- https://kazhnuz.space
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uwu
- Joined on
2024-08-03
Something like
StateMachine:extend()
StateMachine.addState("punch", punchState)
StateMachine.states = {}
function StateMachine.addState(name, state,…
To handle behavior intelligently, we'll need a to add support for a finite state machine subsystem into birb's actor system, as both fighter and IA will need to have their own states.
State should…
Possible schemes
V1 - Usage of item in real-time
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A: Jump
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B: Basic hit (doesn't use action point) + Interact
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X, Y: Special actions
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Left stick: move
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Right stick: camera…
Dev plan 0 : Preparatory phase
- Add more buttons to map all future actions
- Add (optionnal) character switching to the subgame scene
- Connect player object to characters
*1 : Basic…
The ennemies would be divided into
- basic ennemies (simple patterns of actions, do stuff like "go to the ennemies and try to dash on him", are basically coded with a parent that have behavior…
( The second add some possibilities, like character being more "support" that "prepare the terrain" like Tails that could build some stuff ).
Ygg -> Dagda
Planètes Muspell -> Edda -> Loggres -> Loggres ? Heorot -> Nibelung -> Grimmes -> Jotun -> Voir concept de glace Hel -> ??? peut-être la supprimer ? Asaheim -> Sidh,…