Kazhnuz
|
fb35eca0fa
|
feat(menusystem): add a way to deactivate world when activating the menu
|
2019-06-16 16:21:26 +02:00 |
|
Kazhnuz
|
f7040d1854
|
feat(world): draw actors according to their depth
It allow us to draw some sprites always over some others.
Fixes #8
|
2019-06-16 10:24:30 +02:00 |
|
Kazhnuz
|
54b01b0d94
|
feat(world): add a creationID variable to keep track of actors ID
|
2019-06-16 10:08:59 +02:00 |
|
Kazhnuz
|
61b3c29f6b
|
improvement(world): only draw visible actors when a camera is active
It'll make the game less laggy. For the moment, no need to only update
visible actors.
Fixes #14
|
2019-06-16 10:00:05 +02:00 |
|
Kazhnuz
|
65b0c74a06
|
feat(world): add a batchActor function activated by a bool in tiled
This way, you can add multiple actors with just one tiled object. It
also bring better feature parity with Imperium Porcorum.
Fixes #10
|
2019-06-15 11:50:53 +02:00 |
|
Kazhnuz
|
4c2427bfd6
|
feat(world): add a drawHUD function to draw the current HUD
It is able to draw everything a player object want directly where it
should go.
Fixes #3
|
2019-06-13 22:23:23 +02:00 |
|
Kazhnuz
|
58b8c95d62
|
feat(actor): add *Start() and *End() functions
|
2019-06-13 18:39:09 +02:00 |
|
Kazhnuz
|
055ae92eb9
|
feat(scene): add *Start() and *End() functions.
Make the scene children able to add functions before or after
everything.
|
2019-06-13 18:33:29 +02:00 |
|
Kazhnuz
|
e475604c57
|
gamecore/assets: add activity handling functions
|
2019-05-30 13:54:39 +02:00 |
|
Kazhnuz
|
af96232d53
|
gamecore/input: fix two glitches in the key flushing system
|
2019-05-30 13:49:19 +02:00 |
|
Kazhnuz
|
80ef8b1a65
|
gamecore/world: add an activity system for the world
|
2019-05-30 13:37:55 +02:00 |
|
Kazhnuz
|
48aa0a3eab
|
gamecore/scene: put world wrapper inside the scene
|
2019-05-30 13:27:41 +02:00 |
|
Kazhnuz
|
23f17491ad
|
gamecore/world: make the world registerable directly by itself
|
2019-05-28 19:28:05 +02:00 |
|
Kazhnuz
|
fb4f438bf9
|
modules/world: add a generic gfx actor
|
2019-05-06 20:44:13 +02:00 |
|
Kazhnuz
|
7bdcdc5bfa
|
modules/assets: add getDimensions() to tileset, sprite and animators
|
2019-05-06 20:43:51 +02:00 |
|
Kazhnuz
|
0ee3220559
|
modules/world: put the register and initPhysics functions in BaseActor
|
2019-05-05 21:56:55 +02:00 |
|
Kazhnuz
|
de42087e51
|
modules/world: init hitbox before loading the parent new() function
|
2019-05-05 21:55:57 +02:00 |
|
Kazhnuz
|
2344bd5a9a
|
modules/world: put non-hitbox related physics function in baseactor
|
2019-05-05 21:44:12 +02:00 |
|
Kazhnuz
|
1e42fac57c
|
modules/world: refactor hitbox initialization outside of initPhysics
|
2019-05-05 21:29:49 +02:00 |
|
Kazhnuz
|
86b1368a6e
|
modules/world: put solidity initialization into baseactor
|
2019-05-05 21:27:02 +02:00 |
|
Kazhnuz
|
11fcc4cf99
|
modules/world: refactor movement functions together
|
2019-05-05 21:25:25 +02:00 |
|
Kazhnuz
|
4b4b8b4e85
|
modules/world: refactor all cordinate functions together
|
2019-05-05 21:22:41 +02:00 |
|
Kazhnuz
|
6aa7fd6399
|
modules/world: use the setBounceFactor function in initPhysics
