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uwu
- Joined on
2024-08-03
For animation : Maybe more delimitate all the animation needed for a character, and handle it that way. Take a moment to create animation for each characters
Cream
-> More powerfull with wisps ? -> Chao attacks (water ?) -> A lot of healing and cheering attacks -> Can invoke some other characters (Blaze, Chaos… Maybe even vanilla ?)
Espio
-> Assassins, some thief aspect -> Poison -> Many side effects -> Shuriken (maybe add him via shuriken one element ?)
Skills
Shadow
-> "Dark Knight" attacks that hurt him -> Chaos attacks -> Speed-based attacks -> Can go into "Chaos mode" that double his damage but damage him each turns
Skills -> 3 Chaos…
Rouge
-> Thief, can steal items or rings -> Zubat-type attacks : Vampirism, Confusion, Hypnosis... -> Money-based attacks ? Basically corruption/stuff like that ? -> Item-based attacks…
Knuckles
-> Strong physical attacks, Monk-type attacks -> Earth elements -> Can treasure hunt on the maps ---> Special "treasure hunt" quest ?
Skills -> 3 Earth attacks -> 1 multi…
Amy
-> Strong attacks with hammers -> Effects/magic with tarot cards -> Have a special "hammer" equipements that give effects to her hammer attacks -> Hammer can be found in the maps
**Sk…
Tails
-> The "mage" of the team -> Can unlock badnics invocation for each Super Badniks found and vainquished -> Some heal and effects on ennemies
Skills -> 3 thunder power -> 3…
Sonic -> Good at speed (attack first, etc) -> Basic, simple attacks -> Wind attack -> Can boost outside battles
Skills -> 3 wind power (1, 2, 3) -> 1 multi-hit wind power -> Spin…
-> Thunder : Paralyse -> Fire : Burn ? -> Water : ?? -> Air : Ground ennemies -> Earth : Pierce armor ? -> Ice : Freeze ?