Commit Graph

204 Commits

Author SHA1 Message Date
Kazhnuz b4f3008552 improvement(actor): put physics functions that make sense in baseactor 2019-06-27 22:14:12 +02:00
Kazhnuz ff78a6ecfe improvement(actor): put gravity that make sense functions in baseactor 2019-06-27 22:02:47 +02:00
Kazhnuz 10bbd5fd84 improvement(actor): merge most physics initialisation 2019-06-27 21:56:02 +02:00
Kazhnuz 049213000a improvement(world): separate future position and friction from autoMove 2019-06-27 21:29:49 +02:00
Kazhnuz c57f372648 chore(world): improve separation between bodies and actors in code 2019-06-27 21:22:33 +02:00
Kazhnuz 7cce6ea99f improvement(world): separate queryRect into 2 functions 2019-06-27 21:20:54 +02:00
Kazhnuz f68e300019 feat(hitbox): add a way to advertise an hitbox as main hitbox 2019-06-27 21:15:57 +02:00
Kazhnuz 0a66082e99 chore(actor2D): group gravity functions together 2019-06-27 21:05:23 +02:00
Kazhnuz e916c28630 fix(actor2D): simplify gravity system by not handling x by default 2019-06-27 21:03:34 +02:00
Kazhnuz 9f66df8537 fix(actor2D): let hitboxes handle themselves 2019-06-27 20:46:21 +02:00
Kazhnuz b7344a8973 fix(actor2D): fix a function being put in the wrong object 2019-06-27 20:38:15 +02:00
Kazhnuz cace01cf3a feat(world): add a way to check every hitbox collisions 2019-06-23 15:53:51 +02:00
Kazhnuz 89b2ffe483 feat(world): add a way to automatically load hitbox from a file 2019-06-23 15:45:34 +02:00
Kazhnuz 3fd8d2fecc fix(hitboxes): reset colors after the hitbox is drawn. 2019-06-23 15:44:46 +02:00
Kazhnuz eafc266544 fix(baseworld): make baseworld not crash when a body is loaded 2019-06-23 15:39:57 +02:00
Kazhnuz 3314f1e3f9 improvement(actor): ignore by default collision with actor own hitboxes 2019-06-23 15:32:25 +02:00
Kazhnuz 5c5b3eed34 fix(assets): add "return" call that were forgotten 2019-06-23 15:29:08 +02:00
Kazhnuz dca4ece7fe feat(assets): add a new getCurrentAnimation function 2019-06-23 15:25:56 +02:00
Kazhnuz 6fb3fecc95 feat(assets): add more wrapper around sprite functions in BaseActor 2019-06-23 14:27:07 +02:00
Kazhnuz 531f3c5803 feat(assets): add more wrapper around animator functions in Sprite 2019-06-23 14:25:02 +02:00
Kazhnuz 8a5692c1a1 feat(assets): add a way to get current relative frame
This function return the current frame relative to the first frame of 
the current animation
2019-06-23 14:23:51 +02:00
Kazhnuz a3b6bcd499 feat(world): add a frame hitbox data structure to process
It'll allow us to create a way to process everyframe of an animation and 
change hitbox according to the animation.

It should especially simplify the creation of battle system.
2019-06-23 10:19:01 +02:00
Kazhnuz f88c7f49e4 feat(world): add multiple hitbox support on actor2D 2019-06-22 22:11:22 +02:00
Kazhnuz 8c1e9d8e05 feat(world): initial support for external hitbox
For the moment it doesn't add any real feature, but it allow the 
mainHitbox to be an external object to the actor, giving to it more 
power.
2019-06-22 19:27:31 +02:00
Kazhnuz cb97c2ceee chore(world): prepate using an external hitbox object 2019-06-22 17:27:36 +02:00
Kazhnuz 2b1bdd0be5 improvement(world): separate bodies from actor management 2019-06-22 17:19:54 +02:00
Kazhnuz 241baad935 fix(world): remove a forgotten debug function 2019-06-21 20:06:58 +02:00
Kazhnuz 408a71434f fix(world): use right camera internal coordinate
Fixes #15 and #17
2019-06-21 18:50:45 +02:00
Kazhnuz 3ced2dbef4 fix(world): separate getting data from the internal and advertised view
Use two functions instead of just one, one showing the actual dimensions 
of the internal "cam" (basically, the whole screen), and one showing the 
advertised displaced camera.

Fixes #16
2019-06-21 18:27:02 +02:00
Kazhnuz b47e158126 feat(menusystem): add a function to deactivate assets when menu is active 2019-06-16 16:36:39 +02:00
Kazhnuz a227bbb033 feat(world): add a function to reset world 2019-06-16 16:33:29 +02:00
Kazhnuz fb35eca0fa feat(menusystem): add a way to deactivate world when activating the menu 2019-06-16 16:21:26 +02:00
Kazhnuz f7040d1854 feat(world): draw actors according to their depth
It allow us to draw some sprites always over some others.

Fixes #8
2019-06-16 10:24:30 +02:00
Kazhnuz 54b01b0d94 feat(world): add a creationID variable to keep track of actors ID 2019-06-16 10:08:59 +02:00
Kazhnuz 61b3c29f6b improvement(world): only draw visible actors when a camera is active
It'll make the game less laggy. For the moment, no need to only update 
visible actors.

Fixes #14
2019-06-16 10:00:05 +02:00
Kazhnuz 65b0c74a06 feat(world): add a batchActor function activated by a bool in tiled
This way, you can add multiple actors with just one tiled object. It 
also bring better feature parity with Imperium Porcorum.

Fixes #10
2019-06-15 11:50:53 +02:00
Kazhnuz 4c2427bfd6 feat(world): add a drawHUD function to draw the current HUD
It is able to draw everything a player object want directly where it 
should go.

Fixes #3
2019-06-13 22:23:23 +02:00
Kazhnuz 58b8c95d62 feat(actor): add *Start() and *End() functions 2019-06-13 18:39:09 +02:00
Kazhnuz 055ae92eb9 feat(scene): add *Start() and *End() functions.
Make the scene children able to add functions before or after 
everything.
2019-06-13 18:33:29 +02:00
Kazhnuz e475604c57 gamecore/assets: add activity handling functions 2019-05-30 13:54:39 +02:00
Kazhnuz af96232d53 gamecore/input: fix two glitches in the key flushing system 2019-05-30 13:49:19 +02:00
Kazhnuz 80ef8b1a65 gamecore/world: add an activity system for the world 2019-05-30 13:37:55 +02:00
Kazhnuz e73d6804f5 gamecore/scenemanager: draw the world before drawing the scene 2019-05-30 13:37:30 +02:00
Kazhnuz 48aa0a3eab gamecore/scene: put world wrapper inside the scene 2019-05-30 13:27:41 +02:00
Kazhnuz df4d264c21 gamecore/scenemanager: let the scene manager handle directly the world 2019-05-28 19:31:42 +02:00
Kazhnuz 23f17491ad gamecore/world: make the world registerable directly by itself 2019-05-28 19:28:05 +02:00
Kazhnuz fb4f438bf9 modules/world: add a generic gfx actor 2019-05-06 20:44:13 +02:00
Kazhnuz 7bdcdc5bfa modules/assets: add getDimensions() to tileset, sprite and animators 2019-05-06 20:43:51 +02:00
Kazhnuz 0ee3220559 modules/world: put the register and initPhysics functions in BaseActor 2019-05-05 21:56:55 +02:00
Kazhnuz de42087e51 modules/world: init hitbox before loading the parent new() function 2019-05-05 21:55:57 +02:00