Statuses, effects and elements #66

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opened 2021-03-12 21:54:17 +01:00 by kazhnuz · 1 comment
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  • Rethink status affliction based on Chronicles'
    • Reduce the list
    • Implement them inside the engine
  • Brainstorm what every ennemy could/should do (same for bosses), use what's visible on the ennemy (visible elements, effect, etc)
  • New set of effects :
    • Aerial : Physical direct attack have 50% chance of failing (except via flags "anti-aerial")
    • Spikes : Cause damage to attacker
    • Aerial Spikes : Cause damage to player if there is the flag "anti-aerial" ? Maybe don't have that concept...
    • Armor / Strong Armor : Remove 25%/45% of damage from physical attacks (bypassed by special attacks)
    • Mirror : Throw back to attacker distance attacks
  • No concept of elemental weakness for characters, but one for ennemies
  • Distpatch elements on every characters and give them one/more attacks that use the element (at least one neutral, and one with side effect)
  • Think about the side-effect of each elements
- [ ] Rethink status affliction based on Chronicles' - [ ] Reduce the list - [ ] Implement them inside the engine - [ ] Brainstorm what every ennemy could/should do (same for bosses), use what's visible on the ennemy (visible elements, effect, etc) - [ ] New set of effects : - Aerial : Physical direct attack have 50% chance of failing (except via flags "anti-aerial") - Spikes : Cause damage to attacker - Aerial Spikes : Cause damage to player if there is the flag "anti-aerial" ? Maybe don't have that concept... - Armor / Strong Armor : Remove 25%/45% of damage from physical attacks (bypassed by special attacks) - Mirror : Throw back to attacker distance attacks - [ ] No concept of elemental weakness for characters, but one for ennemies - [ ] Distpatch elements on every characters and give them one/more attacks that use the element (at least one neutral, and one with side effect) - [ ] Think about the side-effect of each elements
kazhnuz added the
1. Feature
2. Epic
4. Battle System
4. Overworld
labels 2021-03-12 21:54:17 +01:00
kazhnuz added this to the 0 - Basic engine project 2023-05-16 10:05:40 +02:00
kazhnuz changed title from Add status effect other than ko to Statuses, effects and elements 2023-05-16 10:06:29 +02:00
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-> Thunder : Paralyse
-> Fire : Burn ?
-> Water : ??
-> Air : Ground ennemies
-> Earth : Pierce armor ?
-> Ice : Freeze ?

-> Thunder : Paralyse -> Fire : Burn ? -> Water : ?? -> Air : Ground ennemies -> Earth : Pierce armor ? -> Ice : Freeze ?
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