Kazhnuz
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5178ee0020
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wip: other radiance stuff
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2022-07-27 21:57:34 +02:00 |
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Kazhnuz
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c5c8897aa6
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improvement: use Radiance's birb
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2021-12-04 13:18:54 +01:00 |
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Kazhnuz
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4b66d15014
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chore: port actors to rect and box
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2020-11-27 16:03:07 +01:00 |
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Kazhnuz
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fb55c9e706
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chore: extract shapes from actor3D
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2020-11-27 11:15:57 +01:00 |
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Kazhnuz
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c3ee812d1a
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chore: put automove in physics mixin
Fixes #54
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2020-11-26 21:08:29 +01:00 |
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Kazhnuz
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dcc2965431
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chore: simplify hitbox applciation
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2020-11-26 20:54:16 +01:00 |
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Kazhnuz
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9eb0d321c8
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chore: improve semantics
- Use "apply" when you apply collision, and not check
- Use "AtPoint" when you check at a point
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2020-11-26 20:41:02 +01:00 |
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Kazhnuz
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b2623cdb6a
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chore: refactor hitbox adding
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2020-11-26 20:29:59 +01:00 |
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Kazhnuz
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f30fc6346d
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chore: initialize the hitbox with the physics
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2020-11-26 20:18:26 +01:00 |
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Kazhnuz
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79902a097f
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chore: extract physics as a mixins
Fixes #52
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2020-11-26 19:16:15 +01:00 |
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Kazhnuz
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5393d16007
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chore: divide simple target into mixins
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2020-11-26 18:40:25 +01:00 |
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Kazhnuz
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b97d320dc7
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chore: prepare for division in mixins
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2020-11-25 13:30:10 +01:00 |
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