[REWORK] Characters Concepts #136
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1. Balancing
1. Bug
1. Clean-up
1. Feature
1. Game Design
1. Improvement
2. Deliverable
2. Epic
3. Duplicate
3. Invalid
3. Need Design
3. Question
4. Battle System
4. Content
4. Debug Menu
4. Internals
4. Menus
4. Overworld
4. Sideview subgame
4. Subgame other
wontfix
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Reference: game-projects/sonic-radiance#136
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This issue will have one comment to conceptualize each characters
Sonic
-> Good at speed (attack first, etc)
-> Basic, simple attacks
-> Wind attack
-> Can boost outside battles
Skills
-> 3 wind power (1, 2, 3)
-> 1 multi-hit wind power
-> Spin Dash
-> Homming Attack
-> Homming Combo (consecutive hit combo)
-> Time Stop
-> Speed Up (3 attacks/turns for 5 turns)
-> Taunt (make the ennemi miss more but be stronger)
-> Light attack
->
->
->
->
Tails
-> The "red mage" of the team
-> Some heal and effects on ennemies
Skills
-> Scan
-> 3 thunder power
-> 3 fire power
-> 3 ice power
-> 2 heals
-> Some effects
-> Sabotage Weapon
-> Sabotage Armor
Amy
-> Strong attacks with hammers
-> Effects/magic with tarot cards
-> Have a special "hammer" equipements that give effects to her hammer attacks
-> Hammer can be found in the maps (some in shop, some other hiddens ?)
Skills
-> 1 3-hit-combo
-> 3 Hammer Attacks
-> Fire/Water/Thunder/... Cards
-> Other Tarot Card effects
Knuckles
-> Strong physical attacks, Monk-type attacks
-> Earth elements
-> Can treasure hunt on the maps. Can dig too. A bit of a mixt between the hidden items of pokemon and the digging from Zelda Oracle
---> Special "treasure hunt" quests
Skills
-> 3 "Strong Hit Attack"
-> 3 Earth attacks
-> 1 multi earth attacks
-> 1 3-hit-combo
-> Explosive Punch
-> 1 "break shield" attack
Rouge
-> Thief, can steal items or rings
-> Zubat-type attacks : Vampirism, Confusion, Hypnosis...
-> Money-based attacks ? Basically corruption/stuff like that ?
-> Item-based attacks ? Gemmes based ?
-> Can treasure hunt on the maps. Can dig too. A bit of a mixt between the hidden items of pokemon and the digging from Zelda Oracle
-> Can open locked chest
Skills
-> Scan
-> Steal
-> 3 Bat-Bombs (elemental ?)
-> 1 Multi-bat-bombs (elemental ?)
-> Vampiric Kick
-> "Ultrason-like"
-> Hypnosis-like
-> Distract
-> 3-hit-combo
Shadow
-> "Dark Knight" attacks that hurt him
-> Chaos attacks
-> Speed-based attacks
-> Can go into "Chaos mode" that double his damage but damage him each turns
Skills
-> 3 Chaos Attacks (Chaos Spears ?)
-> 1 Doom Spear (attack all ennemies, attack Shadow)
-> 1 Multi Chaos Attack (Chaos Blast) with side effect
-> Chaos Control (Stop)
-> Speed Up
-> Chaos Punishement (more powerfull when allies are K.O.)
-> One attack that damage him but is very powerfull
-> One attack that make more damage the less HP Shadow have
-> Remove Inibotors Rings (go into Chaos Mode)
-> Spin Dash
-> 3-hit-combo
->
->
Espio
-> Assassins, some thief aspect
-> Poison
-> Many side effects
-> Shuriken (maybe add him via shuriken one element ?)
-> Can turn invisible on the map and ignore lasers ?
Skills
-> Scan
-> 3 elementals shuriken (Ice ?)
-> 1 multiple elementals shuriken (Ice ?)
-> Some stuff to make more damage with ennemies with alteration
-> Poison shuriken
-> n effect shurikens
-> n direct effect without damages (2~3)
-> Invisibility (more stuff)
-> Speed Up
Cream
-> More powerfull with wisps ?
-> Chao attacks (water ?)
-> A lot of healing and cheering attacks
-> Can invoke some other characters (Blaze, Chaos… Vanilla ? Tikal ?)
Skills
-> Emplify Wisp damages for all the team
-> n cheers actions
-> 3 Heals
-> Multi-heal
-> Revive
-> 3 waters attacks
-> 1 multi water attacks
-> Invocation (basic): Cheese
-> Invocation: Vanilla
-> Invocation: Chaos
-> Invocation: Blaze
-> Invocation: Gemerl
-> Invocation: Tikal
Chronicles have 3 more character than we have (Shade, Eggman and Omega). I should look what we can have in addition than the current ones.
Possibilities :