modules/assets: make the tileset use a texture object
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1 changed files with 6 additions and 3 deletions
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@ -27,9 +27,12 @@
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]]
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local Tileset = Object:extend()
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local cwd = (...):gsub('%.tileset$', '') .. "."
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local Texture = require(cwd .. "texture")
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function Tileset:new(filepath)
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self.texture = love.graphics.newImage(filepath .. ".png")
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self.texture = Texture(filepath .. ".png")
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local data = require(filepath)
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self.metadata = data.metadata
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@ -79,11 +82,11 @@ end
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function Tileset:drawTile_Grid(i, j, x, y, r, sx, sy, ox, oy, kx, ky)
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local tileID = self:getTileID_Grid(i, j)
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love.graphics.draw(self.texture, self.quads[tileID], x, y, r, sx, sy, ox, oy, kx, ky)
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self.texture:drawQuad(self.quads[tileID], x, y, r, sx, sy, ox, oy, kx, ky)
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end
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function Tileset:drawTile(id, x, y, r, sx, sy, ox, oy, kx, ky)
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love.graphics.draw(self.texture, self.quads[id], x, y, r, sx, sy, ox, oy, kx, ky)
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self.texture:drawQuad(self.quads[id], x, y, r, sx, sy, ox, oy, kx, ky)
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end
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return Tileset
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