Commit Graph

261 Commits

Author SHA1 Message Date
Kazhnuz eddf66595c modules/world: attach and detach view just once 2019-05-02 17:21:48 +02:00
Kazhnuz aaf0b1882b modules/world: displace the map according to the view relative position 2019-05-02 16:21:24 +02:00
Kazhnuz 065a67a915 modules/world: add a function to get view relative position 2019-05-02 16:19:59 +02:00
Kazhnuz f1edd118ec modules/world: simplify limitView() by using utils.math.between() 2019-05-02 16:19:28 +02:00
Kazhnuz 8073951822 utils/math: add a function to return a value somewhere between two numbers 2019-05-02 16:18:12 +02:00
Kazhnuz c1cefa9f92 examples/moveplayer: use the new map 2019-05-01 17:22:04 +02:00
Kazhnuz c41930fca4 modules/world: automatize multiple character handling 2019-05-01 17:21:38 +02:00
Kazhnuz 767fddadfa examples/moveplayer: use a different map for the moveplayer example 2019-05-01 17:21:12 +02:00
Kazhnuz 40daa66eeb examples/moveplayer: add walls 2019-05-01 17:20:31 +02:00
Kazhnuz dd21878ee8 modules/world: add an initActors function 2019-05-01 16:25:44 +02:00
Kazhnuz 18d75f825c modules/world: separate map loading from level initialization 2019-05-01 14:36:40 +02:00
Kazhnuz 98fb57afaa modules/world: floor the coordinate for sprite drawing 2019-05-01 11:26:15 +02:00
Kazhnuz 257eec8290 modules/assets: add a way to determine ox and oy in tileset metadata 2019-05-01 11:24:41 +02:00
Kazhnuz 0fba67f212 modules/world: handle differently the coordinate system for 2D actors 2019-05-01 11:19:42 +02:00
Kazhnuz b754501102 examples/plateform: add basic sprite functions 2019-05-01 11:17:01 +02:00
Kazhnuz ce2a89b295 modules/world: fix scalling function
actually adding the scaling would be nice.
2019-05-01 11:16:37 +02:00
Kazhnuz 1a669029ea modules/world: add a basic sprite system for the Actor2D 2019-05-01 11:07:53 +02:00
Kazhnuz d908604dcb module/world: return camera coordinate in the right order 2019-05-01 10:39:19 +02:00
Kazhnuz a2d38a1ef4 module/world: make sure that the view doesn't go outside the world 2019-05-01 10:27:07 +02:00
Kazhnuz 1c167ba566 example/plateform: add asset loading 2019-04-29 21:23:51 +02:00
Kazhnuz 6dbbdc46dd example/moveplayer: remove playerid variable 2019-04-29 21:21:07 +02:00
Kazhnuz 1922a975e9 examples/gameplay: remove useless cameras 2019-04-29 16:40:56 +02:00
Kazhnuz fd78d083af modules/world: add a way to load objects from tiled 2019-04-29 16:40:44 +02:00
Kazhnuz 66041ff511 examples/gameplay: fix an oops in the wall actor 2019-04-29 16:37:01 +02:00
Kazhnuz a52abd0b97 examples/plateformer: add basic actors 2019-04-29 16:13:09 +02:00
Kazhnuz dacff225a2 examples: add cameras 2019-04-29 15:27:40 +02:00
Kazhnuz 00fe87f61d modules/world: invert player 1 and 2 cam in horizontal split mode 2019-04-29 15:10:02 +02:00
Kazhnuz 882f98bf40 modules/world: add a way to link the camera to an actor 2019-04-29 15:03:28 +02:00
Kazhnuz cc5de7d5ff modules/world: attach and detach the camera when drawing the map 2019-04-29 14:12:34 +02:00
Kazhnuz 1ba74a534d modules/world: scissor the view when attaching the camera 2019-04-29 14:12:04 +02:00
Kazhnuz bc0b1bb87b modules/world: initial functions to compute camera size and positionning 2019-04-29 13:58:13 +02:00
Kazhnuz 3c498f2d16 modules/world: add a basic view dimension system 2019-04-29 11:39:07 +02:00
Kazhnuz a046eb5a9c modules/world: add camera system to the world system 2019-04-29 11:21:41 +02:00
Kazhnuz ffac18d6a5 modules/world: add a way to get camera scale and view 2019-04-29 11:20:59 +02:00
Kazhnuz 06a5192b84 modules/world: fix a typo 2019-04-29 10:47:01 +02:00
Kazhnuz 699efeb2fb modules/world: add a view number limit 2019-04-29 10:42:43 +02:00
Kazhnuz 79ecdc822b modules/world: only attach view to camera if one is requested 2019-04-29 08:45:48 +02:00
Kazhnuz 9c3ef4ce65 modules/world: add initial basic camera system 2019-04-29 08:44:10 +02:00
Kazhnuz 977f427893 examples/plateformer: add assets for the player 2019-04-28 17:08:08 +02:00
Kazhnuz f321703260 examples: load the plateformer example 2019-04-28 17:07:53 +02:00
Kazhnuz d3a4809295 examples/plateformer: start as a basic sti loading example 2019-04-28 17:07:39 +02:00
Kazhnuz f90f89e728 examples: add batch asset files 2019-04-28 13:03:14 +02:00
Kazhnuz 116eb34aa2 modules/assets: initialize tilesets 2019-04-28 13:02:49 +02:00
Kazhnuz 5055f84320 modules/assets: add a basic batch importing system 2019-04-28 13:02:19 +02:00
Kazhnuz fc34cdc199 modules/world: set default collision mode to slide 2019-04-28 11:15:35 +02:00
Kazhnuz 5777d9463b modules/world: add a way to simply set bounceFactor in the Actor2D 2019-04-28 11:12:54 +02:00
Kazhnuz 6c2b308580 modules/world: add a way to change speed to collision normal 2019-04-28 11:09:55 +02:00
Kazhnuz 0d25dbd839 modules/world: add collision response system 2019-04-28 11:06:07 +02:00
Kazhnuz 7f8234b7f7 examples/gameplay: apply friction 2019-04-28 09:31:37 +02:00
Kazhnuz c43317bfe2 modules/world: add friction system to Actor2D 2019-04-28 09:31:10 +02:00