Kazhnuz
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f7040d1854
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feat(world): draw actors according to their depth
It allow us to draw some sprites always over some others.
Fixes #8
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2019-06-16 10:24:30 +02:00 |
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Kazhnuz
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54b01b0d94
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feat(world): add a creationID variable to keep track of actors ID
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2019-06-16 10:08:59 +02:00 |
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Kazhnuz
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61b3c29f6b
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improvement(world): only draw visible actors when a camera is active
It'll make the game less laggy. For the moment, no need to only update
visible actors.
Fixes #14
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2019-06-16 10:00:05 +02:00 |
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Kazhnuz
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65b0c74a06
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feat(world): add a batchActor function activated by a bool in tiled
This way, you can add multiple actors with just one tiled object. It
also bring better feature parity with Imperium Porcorum.
Fixes #10
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2019-06-15 11:50:53 +02:00 |
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Kazhnuz
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4c2427bfd6
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feat(world): add a drawHUD function to draw the current HUD
It is able to draw everything a player object want directly where it
should go.
Fixes #3
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2019-06-13 22:23:23 +02:00 |
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Kazhnuz
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58b8c95d62
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feat(actor): add *Start() and *End() functions
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2019-06-13 18:39:09 +02:00 |
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Kazhnuz
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055ae92eb9
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feat(scene): add *Start() and *End() functions.
Make the scene children able to add functions before or after
everything.
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2019-06-13 18:33:29 +02:00 |
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Kazhnuz
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e475604c57
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gamecore/assets: add activity handling functions
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2019-05-30 13:54:39 +02:00 |
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Kazhnuz
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af96232d53
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gamecore/input: fix two glitches in the key flushing system
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2019-05-30 13:49:19 +02:00 |
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Kazhnuz
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80ef8b1a65
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gamecore/world: add an activity system for the world
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2019-05-30 13:37:55 +02:00 |
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Kazhnuz
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e73d6804f5
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gamecore/scenemanager: draw the world before drawing the scene
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2019-05-30 13:37:30 +02:00 |
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Kazhnuz
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48aa0a3eab
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gamecore/scene: put world wrapper inside the scene
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2019-05-30 13:27:41 +02:00 |
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Kazhnuz
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df4d264c21
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gamecore/scenemanager: let the scene manager handle directly the world
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2019-05-28 19:31:42 +02:00 |
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Kazhnuz
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23f17491ad
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gamecore/world: make the world registerable directly by itself
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2019-05-28 19:28:05 +02:00 |
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Kazhnuz
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fb4f438bf9
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modules/world: add a generic gfx actor
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2019-05-06 20:44:13 +02:00 |
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Kazhnuz
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7bdcdc5bfa
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modules/assets: add getDimensions() to tileset, sprite and animators
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2019-05-06 20:43:51 +02:00 |
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Kazhnuz
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0ee3220559
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modules/world: put the register and initPhysics functions in BaseActor
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2019-05-05 21:56:55 +02:00 |
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Kazhnuz
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de42087e51
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modules/world: init hitbox before loading the parent new() function
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2019-05-05 21:55:57 +02:00 |
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Kazhnuz
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2344bd5a9a
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modules/world: put non-hitbox related physics function in baseactor
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2019-05-05 21:44:12 +02:00 |
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Kazhnuz
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1e42fac57c
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modules/world: refactor hitbox initialization outside of initPhysics
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2019-05-05 21:29:49 +02:00 |
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Kazhnuz
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86b1368a6e
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modules/world: put solidity initialization into baseactor
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2019-05-05 21:27:02 +02:00 |
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Kazhnuz
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11fcc4cf99
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modules/world: refactor movement functions together
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2019-05-05 21:25:25 +02:00 |
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Kazhnuz
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4b4b8b4e85
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modules/world: refactor all cordinate functions together
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2019-05-05 21:22:41 +02:00 |
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Kazhnuz
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6aa7fd6399
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modules/world: use the setBounceFactor function in initPhysics
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2019-05-05 21:18:54 +02:00 |
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Kazhnuz
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187f0286df
