9eb0d321c8
- Use "apply" when you apply collision, and not check - Use "AtPoint" when you check at a point |
||
---|---|---|
.. | ||
mixins | ||
utils | ||
actor2D.lua | ||
actor3D.lua | ||
gfx2D.lua | ||
gfx3D.lua |
9eb0d321c8
- Use "apply" when you apply collision, and not check - Use "AtPoint" when you check at a point |
||
---|---|---|
.. | ||
mixins | ||
utils | ||
actor2D.lua | ||
actor3D.lua | ||
gfx2D.lua | ||
gfx3D.lua |