Commit graph

969 commits

Author SHA1 Message Date
Kazhnuz
d38d149e36 feat: add hp/pp bar everywhere
* Add a ComplexHPBar widget
* Use it on the CBS
* Add it on the character page
* Add it on the character widget

Fix #46
2020-10-04 09:26:49 +02:00
Kazhnuz
55f7964fbc fix(pause): force visibility of the main menu
It make sure that the menu will be visible when the pause view
is started with the character menu selected
2020-10-03 14:36:38 +02:00
Kazhnuz
bad24445a7 feat(items): initial actions menu 2020-10-03 14:33:10 +02:00
Kazhnuz
68da70f7bf feat(menu): add update function when selected
It allow the engine to add an action that'll done each step on selected
widget
2020-10-03 14:32:41 +02:00
Kazhnuz
cf396e9464 feat: add effect description
Fix #58
2020-09-19 11:10:20 +02:00
Kazhnuz
94e384ee27 Fix: fix some class name errors 2020-09-13 16:59:24 +02:00
Kazhnuz
ea4f3a926c fix: various fix for zSortItem 2020-09-13 16:58:42 +02:00
Kazhnuz
250d75ee77 fix: mark as local some forgotten local variables 2020-09-13 16:57:06 +02:00
Kazhnuz
877de98f67 fix: remove some call to non-existing variables 2020-09-13 16:49:50 +02:00
Kazhnuz
0114927ac0 fix(utils): add the method arguments to setSize 2020-09-13 13:29:12 +02:00
Kazhnuz
bc45f866c2 fix: fix the actor in rect query
* use x2/y2 as secondary limit comparison
* return the query and not an non-initilized variable
2020-09-13 13:28:41 +02:00
Kazhnuz
ef4bf26ba6 feat: initial effect manager system 2020-09-13 13:25:44 +02:00
Kazhnuz
3f265c0b5d fix: don't forget to return the Pocket class 2020-09-13 13:15:12 +02:00
Kazhnuz
3c0a5f2c35 fix: remove dead code 2020-09-13 10:09:07 +02:00
Kazhnuz
a8ae9ca5ba chore: refactor a bit items 2020-09-13 10:03:43 +02:00
Kazhnuz
b2c9c1d79a feat: more available items 2020-09-13 09:59:14 +02:00
Kazhnuz
436e64ca4a meta: add some settings for vscode 2020-09-13 09:58:06 +02:00
Kazhnuz
cf5da3177d feat: add the page system for the character view
Fix #59
2020-08-29 17:26:38 +02:00
Kazhnuz
b28d9bf624 feat: basic item menu
Fix #48
2020-08-29 11:36:59 +02:00
Kazhnuz
6f19e8dddd improvement: improve spacing management 2020-08-28 00:26:12 +02:00
Kazhnuz
a9b76503b8 improvement: add basic layout const for menus 2020-08-27 19:05:00 +02:00
Kazhnuz
8dbd8b45a8 feat: add save/exit and resume
Fix #54
2020-08-27 08:44:21 +02:00
Kazhnuz
717d7c57c0 feat: initial version of the character screen 2020-08-26 18:38:40 +02:00
Kazhnuz
ab0c325956 fix(screens): set menu after the old is removed 2020-08-23 12:06:18 +02:00
Kazhnuz
722c69d733 feat: add switching from main/character menu
Fix #53
2020-08-23 10:40:06 +02:00
Kazhnuz
1136bc1fd6 improvement: better main menu
Fix #49
2020-08-23 10:19:27 +02:00
Kazhnuz
aa46d3d47a fix: focus the main menu when the start menu is called
Fix #52
2020-08-23 10:14:24 +02:00
Kazhnuz
858df09143 fix: show upper half of the cursor on characters
Fix #43
2020-08-23 09:53:10 +02:00
Kazhnuz
e6cf6b5761 fix: always use fullname
Fix #50
2020-08-23 08:53:44 +02:00
Kazhnuz
5139d9727d fix: add damage number system
Fix #39
2020-08-22 23:53:13 +02:00
Kazhnuz
4ff4c989d4 fix: correctly apply death at start of battle
Fix #28
2020-08-22 23:28:05 +02:00
Kazhnuz
9326a5dc91 fix: change the randomseed before each battle
Fix #42
2020-08-22 23:17:25 +02:00
Kazhnuz
5d90ead710 feat: add basis for item handling 2020-08-22 23:10:22 +02:00
Kazhnuz
83eef941bb fix: use a less annoying test music for battles 2020-08-22 15:47:06 +02:00
Kazhnuz
b82900b3b9 fix: import gui in ListMenu 2020-08-22 10:55:02 +02:00
Kazhnuz
1196da9527 improvement: use the Sonic Advance RPG concept only
Fix #36
2020-08-22 09:29:32 +02:00
Kazhnuz
e221a36e74 feat: first try of a start menu 2020-08-20 15:39:02 +02:00
Kazhnuz
38a1d4b07d feat: port battle menu to new menusystem
Fix #38
2020-08-20 15:33:28 +02:00
Kazhnuz
508b044669 fix: lock inputs between scenes 2020-08-20 10:34:39 +02:00
Kazhnuz
e962396ee1 improvement: port the pause menus to the new menu system 2020-08-20 10:17:46 +02:00
Kazhnuz
cb626bfa4a improvement: port the options to the new system 2020-08-19 23:25:36 +02:00
Kazhnuz
78fca02441 improvement: port the debug menu to the new framework 2020-08-19 20:44:38 +02:00
Kazhnuz
625123813c feat: initial work on a common menu framework 2020-08-19 20:44:08 +02:00
Kazhnuz
b5dc4daaf5 fix: make shadow font filter works 2020-08-19 19:43:10 +02:00
Kazhnuz
c0daa4e0cb improvement: make assets work better togethers 2020-08-19 19:42:38 +02:00
Kazhnuz
9492e2f7ea feat: new battlesystem choice boxe
Fix #35
2020-08-18 23:46:11 +02:00
Kazhnuz
61639b86d0 feat: go back to debug menu when pressing start 2020-08-16 11:18:51 +02:00
Kazhnuz
5c93295a41 feat: add parallax background to title screen 2020-08-16 11:17:13 +02:00
Kazhnuz
e8e5ba9a76 fix: don't jump at minigame start 2020-08-16 11:03:06 +02:00
Kazhnuz
70ed18202d feat: backport code from bluestreak
It'll give us the following features
- Support for autorun in shoot-style maps
- Pause menu in subgames
- Chunk in shoot maps
- Rings
2020-08-16 10:52:00 +02:00