9eb0d321c8
- Use "apply" when you apply collision, and not check - Use "AtPoint" when you check at a point |
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---|---|---|
.. | ||
base.lua | ||
inputs.lua | ||
physics.lua | ||
sprites.lua | ||
timers.lua |
9eb0d321c8
- Use "apply" when you apply collision, and not check - Use "AtPoint" when you check at a point |
||
---|---|---|
.. | ||
base.lua | ||
inputs.lua | ||
physics.lua | ||
sprites.lua | ||
timers.lua |