Kazhnuz
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76fb15f862
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feat(assets/animator): handle sending callbacks when animation end
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2019-09-07 20:52:20 +02:00 |
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Kazhnuz
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f61f529302
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fix(assets/animator): make sure that pauseAtEnd works as intended
Fixes #37
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2019-09-07 20:46:00 +02:00 |
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Kazhnuz
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3a696ee58c
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fix(boxes/textured): use the right texture name
Fixes #40
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2019-09-07 20:40:03 +02:00 |
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Kazhnuz
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77670d8ec0
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fix(boxes): make sure that invisible f3D boxes are really invisibles
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2019-09-07 20:38:41 +02:00 |
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Kazhnuz
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b5059e848a
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fix(world): propagate maptype variables to the parent
Fixes #39
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2019-09-07 20:36:06 +02:00 |
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Kazhnuz
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b167c45530
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fix(world3D): use the right variable name for creationID
Fixes #36
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2019-09-07 20:32:21 +02:00 |
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Kazhnuz
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ca721ec8ac
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feat(camera+map): add a way to add padding to map limits
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2019-07-26 11:53:10 +02:00 |
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Kazhnuz
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9ea2d2ca40
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feat(world): add a wrapper for maps new "getBox()" function
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2019-07-26 11:43:54 +02:00 |
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Kazhnuz
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2da2ffd538
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fix(game): replace love.filesystem.exists by utils.filesystem.exists
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2019-07-24 15:24:06 +02:00 |
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Kazhnuz
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3e907b69d7
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feat(core/input): extract virtualpads from the input controller
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2019-07-24 15:22:04 +02:00 |
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Kazhnuz
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2e3fd587c0
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chore: port every print to new debug mode
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2019-07-24 11:21:32 +02:00 |
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Kazhnuz
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70d5fdfd8c
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chore: activate debug mode by default
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2019-07-24 11:21:22 +02:00 |
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Kazhnuz
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4e9923b2ea
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feat(core): add a way to activate easily debug mode directly
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2019-07-24 11:21:12 +02:00 |
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Kazhnuz
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543247e721
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feat(core/debug): add log functions
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2019-07-24 11:19:10 +02:00 |
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Kazhnuz
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88526282ea
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feat: add default gamesystem uses inside mainmenu
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2019-07-24 10:44:03 +02:00 |
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Kazhnuz
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df274f9dd0
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feat: add default gamesystem
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2019-07-24 10:43:41 +02:00 |
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Kazhnuz
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e068acbc7b
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feat: add a basic gamesystem modules
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2019-07-24 10:43:22 +02:00 |
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Kazhnuz
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d8c0e62190
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chore(world): extract map module from the world module
Fix #35
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2019-07-22 22:38:19 +02:00 |
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Kazhnuz
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303b6a7184
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meta: release 0.6.0
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2019-07-20 18:08:58 +02:00 |
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Kazhnuz
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25e1257cf2
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fix(meta): some changelog minor fixes
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2019-07-20 18:07:31 +02:00 |
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Kazhnuz
|
91d7284775
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improvement(action3D): remove hitbox drawing)
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2019-07-20 17:58:15 +02:00 |
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Kazhnuz
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215aed8684
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feat(action3D): add player multiple hitboxes
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2019-07-20 17:57:46 +02:00 |
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Kazhnuz
|
dd15c329c8
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fix(action3D): fix coin position
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2019-07-20 17:47:21 +02:00 |
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Kazhnuz
|
eb88c017ea
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feat(action3D): add collision between coin and player actors
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2019-07-20 17:46:56 +02:00 |
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Kazhnuz
|
54167f8a77
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feat(action3D): add coin actor
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2019-07-20 17:46:40 +02:00 |
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Kazhnuz
|
1a5abfeaac
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feat(world): add a 3D gfx object
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2019-07-20 17:45:51 +02:00 |
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Kazhnuz
|
1d74beb263
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improvement(action3D): make action3D wall objects consumes mapped-boxes
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2019-07-20 17:11:28 +02:00 |
|
Kazhnuz
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2ef5c01f47
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feat(boxes): add sti-mapped boxes
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2019-07-20 17:10:58 +02:00 |
|
Kazhnuz
|
7d65359230
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feat(boxes): add a way to make basic boxes invisible
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2019-07-20 17:10:40 +02:00 |
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Kazhnuz
|
3e26d9a769
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fix(boxes): make sure that the textured boxes doesn't have lines
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2019-07-20 17:09:57 +02:00 |
|
Kazhnuz
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cbebb16c46
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feat(action3D): add box objects
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2019-07-20 16:55:06 +02:00 |
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Kazhnuz
|
107b75c3ed
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feat(assets): add box assets
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2019-07-20 16:54:48 +02:00 |
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Kazhnuz
|
56c64baba5
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fix(boxes): make textured boxes available
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2019-07-20 16:54:14 +02:00 |
|
Kazhnuz
|
eb751807f4
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fix(boxes): correctly load textured boxes' textures
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2019-07-20 16:53:58 +02:00 |
|
Kazhnuz
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c53e91a564
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feat(world3D): add a way to adapt y position from tiled
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2019-07-20 16:53:20 +02:00 |
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Kazhnuz
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27773ad8d6
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fix(world): don't draw unused objectlayers
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2019-07-20 10:25:25 +02:00 |
|
Kazhnuz
|
b5be7e58a3
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fix(plateformer): use the right path for plateformer example
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2019-07-20 10:24:09 +02:00 |
|
Kazhnuz
|
93c4f5251d
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feat: add better credits
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2019-07-20 10:20:26 +02:00 |
|
Kazhnuz
|
79f38a2585
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improvement: update assets credits
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2019-07-20 10:12:05 +02:00 |
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Kazhnuz
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7e91bf406d
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chore(examples): put together all assets.
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2019-07-20 09:57:00 +02:00 |
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Kazhnuz
|
90d0892b7e
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feat(boxes): add a textured box
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2019-07-19 18:48:42 +02:00 |
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Kazhnuz
|
4e366051c4
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improvement(boxes): only use one texture for boxes instead of two
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2019-07-19 18:48:15 +02:00 |
|
Kazhnuz
|
afbbf50539
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improvement(action3D): add boxes
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2019-07-16 16:37:32 +02:00 |
|
Kazhnuz
|
c04d9f3ba1
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feat(world3D): allow creating collision from their top side
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2019-07-16 10:53:36 +02:00 |
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Kazhnuz
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22c8617717
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feat(examples): add a big fake3D map example
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2019-07-16 10:53:02 +02:00 |
|
Kazhnuz
|
542f9c6bac
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improvement(core): activate vsync by default.
Fix #28
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2019-07-15 10:27:55 +02:00 |
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Kazhnuz
|
26ff29b8aa
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Merge branch 'fix-cameras' of game-projects/gamecore into master
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2019-07-15 10:17:21 +02:00 |
|
Kazhnuz
|
a48308ae40
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meta: update CHANGELOG
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2019-07-15 10:13:51 +02:00 |
|
Kazhnuz
|
932ec26283
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improvement(boxes): don't export as a texture the shadow canvas
As now the canvas drawing isn't affected by the transform, it should be
safe to not export it as a texture anymore.
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2019-07-15 10:11:11 +02:00 |
|
Kazhnuz
|
79aff589b9
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fix(camera): remove test reticule
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2019-07-15 10:09:54 +02:00 |
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