name)
SubMenuWidget(self, "main", name, fullname)
SubMenuWidget(self, name, "main", "back", 1)
local menu = self.menusystem.menus[MENU_NAME]
menu:addSubmenu(name, core.lang:translate("mainmenu", fullname))
end
function MainMenu:addScene(submenu, scene, fullname, arg1, arg2, arg3, arg4, arg5)
function MainMenu:addScene(scene, fullname, arg1, arg2, arg3, arg4, arg5)
local args = {arg1, arg2, arg3, arg4, arg5}
SceneWidget(self, submenu, scene, fullname, args)
SceneWidget(self, MENU_NAME, scene, fullname, args)
end
function MainMenu:draw()
@ -92,40 +95,14 @@ end
-- WIDGETS
-- Widgets used by menus
-- Submenu widget :: go to a submenu
function SubMenuWidget:new(scene, menu, newmenu, fullname, order)
self.scene = scene
local widgetmenu = self.scene.menusystem.menus[menu]
local font = self.scene.assets:getFont("medium")
self.newmenu = newmenu
local label = ""
if fullname == "back" then
label = core.lang:translate("commons", fullname)
self.sfx = "cancel"
else
label = core.lang:translate("mainmenu", fullname)
self.sfx = "confirm"
end
SubMenuWidget.super.new(self, widgetmenu, font, label)
self.order = order or 0
end
function SubMenuWidget:action()
self.scene.assets:playSFX(self.sfx)
self.scene.menusystem:switchMenu(self.newmenu)
end
-- Scene widget :: switch scene
function SceneWidget:new(scene, menu, newscene, fullname, args)
self.scene = scene
self.args = args
local widgetmenu = self.scene.menusystem.menus[menu]
local font = self.scene.assets:getFont("medium")
self.newscene = newscene
local label = core.lang:translate("mainmenu", fullname)
SceneWidget.super.new(self, widgetmenu, font, label)
SceneWidget.super.new(self, MENU_NAME, label)
end
function SceneWidget:action()
@ -138,10 +115,8 @@ end
function ExitWidget:new(scene, menu)
self.scene = scene
local widgetmenu = self.scene.menusystem.menus[menu]
local font = self.scene.assets:getFont("medium")
local label = core.lang:translate("commons", "exit")
SceneWidget.super.new(self, widgetmenu, font, label)
SceneWidget.super.new(self, MENU_NAME, label)
end
function ExitWidget:action()

View file

@ -24,9 +24,9 @@
local Scene = require "birb.modules.scenes"
local Inventory = Scene:extend()
local HListBox = require "birb.modules.menusystem.hlistbox"
local FloxBox = require "birb.modules.menusystem.flowbox"
local Widget = require "birb.modules.menusystem.widgets"
local HListBox = require "birb.modules.menusystem.menus.hlistbox"
local FloxBox = require "birb.modules.menusystem.menus.flowbox"
local Widget = require "birb.modules.menusystem.menus.widgets"
local InventoryWidget = Widget.Text:extend()
local ItemWidget = Widget.Text:extend()

View file

@ -0,0 +1,8 @@
local consts = {}
consts.OPTION_MENU = "optionMenu"
consts.BORDERS_W = 96
consts.BORDERS_H = 24
consts.NBR_ELEMS = 8
return consts

