Kazhnuz
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db9319fc90
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feat: add pp cost
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2021-03-12 20:03:00 +01:00 |
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Kazhnuz
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e862766fea
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feat: adapt parent to new functions
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2021-03-12 19:23:11 +01:00 |
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Kazhnuz
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69d296b2f7
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feat: initial statuse system
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2021-03-12 18:51:35 +01:00 |
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Kazhnuz
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ef788afd70
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feat: add boss hp bar
Fixes #25
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2021-03-11 23:47:32 +01:00 |
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Kazhnuz
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2f5c57f3d2
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fix: remove forgotten test
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2020-10-05 22:42:02 +02:00 |
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Kazhnuz
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a0c3dcea76
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fix(menus): better cursor and widgets positionning
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2020-10-04 09:34:37 +02:00 |
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Kazhnuz
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d00bc782ba
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fix(pause): indicate cancelWidget
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2020-10-04 09:31:06 +02:00 |
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Kazhnuz
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d38d149e36
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feat: add hp/pp bar everywhere
* Add a ComplexHPBar widget
* Use it on the CBS
* Add it on the character page
* Add it on the character widget
Fix #46
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2020-10-04 09:26:49 +02:00 |
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Kazhnuz
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55f7964fbc
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fix(pause): force visibility of the main menu
It make sure that the menu will be visible when the pause view
is started with the character menu selected
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2020-10-03 14:36:38 +02:00 |
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Kazhnuz
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bad24445a7
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feat(items): initial actions menu
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2020-10-03 14:33:10 +02:00 |
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Kazhnuz
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68da70f7bf
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feat(menu): add update function when selected
It allow the engine to add an action that'll done each step on selected
widget
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2020-10-03 14:32:41 +02:00 |
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Kazhnuz
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cf396e9464
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feat: add effect description
Fix #58
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2020-09-19 11:10:20 +02:00 |
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Kazhnuz
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94e384ee27
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Fix: fix some class name errors
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2020-09-13 16:59:24 +02:00 |
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Kazhnuz
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ea4f3a926c
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fix: various fix for zSortItem
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2020-09-13 16:58:42 +02:00 |
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Kazhnuz
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250d75ee77
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fix: mark as local some forgotten local variables
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2020-09-13 16:57:06 +02:00 |
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Kazhnuz
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877de98f67
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fix: remove some call to non-existing variables
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2020-09-13 16:49:50 +02:00 |
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Kazhnuz
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0114927ac0
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fix(utils): add the method arguments to setSize
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2020-09-13 13:29:12 +02:00 |
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Kazhnuz
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bc45f866c2
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fix: fix the actor in rect query
* use x2/y2 as secondary limit comparison
* return the query and not an non-initilized variable
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2020-09-13 13:28:41 +02:00 |
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Kazhnuz
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ef4bf26ba6
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feat: initial effect manager system
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2020-09-13 13:25:44 +02:00 |
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Kazhnuz
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3f265c0b5d
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fix: don't forget to return the Pocket class
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2020-09-13 13:15:12 +02:00 |
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Kazhnuz
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3c0a5f2c35
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fix: remove dead code
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2020-09-13 10:09:07 +02:00 |
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Kazhnuz
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a8ae9ca5ba
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chore: refactor a bit items
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2020-09-13 10:03:43 +02:00 |
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Kazhnuz
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b2c9c1d79a
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feat: more available items
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2020-09-13 09:59:14 +02:00 |
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Kazhnuz
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436e64ca4a
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meta: add some settings for vscode
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2020-09-13 09:58:06 +02:00 |
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Kazhnuz
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cf5da3177d
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feat: add the page system for the character view
Fix #59
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2020-08-29 17:26:38 +02:00 |
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Kazhnuz
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b28d9bf624
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feat: basic item menu
Fix #48
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2020-08-29 11:36:59 +02:00 |
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Kazhnuz
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6f19e8dddd
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improvement: improve spacing management
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2020-08-28 00:26:12 +02:00 |
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Kazhnuz
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a9b76503b8
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improvement: add basic layout const for menus
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2020-08-27 19:05:00 +02:00 |
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Kazhnuz
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8dbd8b45a8
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feat: add save/exit and resume
Fix #54
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2020-08-27 08:44:21 +02:00 |
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Kazhnuz
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717d7c57c0
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feat: initial version of the character screen
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2020-08-26 18:38:40 +02:00 |
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Kazhnuz
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ab0c325956
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fix(screens): set menu after the old is removed
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2020-08-23 12:06:18 +02:00 |
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Kazhnuz
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722c69d733
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feat: add switching from main/character menu
Fix #53
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2020-08-23 10:40:06 +02:00 |
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Kazhnuz
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1136bc1fd6
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improvement: better main menu
Fix #49
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2020-08-23 10:19:27 +02:00 |
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Kazhnuz
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aa46d3d47a
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fix: focus the main menu when the start menu is called
Fix #52
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2020-08-23 10:14:24 +02:00 |
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Kazhnuz
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858df09143
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fix: show upper half of the cursor on characters
Fix #43
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2020-08-23 09:53:10 +02:00 |
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Kazhnuz
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e6cf6b5761
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fix: always use fullname
Fix #50
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2020-08-23 08:53:44 +02:00 |
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Kazhnuz
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5139d9727d
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fix: add damage number system
Fix #39
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2020-08-22 23:53:13 +02:00 |
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Kazhnuz
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4ff4c989d4
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fix: correctly apply death at start of battle
Fix #28
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2020-08-22 23:28:05 +02:00 |
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Kazhnuz
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9326a5dc91
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fix: change the randomseed before each battle
Fix #42
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2020-08-22 23:17:25 +02:00 |
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Kazhnuz
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5d90ead710
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feat: add basis for item handling
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2020-08-22 23:10:22 +02:00 |
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Kazhnuz
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83eef941bb
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fix: use a less annoying test music for battles
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2020-08-22 15:47:06 +02:00 |
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Kazhnuz
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b82900b3b9
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fix: import gui in ListMenu
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2020-08-22 10:55:02 +02:00 |
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Kazhnuz
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1196da9527
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improvement: use the Sonic Advance RPG concept only
Fix #36
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2020-08-22 09:29:32 +02:00 |
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Kazhnuz
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e221a36e74
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feat: first try of a start menu
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2020-08-20 15:39:02 +02:00 |
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Kazhnuz
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38a1d4b07d
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feat: port battle menu to new menusystem
Fix #38
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2020-08-20 15:33:28 +02:00 |
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Kazhnuz
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508b044669
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fix: lock inputs between scenes
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2020-08-20 10:34:39 +02:00 |
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Kazhnuz
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e962396ee1
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improvement: port the pause menus to the new menu system
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2020-08-20 10:17:46 +02:00 |
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Kazhnuz
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cb626bfa4a
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improvement: port the options to the new system
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2020-08-19 23:25:36 +02:00 |
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Kazhnuz
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78fca02441
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improvement: port the debug menu to the new framework
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2020-08-19 20:44:38 +02:00 |
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Kazhnuz
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625123813c
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feat: initial work on a common menu framework
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2020-08-19 20:44:08 +02:00 |
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