Commit graph

  • 28edc63080 improvement(battlemaps): more paddings Kazhnuz 2019-08-01 21:47:30 +0200
  • c28375e497 improvement(actor/player): let the friction slow down when hitting Kazhnuz 2019-08-01 12:43:27 +0200
  • 24e7fe8ee8 feat(actor/player): add three-hit combo Kazhnuz 2019-08-01 08:45:13 +0200
  • ca3bf9ea7e chore(gfx): port gfx actors to the new system Kazhnuz 2019-07-29 09:02:30 +0200
  • 791bf8754e feat(actors): add animation callback Kazhnuz 2019-07-29 09:02:00 +0200
  • 88e4d2c36a fix: make sure that pauseAtEnd works as intended Kazhnuz 2019-07-29 08:57:04 +0200
  • 1041688c8e feat(battlemaps): add basic parallax capabilities Kazhnuz 2019-07-28 00:35:16 +0200
  • 69b9068e49 chore(test): use ebeach as the test scene for now Kazhnuz 2019-07-27 23:52:58 +0200
  • 72d638d163 improvement(player): some physics adjusting Kazhnuz 2019-07-27 23:52:15 +0200
  • a69a23a177 improvement(animation): add new animations Kazhnuz 2019-07-27 23:45:52 +0200
  • f6c53fd1a3 improvement: better shadow drawing Kazhnuz 2019-07-27 21:02:33 +0200
  • a7def096df feat: draw a real shadow Kazhnuz 2019-07-27 20:55:00 +0200
  • f636d0c6d3 feat: add new HUD elements Kazhnuz 2019-07-27 16:32:48 +0200
  • cc5fddb45b meta: improve credits Kazhnuz 2019-07-27 15:57:45 +0200
  • d9e257aa1b feat: add border into player's HUD Kazhnuz 2019-07-27 15:50:59 +0200
  • 073ef68ef8 fix(game): add by default gui module Kazhnuz 2019-07-27 15:43:27 +0200
  • 624e2ecb94 fix(testmap): use the exact Battle coordinate Kazhnuz 2019-07-27 15:41:53 +0200
  • 87a133a74b fix: use right height for Battle-like blocks Kazhnuz 2019-07-27 15:40:19 +0200
  • 76336046d4 fix: don't add a second floor in the test scene Kazhnuz 2019-07-27 15:30:10 +0200
  • 2fe37fe9f2 feat: add support for Sonic Battle maps Kazhnuz 2019-07-27 15:11:14 +0200
  • 7fe34ed316 feat(actors): add a textured block collision Kazhnuz 2019-07-27 15:10:50 +0200
  • 26d3dbd34d fix: add missing datas for Emerald Beach Kazhnuz 2019-07-27 15:10:33 +0200
  • e91e52cafe fix(modules/textured): use the right texture name Kazhnuz 2019-07-27 15:10:05 +0200
  • e6e29cf443 feat(actors): add a floor collision Kazhnuz 2019-07-27 14:53:07 +0200
  • a401bf1b27 feat(gameutils): handle different types of map directory Kazhnuz 2019-07-27 14:41:02 +0200
  • fe8b71a0dc improvement: update Emerald Beach datas Kazhnuz 2019-07-27 14:38:50 +0200
  • 1830e390bb improvement: pull a bit down the view center Kazhnuz 2019-07-27 13:56:14 +0200
  • b92f441d40 feat: add parallax backgrounds Kazhnuz 2019-07-27 13:52:41 +0200
  • b3d9ed582e feat: add a test map based on Battle's "collosseum" map Kazhnuz 2019-07-27 13:32:11 +0200
  • 029ede636b fix(world): propagate map type Kazhnuz 2019-07-27 12:39:09 +0200
  • fb98ada7eb feat(game/world): add invisible walls around map Kazhnuz 2019-07-27 11:42:37 +0200
  • 4bb7c3e94f fix(test_scene): use the world dimension to add the floor Kazhnuz 2019-07-27 11:35:20 +0200
  • cc6056cce8 fix(wall): make sure that wall aren't updated Kazhnuz 2019-07-27 11:34:23 +0200