View file

@ -24,10 +24,12 @@
local Scene = require "birb.modules.scenes"
local OptionsMenu = Scene:extend()
local ListBox = require "birb.modules.menusystem.listbox"
local Widgets = require "scenes.menus.options.widgets"
local Menu = require "scenes.menus.options.menu"
function OptionsMenu:new()
local consts = require "scenes.menus.options.consts"
function OptionsMenu:start()
OptionsMenu.super.new(self)
self.assets:addImageFont("medium", "assets/fonts/medium")
self.assets:setMusic("assets/music/options.ogg")
@ -38,26 +40,31 @@ function OptionsMenu:new()
self.assets:playMusic()
self:addMenu("main", true)
self.menu = Menu("medium");
self:addSubMenu("video", "video")
self:addSubMenu("audio", "audio")
self:addSubMenu("langs", "langs")
self:addSubMenu("inputs", "inputs")
Widgets.Resolution(self, "video")
Widgets.Switch(self, "video", "fullscreen")
Widgets.Switch(self, "video", "borders")
Widgets.Switch(self, "video", "vsync")
Widgets.Switch("fullscreen")
Widgets.Switch("borders")
Widgets.Switch("vsync")
self:addPlayerMenus()
self:addSubMenu("audio", "audio")
Widgets.Audio("sfx")
Widgets.Audio("music")
self:addSubMenu("langs", "langs")
self:setLanguageMenu()
Widgets.Audio(self, "audio", "sfx")
Widgets.Audio(self, "audio", "music")
self:addSubMenu("inputs", "inputs")
self:addPlayerMenus()
local menu = self.menusystem.menus[consts.OPTION_MENU]
menu:switch("main")
Widgets.Exit(self, "main")
self.menusystem:switchMenu("main")
self.menusystem:switchMenu(consts.OPTION_MENU)
self.menusystem:setSoundFromSceneAssets("navigate")
@ -69,29 +76,19 @@ end
-- Functions that serve the handling of menus
function OptionsMenu:addMenu(name, nobackbutton)
local screenHeight, screenWidth = core.screen:getDimensions()
local w, h = 424/2, 240 - 48
local x, y = w / 2, 24
ListBox(self.menusystem, name, x, y, w, h, 8)
Menu("medium")
end
function OptionsMenu:addSubMenu(name, fullname)
self:addMenu(name)
Widgets.SubMenu(self, "main", name, fullname)
Widgets.SubMenu(self, name, "main", "back", 1, "<")
local menu = self.menusystem.menus[consts.OPTION_MENU]
menu:addSubmenu(name, core.lang:translate("options", fullname), "main")
end
function OptionsMenu:addPlayerMenus()
for i,v in ipairs(core.input.data) do
local menu = "player" .. i
self:addMenu(menu)
Widgets.PlayerSubMenu(self, "inputs", i)
for k,w in pairs(v.keys) do
for key, _ in pairs(core.input.data[1].keys) do
-- FIXME: make sure that you can use the order you want for the keys list
-- instead of a random one
Widgets.Key(self, i, k)
end
Widgets.SubMenu(self, menu, "inputs", "back", 1, "<")
Widgets.Key(key)
end
end
@ -100,8 +97,8 @@ function OptionsMenu:addScene(submenu, scene, fullname)
end
function OptionsMenu:setLanguageMenu()
for i,v in ipairs(core.lang.data.available) do
Widgets.Lang(self, "langs", v)
for i,lang in ipairs(core.lang.data.available) do
Widgets.Lang(lang)
end
end
@ -121,6 +118,7 @@ end
function OptionsMenu:draw()
love.graphics.setColor(.3, .1, .4, 1)
love.graphics.rectangle("fill", 0, 0, 424, 240)
utils.graphics.resetColor()
end
return OptionsMenu

View file

@ -0,0 +1,14 @@
local TextMenu = require "birb.modules.menusystem.textmenu"
local OptionMenu = TextMenu:extend()
local consts = require "examples.scenes.menus.options.consts"
function OptionMenu:new(font)
local screenWidth, _ = core.screen:getDimensions()
local w = screenWidth - (consts.BORDERS_W*2)
local x = consts.BORDERS_W
local y = consts.BORDERS_H
OptionMenu.super.new(self, consts.OPTION_MENU, font, x, y, w, consts.NBR_ELEMS, 8)
end
return OptionMenu

