Kazhnuz
021a2b08b2
chore: add a wrapper for sfx
2021-04-21 16:30:52 +02:00
Kazhnuz
8e277d0505
fix: make text shadow follow its opacity
2021-04-18 18:29:20 +02:00
Kazhnuz
9523edb555
feat: add confirmation dialogs
...
Fixes #86
2021-04-18 16:36:40 +02:00
Kazhnuz
37d685a7ea
fix: don't update menus keycheck during transition
...
Fixes #88
2021-04-18 15:09:44 +02:00
Kazhnuz
df4ef549d6
chore: prepare for the dialog system
2021-04-18 14:56:27 +02:00
Kazhnuz
0529c14367
fix: add a one-element log system
2021-04-18 14:56:16 +02:00
Kazhnuz
dd841a4435
chore: remove stray print
2021-04-11 15:18:47 +02:00
Kazhnuz
705d07abb6
fix: better collisions
...
Fixes #83
2021-04-11 09:57:44 +02:00
Kazhnuz
b1eb30ed6c
fix: workaround high frame skip when loading resources
...
It'll need a proper fix, but if the game is going under 15FPS,
make delta time to 1/15 second, in order to be sure that it'll simply slow
that frame and not skip a whole transition for instance
2021-04-10 11:09:38 +02:00
Kazhnuz
9c4efa3512
feat: implement fake y-sorting for tiles
2021-04-05 21:07:40 +02:00
Kazhnuz
fccc4a5d8e
improvement: add main menu transitions
...
Fixes #73
2021-04-05 14:20:25 +02:00
Kazhnuz
f59ebd11e5
fix: fix circle initial size
2021-04-05 12:29:34 +02:00
Kazhnuz
0c1f18ec64
chore: refactor time functions into an util
2021-04-05 09:48:59 +02:00
Kazhnuz
6b04e86980
improvement : iterates table on table.toString
2021-04-05 09:33:32 +02:00
Kazhnuz
5f18f79ed6
fix: only use lovebird in debug mode
2021-04-03 19:59:41 +02:00
Kazhnuz
4dc0cc2dd3
fix: better fix for ring number
...
Fixes #81
2021-04-03 19:32:49 +02:00
Kazhnuz
d64868d54c
fix: fix numberToString
2021-04-03 18:01:15 +02:00
Kazhnuz
ee59bc988b
fix: more aggressive memory management
2021-04-03 10:39:34 +02:00
Kazhnuz
a2246f9bc7
fix: let the cam update when screen isn't active
...
fix the camera jumping after a transition
2021-04-03 00:04:58 +02:00
Kazhnuz
fbbe20e225
feat: stop hardcoding position in maps
2021-04-02 23:26:22 +02:00
Kazhnuz
c8204f044f
feat: add a callback to restored scenes
2021-04-02 22:24:37 +02:00
Kazhnuz
d611f3214c
improvement: better rythm for transitions
2021-04-02 22:24:14 +02:00
Kazhnuz
ab3e4eadd8
improvement: add new transition types
2021-04-02 22:00:33 +02:00
Kazhnuz
e08e689586
feat: add transition system
2021-04-02 19:33:56 +02:00
Kazhnuz
f12074d659
feat: add a way to know if a scene is stored
2021-03-26 15:27:23 +01:00
Kazhnuz
8a34c4f012
fix: improved tile collision
...
Fixes #75
Fixes #70
2021-03-24 11:57:42 +01:00
Kazhnuz
3335671a65
feat: add multimap support
2021-03-23 21:59:33 +01:00
Kazhnuz
4e4afd2baf
improvement: lazyload sti objects
2021-03-23 18:26:05 +01:00
Kazhnuz
fe467119d2
fix: add forgotten nullcheck
2021-03-23 14:14:03 +01:00
Kazhnuz
538b9bd093
chore: remove for the moment mouse support
2021-03-23 14:13:11 +01:00
Kazhnuz
025b645cc8
fix: remove a stray print
2021-03-23 13:37:53 +01:00
Kazhnuz
b691d96c99
improvement: refactor the map system
2021-03-23 13:32:48 +01:00
Kazhnuz
a5f362ceaa
improvement: rework layer drawing code
2021-03-23 11:26:15 +01:00
Kazhnuz
9e031c0d7d
feat: sounds effects on dialog boxes
2021-03-22 20:02:54 +01:00
Kazhnuz
8ba84e03aa
feat: add way to get map name
2021-03-22 18:58:53 +01:00
Kazhnuz
83d3bfa775
feat: add condition system for events
2021-03-22 16:12:15 +01:00
Kazhnuz
cb7b087d5f
feat(utils): add Table.contain
2021-03-22 15:54:37 +01:00
Kazhnuz
d57d5a7c0f
feat(utils): add few string utils
2021-03-22 15:54:17 +01:00
Kazhnuz
2e47d87abf
feat: add dialog boxes powered by talkies
2021-03-21 22:00:54 +01:00
Kazhnuz
e22a293f03
feat:make actor able to load sti properties
2021-03-20 16:08:10 +01:00
Kazhnuz
3ab7771352
feat: add support for tile collision and overlay
2021-03-14 18:21:44 +01:00
Kazhnuz
5c0f4dd48a
feat: add a way to colorize widgets
2021-03-13 17:26:36 +01:00
Kazhnuz
68da70f7bf
feat(menu): add update function when selected
...
It allow the engine to add an action that'll done each step on selected
widget
2020-10-03 14:32:41 +02:00
Kazhnuz
ea4f3a926c
fix: various fix for zSortItem
2020-09-13 16:58:42 +02:00
Kazhnuz
250d75ee77
fix: mark as local some forgotten local variables
2020-09-13 16:57:06 +02:00
Kazhnuz
877de98f67
fix: remove some call to non-existing variables
2020-09-13 16:49:50 +02:00
Kazhnuz
0114927ac0
fix(utils): add the method arguments to setSize
2020-09-13 13:29:12 +02:00
Kazhnuz
bc45f866c2
fix: fix the actor in rect query
...
* use x2/y2 as secondary limit comparison
* return the query and not an non-initilized variable
2020-09-13 13:28:41 +02:00
Kazhnuz
722c69d733
feat: add switching from main/character menu
...
Fix #53
2020-08-23 10:40:06 +02:00
Kazhnuz
508b044669
fix: lock inputs between scenes
2020-08-20 10:34:39 +02:00