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modules/world: put the update functions in the baseactor
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2019-05-05 21:04:00 +02:00 |
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Kazhnuz
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1d26588904
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modules/world: put timers and sprites functions in the base actor
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2019-05-05 21:01:54 +02:00 |
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Kazhnuz
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6225f1fb4e
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modules/world: put input functions in BaseActor
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2019-05-05 20:51:26 +02:00 |
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Kazhnuz
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cd62f9c7d1
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modules/world: put basic initilisation in baseactor
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2019-05-05 20:49:28 +02:00 |
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Kazhnuz
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1b5a2e9c6e
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modules/world: derive the Actor2D from the base actor
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2019-05-05 20:30:39 +02:00 |
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Kazhnuz
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351b2a970a
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modules/world: initial draft of the base actor module
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2019-05-05 20:30:25 +02:00 |
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Kazhnuz
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d1a5bb9d39
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modules/world: add a timer system to the actors
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2019-05-05 20:13:19 +02:00 |
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Kazhnuz
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25a582821f
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modules/world: only check collision if the object isn't being destroyed
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2019-05-05 19:50:33 +02:00 |
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Kazhnuz
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dfc71eaebd
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module/world: add a function to destroy actor
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2019-05-05 19:45:57 +02:00 |
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Kazhnuz
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146cfbed54
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module/world: fix an oops
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2019-05-05 19:36:21 +02:00 |
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Kazhnuz
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53df3c125c
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modules/world: add more wrapper around sprites functions
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2019-05-05 15:22:54 +02:00 |
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Kazhnuz
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8d655f8049
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modules/world: make the actors able to clone their sprite
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2019-05-05 13:17:43 +02:00 |
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Kazhnuz
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174b51acfa
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modules/world: use checkCollisions to get if an object is on ground
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2019-05-05 13:01:25 +02:00 |
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Kazhnuz
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b80566b4ec
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modules/world: add a way to check collisions
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2019-05-05 13:01:00 +02:00 |
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Kazhnuz
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0d5068fdaa
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modules/world: add initial way to check if an entity is on ground
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2019-05-02 20:10:31 +02:00 |
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Kazhnuz
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f04d0c6b4e
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modules/world: initial gravity system
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2019-05-02 19:51:43 +02:00 |
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Kazhnuz
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adfa147b72
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examples/moveplayer: fix camera2 having the wrong set of coordinate
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2019-05-02 18:47:36 +02:00 |
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Kazhnuz
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56a269dd57
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modules/world: work around Y invertion in the camera system
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2019-05-02 18:46:44 +02:00 |
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Kazhnuz
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b69ad095ee
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modules/world: make drawDebugViewBox function related to one view
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2019-05-02 18:27:58 +02:00 |
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Kazhnuz
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5eed16bac4
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modules/world: make local the vx and vy variables
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2019-05-02 17:34:35 +02:00 |
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Kazhnuz
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eddf66595c
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modules/world: attach and detach view just once
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2019-05-02 17:21:48 +02:00 |
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Kazhnuz
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aaf0b1882b
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modules/world: displace the map according to the view relative position
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2019-05-02 16:21:24 +02:00 |
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Kazhnuz
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065a67a915
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modules/world: add a function to get view relative position
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2019-05-02 16:19:59 +02:00 |
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Kazhnuz
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f1edd118ec
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modules/world: simplify limitView() by using utils.math.between()
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2019-05-02 16:19:28 +02:00 |
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Kazhnuz
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8073951822
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utils/math: add a function to return a value somewhere between two numbers
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2019-05-02 16:18:12 +02:00 |
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Kazhnuz
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c41930fca4
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modules/world: automatize multiple character handling
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2019-05-01 17:21:38 +02:00 |
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