Kazhnuz
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76fb15f862
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feat(assets/animator): handle sending callbacks when animation end
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2019-09-07 20:52:20 +02:00 |
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Kazhnuz
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f61f529302
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fix(assets/animator): make sure that pauseAtEnd works as intended
Fixes #37
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2019-09-07 20:46:00 +02:00 |
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Kazhnuz
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2e3fd587c0
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chore: port every print to new debug mode
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2019-07-24 11:21:32 +02:00 |
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Kazhnuz
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dca4ece7fe
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feat(assets): add a new getCurrentAnimation function
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2019-06-23 15:25:56 +02:00 |
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Kazhnuz
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531f3c5803
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feat(assets): add more wrapper around animator functions in Sprite
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2019-06-23 14:25:02 +02:00 |
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Kazhnuz
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8a5692c1a1
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feat(assets): add a way to get current relative frame
This function return the current frame relative to the first frame of
the current animation
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2019-06-23 14:23:51 +02:00 |
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Kazhnuz
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e475604c57
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gamecore/assets: add activity handling functions
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2019-05-30 13:54:39 +02:00 |
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Kazhnuz
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7bdcdc5bfa
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modules/assets: add getDimensions() to tileset, sprite and animators
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2019-05-06 20:43:51 +02:00 |
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Kazhnuz
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257eec8290
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modules/assets: add a way to determine ox and oy in tileset metadata
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2019-05-01 11:24:41 +02:00 |
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Kazhnuz
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116eb34aa2
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modules/assets: initialize tilesets
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2019-04-28 13:02:49 +02:00 |
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Kazhnuz
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5055f84320
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modules/assets: add a basic batch importing system
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2019-04-28 13:02:19 +02:00 |
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Kazhnuz
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915b4a2ab8
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modules/assets: improve comments and organisation
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2019-04-09 18:47:52 +02:00 |
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Kazhnuz
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ccf1621123
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modules/assets: make animation support mask Fix #4
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2019-03-18 17:28:43 +01:00 |
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Kazhnuz
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2e608f7fac
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modules/assets: make tileset support mask drawing
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2019-03-18 17:23:12 +01:00 |
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Kazhnuz
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01bda0f70c
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modules/assets: make the tileset use a texture object
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2019-03-18 17:20:33 +01:00 |
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Kazhnuz
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6f1f7af711
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modules/assets: add a wrapper for getDimensions in texture object
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2019-03-18 17:20:13 +01:00 |
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Kazhnuz
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fa7b265618
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modules/assets: add a basic texture object
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2019-03-18 16:52:27 +01:00 |
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Kazhnuz
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610c65491c
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gamecore/modules: remove some instance of hardcoded path
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2019-03-16 14:56:46 +01:00 |
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Kazhnuz
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e79066cd58
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gamecore: put all gamecore files in a folder
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2019-03-16 13:07:38 +01:00 |
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