Commit Graph

101 Commits

Author SHA1 Message Date
Kazhnuz 81015b011b feat(examples): add a pause menu in plateformer example 2019-06-16 16:37:22 +02:00
Kazhnuz 65b0c74a06 feat(world): add a batchActor function activated by a bool in tiled
This way, you can add multiple actors with just one tiled object. It 
also bring better feature parity with Imperium Porcorum.

Fixes #10
2019-06-15 11:50:53 +02:00
Kazhnuz 4c2427bfd6 feat(world): add a drawHUD function to draw the current HUD
It is able to draw everything a player object want directly where it 
should go.

Fixes #3
2019-06-13 22:23:23 +02:00
Kazhnuz 6f59f1e732 refactor(examples): use updateStart(dt) and updateEnd(dt)
Allow to drop easily some instance of calling the parent's same function
2019-06-13 18:44:13 +02:00
Kazhnuz 055ae92eb9 feat(scene): add *Start() and *End() functions.
Make the scene children able to add functions before or after 
everything.
2019-06-13 18:33:29 +02:00
Kazhnuz 236184ce0c example/plateformer: also pause asset animation 2019-05-30 13:56:14 +02:00
Kazhnuz 67cb930ae7 example/plateformer: add a basic pause button 2019-05-30 13:49:46 +02:00
Kazhnuz df4d264c21 gamecore/scenemanager: let the scene manager handle directly the world 2019-05-28 19:31:42 +02:00
Kazhnuz 23f17491ad gamecore/world: make the world registerable directly by itself 2019-05-28 19:28:05 +02:00
Kazhnuz 5e95099af9 examples/plateform: make coin drop sparkle gfx when taken 2019-05-06 20:45:13 +02:00
Kazhnuz 3de36cc77f examples/plateform: add sparkle asset 2019-05-06 20:44:53 +02:00
Kazhnuz a1ce249e00 module/world: take coin when the player collide to it 2019-05-05 19:46:13 +02:00
Kazhnuz e4b39a318e example/plateform: add coin object 2019-05-05 15:35:49 +02:00
Kazhnuz b41680fc8d example/plateform: add coin assets 2019-05-05 15:35:34 +02:00
Kazhnuz f71c3b3548 example/plateform: animate the player 2019-05-05 15:23:04 +02:00
Kazhnuz 782ff6a329 example/plateform: improve animation sprites 2019-05-05 15:22:21 +02:00
Kazhnuz 8445dd2e84 examples/plateformer : make the character clone its sprite 2019-05-05 13:18:06 +02:00
Kazhnuz 977a735608 examples/plateformer: make the player able to jump 2019-05-02 20:10:41 +02:00
Kazhnuz f04d0c6b4e modules/world: initial gravity system 2019-05-02 19:51:43 +02:00
Kazhnuz bbf8d02254 examples/moveplayer: add 4 players 2019-05-02 18:47:01 +02:00
Kazhnuz c1cefa9f92 examples/moveplayer: use the new map 2019-05-01 17:22:04 +02:00
Kazhnuz 767fddadfa examples/moveplayer: use a different map for the moveplayer example 2019-05-01 17:21:12 +02:00
Kazhnuz 40daa66eeb examples/moveplayer: add walls 2019-05-01 17:20:31 +02:00
Kazhnuz 18d75f825c modules/world: separate map loading from level initialization 2019-05-01 14:36:40 +02:00
Kazhnuz 257eec8290 modules/assets: add a way to determine ox and oy in tileset metadata 2019-05-01 11:24:41 +02:00
Kazhnuz b754501102 examples/plateform: add basic sprite functions 2019-05-01 11:17:01 +02:00
Kazhnuz 1c167ba566 example/plateform: add asset loading 2019-04-29 21:23:51 +02:00
Kazhnuz 6dbbdc46dd example/moveplayer: remove playerid variable 2019-04-29 21:21:07 +02:00
Kazhnuz 1922a975e9 examples/gameplay: remove useless cameras 2019-04-29 16:40:56 +02:00
Kazhnuz 66041ff511 examples/gameplay: fix an oops in the wall actor 2019-04-29 16:37:01 +02:00
Kazhnuz a52abd0b97 examples/plateformer: add basic actors 2019-04-29 16:13:09 +02:00
Kazhnuz dacff225a2 examples: add cameras 2019-04-29 15:27:40 +02:00
Kazhnuz 977f427893 examples/plateformer: add assets for the player 2019-04-28 17:08:08 +02:00
Kazhnuz f321703260 examples: load the plateformer example 2019-04-28 17:07:53 +02:00
Kazhnuz d3a4809295 examples/plateformer: start as a basic sti loading example 2019-04-28 17:07:39 +02:00
Kazhnuz f90f89e728 examples: add batch asset files 2019-04-28 13:03:14 +02:00
Kazhnuz 7f8234b7f7 examples/gameplay: apply friction 2019-04-28 09:31:37 +02:00
Kazhnuz ea5011642c modules/world: add a basic solidity system
It'll make easier the solidity system and will reserve custom filter to 
specific objects.
2019-04-25 17:54:51 +02:00
Kazhnuz 90458757e5 modules/world: make hitbox drawing part of actor 2019-04-22 12:13:01 +02:00
Kazhnuz a25e178628 modules/world: make speed relative to dt 2019-04-22 12:02:52 +02:00
Kazhnuz c4ef90dcdf example/moveplayer: switch to bump2D world 2019-04-22 11:57:56 +02:00
Kazhnuz e0e7eaae10 examples/options: add sfx 2019-04-20 18:09:24 +02:00
Kazhnuz 5c8452b226 example/mainmenu: add confirm and cancel sfx 2019-04-20 18:03:34 +02:00
Kazhnuz fe740edc13 examples/mainmenu: add navigation sfx 2019-04-20 17:56:30 +02:00
Kazhnuz 1e333fc179 examples/mainmenu: add audio SFX for menu sounds 2019-04-20 16:07:31 +02:00
Kazhnuz 59534f20b5 examples/options: re-align widgets 2019-04-20 15:51:29 +02:00
Kazhnuz 615875bcfd examples/options: add audio widgets 2019-04-19 23:21:32 +02:00
Kazhnuz dd0234a624 examples/options: add music 2019-04-17 19:05:53 +02:00
Kazhnuz 62358ded31 examples/options: deactivate the key detector 2019-04-15 18:50:09 +02:00
Kazhnuz db4370803a examples/options: rough way to change keys 2019-04-15 17:21:23 +02:00