Kazhnuz
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aaf0b1882b
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modules/world: displace the map according to the view relative position
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2019-05-02 16:21:24 +02:00 |
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Kazhnuz
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065a67a915
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modules/world: add a function to get view relative position
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2019-05-02 16:19:59 +02:00 |
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Kazhnuz
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f1edd118ec
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modules/world: simplify limitView() by using utils.math.between()
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2019-05-02 16:19:28 +02:00 |
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Kazhnuz
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8073951822
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utils/math: add a function to return a value somewhere between two numbers
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2019-05-02 16:18:12 +02:00 |
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Kazhnuz
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c1cefa9f92
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examples/moveplayer: use the new map
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2019-05-01 17:22:04 +02:00 |
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Kazhnuz
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c41930fca4
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modules/world: automatize multiple character handling
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2019-05-01 17:21:38 +02:00 |
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Kazhnuz
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767fddadfa
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examples/moveplayer: use a different map for the moveplayer example
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2019-05-01 17:21:12 +02:00 |
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Kazhnuz
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40daa66eeb
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examples/moveplayer: add walls
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2019-05-01 17:20:31 +02:00 |
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Kazhnuz
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dd21878ee8
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modules/world: add an initActors function
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2019-05-01 16:25:44 +02:00 |
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Kazhnuz
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18d75f825c
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modules/world: separate map loading from level initialization
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2019-05-01 14:36:40 +02:00 |
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Kazhnuz
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98fb57afaa
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modules/world: floor the coordinate for sprite drawing
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2019-05-01 11:26:15 +02:00 |
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Kazhnuz
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257eec8290
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modules/assets: add a way to determine ox and oy in tileset metadata
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2019-05-01 11:24:41 +02:00 |
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Kazhnuz
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0fba67f212
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modules/world: handle differently the coordinate system for 2D actors
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2019-05-01 11:19:42 +02:00 |
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Kazhnuz
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b754501102
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examples/plateform: add basic sprite functions
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2019-05-01 11:17:01 +02:00 |
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Kazhnuz
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ce2a89b295
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modules/world: fix scalling function
actually adding the scaling would be nice.
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2019-05-01 11:16:37 +02:00 |
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Kazhnuz
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1a669029ea
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modules/world: add a basic sprite system for the Actor2D
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2019-05-01 11:07:53 +02:00 |
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Kazhnuz
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d908604dcb
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module/world: return camera coordinate in the right order
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2019-05-01 10:39:19 +02:00 |
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Kazhnuz
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a2d38a1ef4
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module/world: make sure that the view doesn't go outside the world
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2019-05-01 10:27:07 +02:00 |
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Kazhnuz
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1c167ba566
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example/plateform: add asset loading
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2019-04-29 21:23:51 +02:00 |
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Kazhnuz
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6dbbdc46dd
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example/moveplayer: remove playerid variable
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2019-04-29 21:21:07 +02:00 |
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Kazhnuz
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1922a975e9
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examples/gameplay: remove useless cameras
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2019-04-29 16:40:56 +02:00 |
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Kazhnuz
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fd78d083af
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modules/world: add a way to load objects from tiled
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2019-04-29 16:40:44 +02:00 |
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Kazhnuz
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66041ff511
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examples/gameplay: fix an oops in the wall actor
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2019-04-29 16:37:01 +02:00 |
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Kazhnuz
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a52abd0b97
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examples/plateformer: add basic actors
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2019-04-29 16:13:09 +02:00 |
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Kazhnuz
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dacff225a2
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examples: add cameras
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2019-04-29 15:27:40 +02:00 |
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Kazhnuz
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00fe87f61d
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modules/world: invert player 1 and 2 cam in horizontal split mode
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2019-04-29 15:10:02 +02:00 |
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Kazhnuz
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882f98bf40
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modules/world: add a way to link the camera to an actor
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2019-04-29 15:03:28 +02:00 |
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Kazhnuz
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cc5de7d5ff
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modules/world: attach and detach the camera when drawing the map
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2019-04-29 14:12:34 +02:00 |
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Kazhnuz
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1ba74a534d
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modules/world: scissor the view when attaching the camera
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2019-04-29 14:12:04 +02:00 |
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Kazhnuz
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bc0b1bb87b
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modules/world: initial functions to compute camera size and positionning
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2019-04-29 13:58:13 +02:00 |
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Kazhnuz
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3c498f2d16
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modules/world: add a basic view dimension system
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2019-04-29 11:39:07 +02:00 |
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Kazhnuz
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a046eb5a9c
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modules/world: add camera system to the world system
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2019-04-29 11:21:41 +02:00 |
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Kazhnuz
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ffac18d6a5
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modules/world: add a way to get camera scale and view
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2019-04-29 11:20:59 +02:00 |
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Kazhnuz
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06a5192b84
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modules/world: fix a typo
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2019-04-29 10:47:01 +02:00 |
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Kazhnuz
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699efeb2fb
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modules/world: add a view number limit
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2019-04-29 10:42:43 +02:00 |
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Kazhnuz
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79ecdc822b
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modules/world: only attach view to camera if one is requested
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2019-04-29 08:45:48 +02:00 |
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Kazhnuz
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9c3ef4ce65
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modules/world: add initial basic camera system
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2019-04-29 08:44:10 +02:00 |
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Kazhnuz
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977f427893
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examples/plateformer: add assets for the player
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2019-04-28 17:08:08 +02:00 |
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Kazhnuz
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f321703260
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examples: load the plateformer example
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2019-04-28 17:07:53 +02:00 |
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Kazhnuz
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d3a4809295
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examples/plateformer: start as a basic sti loading example
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2019-04-28 17:07:39 +02:00 |
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Kazhnuz
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f90f89e728
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examples: add batch asset files
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2019-04-28 13:03:14 +02:00 |
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Kazhnuz
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116eb34aa2
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modules/assets: initialize tilesets
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2019-04-28 13:02:49 +02:00 |
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Kazhnuz
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5055f84320
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modules/assets: add a basic batch importing system
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2019-04-28 13:02:19 +02:00 |
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Kazhnuz
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fc34cdc199
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modules/world: set default collision mode to slide
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2019-04-28 11:15:35 +02:00 |
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Kazhnuz
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5777d9463b
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modules/world: add a way to simply set bounceFactor in the Actor2D
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2019-04-28 11:12:54 +02:00 |
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Kazhnuz
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6c2b308580
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modules/world: add a way to change speed to collision normal
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2019-04-28 11:09:55 +02:00 |
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Kazhnuz
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0d25dbd839
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modules/world: add collision response system
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2019-04-28 11:06:07 +02:00 |
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Kazhnuz
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7f8234b7f7
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examples/gameplay: apply friction
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2019-04-28 09:31:37 +02:00 |
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Kazhnuz
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c43317bfe2
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modules/world: add friction system to Actor2D
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2019-04-28 09:31:10 +02:00 |
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Kazhnuz
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3ce567b113
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modules/world: floor actor2D position when drawing it
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2019-04-28 09:22:31 +02:00 |
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