  • 87ca89364d feat(actors): add an invisible wall object Kazhnuz 2019-07-27 11:33:52 +0200
  • 2f7720d3bb fix(world3D): use the right variable name for creationID Kazhnuz 2019-07-27 11:33:21 +0200
  • 3fbaad2b2b improvement(gameutils): improve map type validation Kazhnuz 2019-07-27 11:05:54 +0200
  • 8e3cf5fb0b Merge branch 'test' of game-projects/sonic-radiance into master Kazhnuz 2019-07-26 20:28:56 +0200
  • fb2600c363 chore:refactor RedianceWorld out of the test scene test Kazhnuz 2019-07-26 20:22:18 +0200
  • dc1d5b2f04 chore: activate by default debug mode Kazhnuz 2019-07-26 19:57:08 +0200
  • 7135204c9a feat: add base test scene Kazhnuz 2019-07-26 19:39:32 +0200
  • 27cf265287 feat: add some map utils Kazhnuz 2019-07-26 17:36:25 +0200
  • 37036760a3 feat: add bases to handle emerald beach map Kazhnuz 2019-07-26 17:36:07 +0200
  • fb7d5a2018 fix(datas): use new language format Kazhnuz 2019-07-26 17:23:20 +0200
  • 5c93186c69 fix(game): use new binser lib path Kazhnuz 2019-07-26 17:17:53 +0200
  • 3bde0e22ac chore(core): bump to latest snapshot Kazhnuz 2019-07-26 16:46:43 +0200
  • c83c6aedc8 lore: improve backstory Kazhnuz 2019-06-24 17:36:06 +0200
  • 015451e28e characters: some improvement to GUN side Kazhnuz 2019-06-24 17:18:25 +0200
  • 075a0e7748 characters: fix a typo Kazhnuz 2019-06-24 17:16:57 +0200
  • 66c67e36f7 characters: update secondary characters Kazhnuz 2019-06-24 17:16:37 +0200
  • 8b5211dc9b Nouvelle proposition de niveaux Kazhnuz 2019-06-24 16:46:38 +0200
  • 1115d1c14d gameplay: move the subgame folder into the gameplay folder Kazhnuz 2019-05-11 11:04:49 +0200
  • d5d07827a0 lore/story: add considerations about the story Kazhnuz 2019-05-11 11:02:06 +0200
  • b9998cea5b gameplay: initial file for the overworld gameplay. Kazhnuz 2019-05-11 09:35:17 +0200
  • 9a49bade0b characters: add a note about powerups Kazhnuz 2019-05-11 09:19:53 +0200
  • c1726e8c98 characters: improve terrain capacity descriptions Kazhnuz 2019-05-11 09:18:30 +0200
  • 08570e959d lore: remove mentions of the outside world Kazhnuz 2019-05-06 19:57:19 +0200
  • fd26548df6 overworld: add scene template Kazhnuz 2019-04-01 09:08:53 +0200
  • 641e344663 battlesystem: initial draft of a statusbar system Kazhnuz 2019-04-01 08:55:59 +0200
  • d7136cdb6a battlesystem/menu: remove unused functions Kazhnuz 2019-04-01 08:30:08 +0200
  • 70d0e304c9 core/scene: fix an oops Kazhnuz 2019-04-01 08:26:54 +0200
  • d2588cba74 core: use newest version Kazhnuz 2019-04-01 08:25:51 +0200
  • cf38b3c326 battlesystem: flush keys when exiting menu Kazhnuz 2019-04-01 08:20:29 +0200
  • b25a1e380c battlesystem: add special back button to get back in cursor mode Kazhnuz 2019-03-31 17:35:55 +0200
  • 4b2a59b413 battlesystem: add the objectmenu structure Kazhnuz 2019-03-31 17:21:27 +0200
  • 085701efc0 battlesystem: make skillmenu navigable Kazhnuz 2019-03-31 17:15:27 +0200
  • a45a109c8d battlesystem: build skill menu Kazhnuz 2019-03-31 17:12:48 +0200
  • a23e38fe31 battlesystem: stop using a list to generate the main menu Kazhnuz 2019-03-31 17:11:32 +0200
