epervier-old/examples/scenes/menus/options/init.lua

125 lines
3.7 KiB
Lua

-- scenes/options :: a basic example of how to handle birb options in a menu
--[[
Copyright © 2019 Kazhnuz
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
local Scene = require "birb.modules.scenes"
local OptionsMenu = Scene:extend()
local Widgets = require "scenes.menus.options.widgets"
local Menu = require "scenes.menus.options.menu"
local consts = require "scenes.menus.options.consts"
function OptionsMenu:start()
OptionsMenu.super.new(self)
self.assets:addImageFont("medium", "assets/fonts/medium")
self.assets:setMusic("assets/music/options.ogg")
self.assets:addSFX("navigate", "assets/sfx/menu_move.mp3")
self.assets:addSFX("confirm", "assets/sfx/menu_confirm.mp3")
self.assets:addSFX("cancel", "assets/sfx/menu_error.mp3")
self.assets:playMusic()
self.menu = Menu("medium");
self:addSubMenu("video", "video")
Widgets.Resolution(self, "video")
Widgets.Switch("fullscreen")
Widgets.Switch("borders")
Widgets.Switch("vsync")
self:addSubMenu("audio", "audio")
Widgets.Audio("sfx")
Widgets.Audio("music")
self:addSubMenu("langs", "langs")
self:setLanguageMenu()
self:addSubMenu("inputs", "inputs")
self:addPlayerMenus()
local menu = self.menusystem.menus[consts.OPTION_MENU]
menu:switch("main")
Widgets.Exit(self, "main")
self.menusystem:switchMenu(consts.OPTION_MENU)
self.menusystem:setSoundFromSceneAssets("navigate")
self.keyDetector = {}
self.keyDetector.widget = nil
end
-- MENU FUNCTION
-- Functions that serve the handling of menus
function OptionsMenu:addMenu(name, nobackbutton)
Menu("medium")
end
function OptionsMenu:addSubMenu(name, fullname)
local menu = self.menusystem.menus[consts.OPTION_MENU]
menu:addSubmenu(name, core.lang:translate("options", fullname), "main")
end
function OptionsMenu:addPlayerMenus()
for key, _ in pairs(core.input.data[1].keys) do
-- FIXME: make sure that you can use the order you want for the keys list
-- instead of a random one
Widgets.Key(key)
end
end
function OptionsMenu:addScene(submenu, scene, fullname)
Widgets.Dummy(self, submenu, fullname)
end
function OptionsMenu:setLanguageMenu()
for i,lang in ipairs(core.lang.data.available) do
Widgets.Lang(lang)
end
end
function OptionsMenu:changeKey(widget)
self.keyDetector.isActive = true
self.keyDetector.widget = widget
end
function OptionsMenu:keypressed( key )
if (self.keyDetector.isActive) then
self.keyDetector.widget:receiveKey( key )
self.menusystem:activate()
self.keyDetector.isActive = false
end
end
function OptionsMenu:draw()
love.graphics.setColor(.3, .1, .4, 1)
love.graphics.rectangle("fill", 0, 0, 424, 240)
utils.graphics.resetColor()
end
return OptionsMenu