|
2019-05-05 21:18:54 +02:00 |
|
Kazhnuz
|
187f0286df
|
modules/world: put the update functions in the baseactor
|
2019-05-05 21:04:00 +02:00 |
|
Kazhnuz
|
1d26588904
|
modules/world: put timers and sprites functions in the base actor
|
2019-05-05 21:01:54 +02:00 |
|
Kazhnuz
|
6225f1fb4e
|
modules/world: put input functions in BaseActor
|
2019-05-05 20:51:26 +02:00 |
|
Kazhnuz
|
cd62f9c7d1
|
modules/world: put basic initilisation in baseactor
|
2019-05-05 20:49:28 +02:00 |
|
Kazhnuz
|
1b5a2e9c6e
|
modules/world: derive the Actor2D from the base actor
|
2019-05-05 20:30:39 +02:00 |
|
Kazhnuz
|
351b2a970a
|
modules/world: initial draft of the base actor module
|
2019-05-05 20:30:25 +02:00 |
|
Kazhnuz
|
d1a5bb9d39
|
modules/world: add a timer system to the actors
|
2019-05-05 20:13:19 +02:00 |
|
Kazhnuz
|
25a582821f
|
modules/world: only check collision if the object isn't being destroyed
|
2019-05-05 19:50:33 +02:00 |
|
Kazhnuz
|
dfc71eaebd
|
module/world: add a function to destroy actor
|
2019-05-05 19:45:57 +02:00 |
|
Kazhnuz
|
146cfbed54
|
module/world: fix an oops
|
2019-05-05 19:36:21 +02:00 |
|
Kazhnuz
|
53df3c125c
|
modules/world: add more wrapper around sprites functions
|
2019-05-05 15:22:54 +02:00 |
|
Kazhnuz
|
8d655f8049
|
modules/world: make the actors able to clone their sprite
|
2019-05-05 13:17:43 +02:00 |
|
Kazhnuz
|
174b51acfa
|
modules/world: use checkCollisions to get if an object is on ground
|
2019-05-05 13:01:25 +02:00 |
|
Kazhnuz
|
b80566b4ec
|
modules/world: add a way to check collisions
|
2019-05-05 13:01:00 +02:00 |
|
Kazhnuz
|
0d5068fdaa
|
modules/world: add initial way to check if an entity is on ground
|
2019-05-02 20:10:31 +02:00 |
|
Kazhnuz
|
f04d0c6b4e
|
modules/world: initial gravity system
|
2019-05-02 19:51:43 +02:00 |
|
Kazhnuz
|
adfa147b72
|
examples/moveplayer: fix camera2 having the wrong set of coordinate
|
2019-05-02 18:47:36 +02:00 |
|
Kazhnuz
|
56a269dd57
|
modules/world: work around Y invertion in the camera system
|
2019-05-02 18:46:44 +02:00 |
|
Kazhnuz
|
b69ad095ee
|
modules/world: make drawDebugViewBox function related to one view
|
2019-05-02 18:27:58 +02:00 |
|
Kazhnuz
|
5eed16bac4
|
modules/world: make local the vx and vy variables
|
2019-05-02 17:34:35 +02:00 |
|
Kazhnuz
|
eddf66595c
|
modules/world: attach and detach view just once
|
2019-05-02 17:21:48 +02:00 |
|
Kazhnuz
|
aaf0b1882b
|
modules/world: displace the map according to the view relative position
|
2019-05-02 16:21:24 +02:00 |
|
Kazhnuz
|
065a67a915
|
modules/world: add a function to get view relative position
|
2019-05-02 16:19:59 +02:00 |
|
Kazhnuz
|
f1edd118ec
|
modules/world: simplify limitView() by using utils.math.between()
|
2019-05-02 16:19:28 +02:00 |
|
Kazhnuz
|
c41930fca4
|
modules/world: automatize multiple character handling
|
2019-05-01 17:21:38 +02:00 |
|
Kazhnuz
|
dd21878ee8
|
modules/world: add an initActors function
|
2019-05-01 16:25:44 +02:00 |
|
Kazhnuz
|
18d75f825c
|
modules/world: separate map loading from level initialization
|
2019-05-01 14:36:40 +02:00 |
|