View file

@ -23,15 +23,15 @@
local widgets = {}
local Widget = require "birb.modules.menusystem.widgets"
local DoubleTextWidget = Widget.Text:extend()
local Widget = require "birb.modules.menusystem.textmenu.widgets.basic"
local DoubleTextWidget = Widget:extend()
widgets.SubMenu = DoubleTextWidget:extend()
widgets.Dummy = Widget.Text:extend()
widgets.Exit = Widget.Text:extend()
widgets.Dummy = Widget:extend()
widgets.Exit = Widget:extend()
widgets.Switch = DoubleTextWidget:extend()
widgets.Resolution = DoubleTextWidget:extend()
widgets.Lang = Widget.Text:extend()
widgets.Lang = Widget:extend()
widgets.PlayerSubMenu = DoubleTextWidget:extend()
widgets.Key = DoubleTextWidget:extend()
widgets.Audio = DoubleTextWidget:extend()
@ -41,44 +41,33 @@ widgets.Audio = DoubleTextWidget:extend()
-- DoubleText widget : a two-side text widget
function DoubleTextWidget:new(menu, font, label1, label2)
DoubleTextWidget.super.new(self, menu, font, label1)
self.label2 = label2 or ""
end
function DoubleTextWidget:drawCanvas()
local w, h
w = math.floor(self.width)
h = math.floor(self.height / 2) - (self.font:getHeight() / 2)
self.font:draw(self.label, 4, h, -1, "left")
self.font:draw(self.label2, w-4, h, -1, "right")
function DoubleTextWidget:new(label1, label2)
DoubleTextWidget.super.new(self, "optionMenu", label1, "left")
local label2 = label2 or ""
self:addLabel(label2, "right")
end
-- Submenu widget :: go to a submenu
function widgets.SubMenu:new(scene, menu, newmenu, fullname, order, label2)
function widgets.SubMenu:new(scene, newmenu, fullname, order, label2)
self.scene = scene
local widgetmenu = self.scene.menusystem.menus[menu]
local font = self.scene.assets.fonts["medium"]
local label = core.lang:translate("options", fullname)
local label2 = label2 or ">"
self.newmenu = newmenu
widgets.SubMenu.super.new(self, widgetmenu, font, label, label2)
widgets.SubMenu.super.new(self, label, label2)
self.order = order or 0
end
function widgets.SubMenu:action()
self.scene.assets:playSFX("confirm")
self.scene.menusystem:switchMenu(self.newmenu)
self.menu:switch(self.newmenu)
end
-- Dummy widget :: An empty widget to serve as a base for others
function widgets.Dummy:new(scene, menu, fullname)
self.scene = scene
local widgetmenu = self.scene.menusystem.menus[menu]
local font = self.scene.assets.fonts["medium"]
widgets.Dummy.super.new(self, widgetmenu, font, fullname)
widgets.Dummy.super.new(self, menu, fullname)
end
function widgets.Dummy:action()
@ -89,14 +78,12 @@ end
function widgets.Exit:new(scene, menu)
self.scene = scene
local widgetmenu = self.scene.menusystem.menus[menu]
local font = self.scene.assets.fonts["medium"]
local label = core.lang:translate("commons", "exit")
widgets.Exit.super.new(self, widgetmenu, font, "Exit")
widgets.Exit.super.new(self, "optionMenu", label, "left")
end
function widgets.Exit:action()
self.scene.assets:playSFX("confirm")
self.assets:playSFX("confirm")
core.scenemanager:setStoredScene("mainmenu")
end
@ -105,14 +92,11 @@ end
-- Switch widget (One widget to handle graphical switch)
function widgets.Switch:new(scene, menu, keyname)
self.scene = scene
local widgetmenu = self.scene.menusystem.menus[menu]
local font = self.scene.assets.fonts["medium"]
function widgets.Switch:new(keyname)
self.keyname = keyname
local label = core.lang:translate("options", keyname)
local label2 = self:getLabel()
widgets.Switch.super.new(self, widgetmenu, font, label, label2)
widgets.Switch.super.new(self, label, label2)
self.order = 0
end
@ -152,21 +136,19 @@ end
function widgets.Switch:action()
self:modifyKey()
self.scene.assets:playSFX("confirm")
self.label2 = self:getLabel()
local scene = core.scenemanager.currentScene
scene.assets:playSFX("confirm")
self:replaceLabel(2, self:getLabel())
core.options:write()
self:invalidateCanvas()
end
-- Resolution Widget
function widgets.Resolution:new(scene, menu)
self.scene = scene
local widgetmenu = self.scene.menusystem.menus[menu]
local font = self.scene.assets.fonts["medium"]
function widgets.Resolution:new()
local label = core.lang:translate("options", "resolution")
local label2 = self:getLabel()
widgets.Resolution.super.new(self, widgetmenu, font, label, label2)