  • 6b57d4ccce battlesystem: fix SubMenuWidget not being initalized Kazhnuz 2019-03-31 17:08:02 +0200
  • 5ab143e5f4 battlesystem: create builder for skill menu Kazhnuz 2019-03-31 17:07:45 +0200
  • d77dc0057c battlesystem: kill entirely old menu system Kazhnuz 2019-03-31 17:02:02 +0200
  • 5aa8b2da36 battlesystem: initial signal sending use in widgets Kazhnuz 2019-03-31 16:57:57 +0200
  • 67ef04bcc8 battlesystem: font name doesn't need to be modifiable in menu system Kazhnuz 2019-03-31 16:53:21 +0200
  • 99feaf2be5 battlesystem: add relative cursor to new menu object Kazhnuz 2019-03-31 16:51:58 +0200
  • 8f10c0dce8 battlesystem: create objet for handling menus and widgets Kazhnuz 2019-03-31 16:43:04 +0200
  • eb033c319f battlesystem: rename menu constructor Kazhnuz 2019-03-31 12:05:17 +0200
  • 8a09110ac8 battlesystem: add mask system Kazhnuz 2019-03-31 11:52:04 +0200
  • e2d206ff44 core/utils/math: fix an oops Kazhnuz 2019-03-31 11:47:31 +0200
  • f155414c9d battlesystem: rework UI Kazhnuz 2019-03-31 10:15:27 +0200
  • b86be58481 battlesystem: remove old unused background file Kazhnuz 2019-03-31 09:49:54 +0200
  • 2bff01ab8a battlesystem: fix asset being updated twice Kazhnuz 2019-03-31 09:46:34 +0200
  • 57a24891bb gd/story: add basic act7 Kazhnuz 2019-03-31 09:35:48 +0200
  • 6861d183c1 gd/story: add a basic readme Kazhnuz 2019-03-25 08:54:08 +0100
  • ebe8a57780 gd/characters: improve sidh characters a bit Kazhnuz 2019-03-24 14:58:09 +0100
  • 3f9bbacd8b gd/story: solve paradox between Ankou's age and Millenium project age Kazhnuz 2019-03-24 14:56:41 +0100
  • 5ec7892bb0 gd/gameplay: add items Kazhnuz 2019-03-24 14:53:27 +0100
  • cfb942fd8c gd/story: add act 2 to 6 Kazhnuz 2019-03-24 14:48:58 +0100
  • 8a047fb143 gd/gameplay : some improvement to the battlesystem file Kazhnuz 2019-03-24 12:02:04 +0100
  • 1ff3ed9088 gd/locations: rework zones Kazhnuz 2019-03-23 15:32:30 +0100
  • 8b8dec8c5b Merge branch 'port-to-gamecore' of Project-Radiance/sonic-radiance into master Kazhnuz 2019-03-23 12:31:23 +0100
  • c41cdfdacc game: use the gamecore version of binser Kazhnuz 2019-03-23 12:02:51 +0100
  • 9310a47e6b libs: remove libs that are already in gamecore Kazhnuz 2019-03-23 12:02:18 +0100
  • 3cbec9a3df core: use latest gamecore Kazhnuz 2019-03-23 12:02:01 +0100
  • b14e62dabc scenes/battlesystem: don't overwrite the scene menusystem Kazhnuz 2019-03-23 11:51:47 +0100
  • 2b074943ec scenes/battlesystem: use right name for a loveutils Kazhnuz 2019-03-23 11:45:47 +0100
  • 173efc2bab scenes/battlesystem: get inputs from right source Kazhnuz 2019-03-23 11:45:20 +0100
  • f486d73409 assets: add needed assets for the battle system (2) Kazhnuz 2019-03-10 13:56:49 +0100
  • 9a828197e5 game: load at start character module Kazhnuz 2019-03-10 13:41:37 +0100
  • 824fcb866b assets: add needed assets for the battle system Kazhnuz 2019-03-10 13:35:35 +0100
  • f43f4e81b5 scenes/battlesystem: correctly register the scene Kazhnuz 2019-03-10 13:33:38 +0100
  • 1751b5e886 src: fix a wrong mention of mousemoved Kazhnuz 2019-03-10 13:27:27 +0100