modules/assets: add a basic texture object

This commit is contained in:
Kazhnuz 2019-03-18 16:52:27 +01:00
parent aa8daedc82
commit fa7b265618
2 changed files with 65 additions and 2 deletions

View File

@ -26,6 +26,8 @@ local Assets = Object:extend()
local cwd = (...):gsub('%.init$', '') .. "."
local Texture = require(cwd .. "texture")
local Sprite = require(cwd .. "sprites")
local Font = require(cwd .. "fonts")
local ImageFont = require(cwd .. "imagefonts")
@ -123,11 +125,11 @@ end
-- Background --
function Assets:addImage(name, filename)
self.images[name] = love.graphics.newImage(filename)
self.images[name] = Texture(filename)
end
function Assets:drawImage(name, x, y, r, sx, sy, ox, oy, kx, ky)
love.graphics.draw(self.images[name], x, y, r, sx, sy, ox, oy, kx, ky)
self.images[name]:draw(x, y, r, sx, sy, ox, oy, kx, ky)
end
-- Images --

View File

@ -0,0 +1,61 @@
-- assets/texture :: the texture object, essentially used to be able to draw easily
-- the mask of the texture (used for stuff like flashing sprite, etc)
--[[
Copyright © 2019 Kazhnuz
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
local Texture = Object:extend()
local function getMask(x, y, r, g, b, a)
-- template for defining your own pixel mapping function
-- perform computations giving the new values for r, g, b and a
-- ...
return 1, 1, 1, a
end
function Texture:new(filename)
self.imageData = love.image.newImageData(filename)
local maskData = self.imageData:clone()
maskData:mapPixel( getMask )
self.image = love.graphics.newImage( self.imageData )
self.mask = love.graphics.newImage( maskData )
end
function Texture:draw(x, y, r, sx, sy, ox, oy, kx, ky)
love.graphics.draw(self.image, x, y, r, sx, sy, ox, oy, kx, ky)
end
function Texture:drawQuad(quad, x, y, r, sx, sy, ox, oy, kx, ky)
love.graphics.draw(self.image, quad, x, y, r, sx, sy, ox, oy, kx, ky)
end
function Texture:drawMask(x, y, r, sx, sy, ox, oy, kx, ky)
love.graphics.draw(self.mask, x, y, r, sx, sy, ox, oy, kx, ky)
end
function Texture:drawMaskQuad(quad, x, y, r, sx, sy, ox, oy, kx, ky)
love.graphics.draw(self.mask, quad, x, y, r, sx, sy, ox, oy, kx, ky)
end
return Texture