Kazhnuz Klappsthul kazhnuz · they/them
kazhnuz renamed repository from roleplay-bootstrap-theme to jdr-et-univers/roleplay.css 2022-11-14 14:04:49 +01:00
kazhnuz opened issue jdr-et-univers/roleplay.css#4 2022-11-14 14:04:21 +01:00
More western RPG UI influence
kazhnuz opened issue jdr-et-univers/roleplay.css#3 2022-11-14 14:01:28 +01:00
Release 1.0
kazhnuz opened issue jdr-et-univers/roleplay.css#2 2022-11-14 14:01:10 +01:00
Port to mouette.css
kazhnuz opened issue kazhnuz.space/univers#78 2022-11-14 13:52:37 +01:00
Ajouter Kobold à Erratum
kazhnuz commented on issue kazhnuz.space/univers#77 2022-11-14 11:53:46 +01:00
Univers "steampunkesque", inspiré révolution avec quelques inspirations horreur cosmique

-> Nom: "Les cendres de nivoses" -> Idée de MDupoignard : Un vampire (peut-être avoir un nom plus "local" pour le vampire ?) ne peut entrer dans une demeure sans autorisation, mais l'inverse…

kazhnuz opened issue epervier/epervier-old#87 2022-11-08 15:20:12 +01:00
Rework inputs
kazhnuz commented on issue epervier/epervier-old#86 2022-11-07 11:28:11 +01:00
Scene Actions API

The "action API" could also be handled by a special mixin that would contain the function to sanitize and call an action

kazhnuz reopened issue epervier/epervier-old#86 2022-11-07 11:21:58 +01:00
Scene Actions API
kazhnuz closed issue epervier/epervier-old#86 2022-11-07 11:21:53 +01:00
Scene Actions API
kazhnuz commented on issue epervier/epervier-old#86 2022-11-07 11:18:32 +01:00
Scene Actions API

Maybe that instead of using another object to hold the action, the API should just be a callback system, to link an action to a function.

The "action" would be the caller of the function, for…

kazhnuz commented on issue epervier/epervier-old#78 2022-10-20 16:46:12 +02:00
Rework data systems

A "table" type would be usefull too

kazhnuz commented on issue epervier/epervier-old#73 2022-10-19 11:09:31 +02:00
Simplify zsorting
kazhnuz commented on issue epervier/epervier-old#70 2022-10-19 10:43:31 +02:00
Rework asset system 2 : electric boogaloo

Maybe handlers should handle everything -> When started, they scann their directory and populate their list -> Their load function add to the cache an asset if it's not already in it (and fail…

kazhnuz opened issue epervier/epervier-old#86 2022-10-18 14:00:48 +02:00
Scene Actions API
kazhnuz commented on issue epervier/epervier-old#83 2022-10-18 09:00:01 +02:00
Color API

Will be needed for the Background, to make easier to have a ColoredBackground object

kazhnuz commented on issue epervier/epervier-old#84 2022-10-17 16:41:00 +02:00
Declarative API for textmenus

Adding function/callback based constructor for submenu might also be important.

kazhnuz commented on issue epervier/epervier-old#85 2022-10-17 16:40:13 +02:00
Declarative API for screens

Might be linked to #84

kazhnuz opened issue epervier/epervier-old#85 2022-10-17 16:38:47 +02:00
Declarative API for screens