widgets.Resolution.super.new(self, label, label2)
end
function widgets.Resolution:getLabel()
@ -179,9 +161,10 @@ function widgets.Resolution:action()
else
core.options.data.video.resolution = core.options.data.video.resolution + 1
end
self.label2 = self:getLabel()
self:replaceLabel(2, self:getLabel())
core.screen:applySettings()
self.scene.assets:playSFX("confirm")
local scene = core.scenemanager.currentScene
scene.assets:playSFX("confirm")
self:invalidateCanvas()
core.options:write()
end
@ -189,17 +172,15 @@ end
-- LANGS WIDGET
-- Allow you to change the lang of the game
function widgets.Lang:new(scene, menu, lang)
self.scene = scene
local widgetmenu = self.scene.menusystem.menus[menu]
local font = self.scene.assets.fonts["medium"]
function widgets.Lang:new(lang)
local label = core.lang:getLangName(lang)
self.lang = lang
widgets.Lang.super.new(self, widgetmenu, font, label)
widgets.Lang.super.new(self, "optionMenu", label, "left")
end
function widgets.Lang:action()
self.scene.assets:playSFX("confirm")
local scene = core.scenemanager.currentScene
scene.assets:playSFX("confirm")
core.options:setLanguage(self.lang)
--self.scene.menusystem:invalidateAllWidgets()
end
@ -209,35 +190,31 @@ end
function widgets.PlayerSubMenu:new(scene, menu, sourceid)
self.scene = scene
local widgetmenu = self.scene.menusystem.menus[menu]
local font = self.scene.assets.fonts["medium"]
local label = core.lang:translate("options", "player") .. " " .. sourceid
local label2 = ">"
self.newmenu = "player" .. sourceid
widgets.PlayerSubMenu.super.new(self, widgetmenu, font, label, label2)
widgets.PlayerSubMenu.super.new(self, label, label2)
self.order = 0
end
function widgets.PlayerSubMenu:action()
self.scene.assets:playSFX("confirm")
self.scene.menusystem:switchMenu(self.newmenu)
local scene = core.scenemanager.currentScene
scene.assets:playSFX("confirm")
scene.menusystem:switchMenu(self.newmenu)
end
-- Key widgets
function widgets.Key:new(scene, sourceid, key)
self.scene = scene
self.source = sourceid
function widgets.Key:new(key)
self.source = 1
self.key = key
local menu = "player" .. self.source
local widgetmenu = self.scene.menusystem.menus[menu]
local font = self.scene.assets.fonts["medium"]
local label = self.key
local label2 = self:getLabel()
widgets.Key.super.new(self, widgetmenu, font, label, label2)
widgets.Key.super.new(self, label, label2)
self.order = 0
end
@ -246,28 +223,27 @@ function widgets.Key:getLabel()
end
function widgets.Key:action()
self.scene.assets:playSFX("navigate")
self.scene:changeKey(self)
self.scene.menusystem:deactivate()
local scene = core.scenemanager.currentScene
scene.assets:playSFX("navigate")
scene:changeKey(self)
scene.menusystem:deactivate()
end
function widgets.Key:receiveKey( key )
self.scene.assets:playSFX("confirm")
local scene = core.scenemanager.currentScene
scene.assets:playSFX("confirm")
core.options:setInputKey(self.source, self.key, key)
self.label2 = self:getLabel()
self:replaceLabel(2, self:getLabel())
self:invalidateCanvas()
end
-- AUDIO FUNCTIONS
-- Sounds/Music functions
function widgets.Audio:new(scene, menu, audiotype)
self.scene = scene
function widgets.Audio:new(audiotype)
self.audiotype = audiotype
local widgetmenu = self.scene.menusystem.menus[menu]
local font = self.scene.assets.fonts["medium"]
self.audiotype = audiotype
local label = ""
if (self.audiotype == "sfx") then
@ -277,7 +253,7 @@ function widgets.Audio:new(scene, menu, audiotype)
end
local label2 = self:getLabel()
widgets.Audio.super.new(self, widgetmenu, font, label, label2)
widgets.Audio.super.new(self, label, label2)
self.order = 0
end
@ -306,15 +282,16 @@ function widgets.Audio:setVolume(vol)
core.options.data.audio.music = vol
end
self.label2 = self:getLabel()
self:replaceLabel(2, self:getLabel())
self:invalidateCanvas()
end
function widgets.Audio:action()
local value = self:getVolume()
self:setVolume(value - 20)
self.scene.assets:playSFX("confirm")
self.scene.assets.music:setVolume(core.options.data.audio.music / 100)
local scene = core.scenemanager.currentScene
scene.assets:playSFX("confirm")
core.music:applyVolume()
core.options:write()
end