A RPG Framework for Love2D
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2020-12-04 12:57:24 +01:00
.vscode fix: add globals 2020-11-09 15:58:30 +01:00
birb feat: refactor most menus 2020-12-04 12:57:24 +01:00
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CHANGELOG.md improvement: manage music via core.music 2020-08-09 14:51:52 +02:00
code-of-conduct.md meta: add a code of conduct 2019-06-11 19:48:56 +02:00
CREDITS.md feat(timer): add variable interpolation support via tween.lua 2019-09-08 16:18:32 +02:00
LICENSE LICENCE: update year and name 2019-03-16 13:16:32 +01:00
README.md meta: adapt readme 2020-04-05 18:48:57 +02:00

Birb Love2D Engine

Birb aim to be an integrated, simple engine for love2D. It aim to work as a set of managers to automatically handle inputs, screen, and several utilities to make game developpement easier and less repetitive.

Birb use Classic as its base Object.

How to load GameCore

The birb engine must be located in the birb/ folder to work. After that, all you have to do is to load a gamecore based engine and then.

Note : the birb and utils global namespace will be used by birb.

require "birb"

function love.load()
  birb.startCore()
end