Kazhnuz Klappsthul kazhnuz · they/them
kazhnuz created branch new-cbs in game-projects/sonic-radiance 2022-05-26 13:12:30 +02:00
kazhnuz commented on issue game-projects/sonic-radiance#116 2022-05-25 15:13:30 +02:00
Rework battle system ?

Something like

StateMachine:extend()
StateMachine.addState("punch", punchState)

StateMachine.states = {}

function StateMachine.addState(name, state,…
kazhnuz commented on issue game-projects/sonic-radiance#116 2022-05-25 14:32:52 +02:00
Rework battle system ?

To handle behavior intelligently, we'll need a to add support for a finite state machine subsystem into birb's actor system, as both fighter and IA will need to have their own states.

State should…

kazhnuz commented on issue game-projects/sonic-radiance#116 2022-05-24 10:22:19 +02:00
Rework battle system ?

Possible schemes

V1 - Usage of item in real-time

  • A: Jump

  • B: Basic hit (doesn't use action point) + Interact

  • X, Y: Special actions

  • Left stick: move

  • Right stick: camera…

kazhnuz commented on issue kazhnuz.space/univers#74 2022-05-16 09:23:46 +02:00
Rendre plus "contemporain" Bulle ?

Utile pour le JDR, notamment.

kazhnuz opened issue kazhnuz.space/univers#74 2022-05-16 09:23:28 +02:00
Rendre plus "contemporain" Bulle ?
kazhnuz commented on issue game-projects/sonic-radiance#116 2022-05-11 15:55:15 +02:00
Rework battle system ?

Dev plan 0 : Preparatory phase

  • Add more buttons to map all future actions
  • Add (optionnal) character switching to the subgame scene
  • Connect player object to characters

*1 : Basic…

kazhnuz commented on issue game-projects/sonic-radiance#116 2022-05-10 18:29:19 +02:00
Rework battle system ?

The ennemies would be divided into

  • basic ennemies (simple patterns of actions, do stuff like "go to the ennemies and try to dash on him", are basically coded with a parent that have behavior…
kazhnuz commented on issue game-projects/sonic-radiance#116 2022-05-09 12:22:49 +02:00
Rework battle system ?

( The second add some possibilities, like character being more "support" that "prepare the terrain" like Tails that could build some stuff ).

kazhnuz opened issue game-projects/sonic-radiance#116 2022-05-09 12:20:29 +02:00
Rework battle system ?
kazhnuz pushed to celtisation-dfos at kazhnuz.space/univers 2022-05-08 17:24:39 +02:00
32da4054bf feat: renomage muspell
2487d2cdcf fix: correction system de Dagda
00b5071a09 fix: quelques corrections pour Edda
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kazhnuz created pull request kazhnuz.space/univers#73 2022-05-08 17:21:27 +02:00
WIP: Retravail de DfOS
kazhnuz pushed to celtisation-dfos at kazhnuz.space/univers 2022-05-08 17:19:39 +02:00
5bf7157615 feat: refonte eirons
2b7ada73d5 fix: renommage jotuns
424b040807 fix: renommage hel
456d68fd04 feat: approfondissement Graal
628186ecc2 feat: refonte des peuples
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kazhnuz created branch celtisation-dfos in kazhnuz.space/univers 2022-05-08 17:19:38 +02:00
kazhnuz opened issue kazhnuz.space/univers#72 2022-05-05 22:33:04 +02:00
Ajout aspect aventurier à Radiant Skies
kazhnuz pushed to master at game-projects/sonic-radiance 2022-04-29 08:40:40 +02:00
ffd58ea1cb fix(hitbox3D): adapt dz to oz checking collision
kazhnuz commented on issue kazhnuz.space/univers#67 2022-04-18 11:58:11 +02:00
Utiliser concept celte/druidique/wiccah pour DFoS

Ygg -> Dagda

Planètes Muspell -> Edda -> Loggres -> Loggres ? Heorot -> Nibelung -> Grimmes -> Jotun -> Voir concept de glace Hel -> ??? peut-être la supprimer ? Asaheim -> Sidh,…

kazhnuz pushed to main at kazhnuz.space/vault 2022-04-03 12:43:03 +02:00
9abd0ef41f meta: add deployment with drone
kazhnuz opened issue kazhnuz.space/vault#1 2022-03-30 12:25:01 +02:00
Ajouter deploiement drone
kazhnuz pushed to main at kazhnuz.space/univers 2022-03-27 13:19:34 +02:00
83b0bb510f fix: plus de renommage de lieux thelemiens
1902630bdd fix: renommage de Dagda en Smarg
22cce22058 fix: renommage Sidh en Toxis
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