Kazhnuz
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7b97b1d82a
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fix: work around a crash in debug mode
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2021-04-05 21:10:18 +02:00 |
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Kazhnuz
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9c4efa3512
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feat: implement fake y-sorting for tiles
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2021-04-05 21:07:40 +02:00 |
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Kazhnuz
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70029ba7bd
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feat: Finish PNJ system
Fixes #4
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2021-04-05 16:29:51 +02:00 |
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Kazhnuz
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fccc4a5d8e
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improvement: add main menu transitions
Fixes #73
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2021-04-05 14:20:25 +02:00 |
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Kazhnuz
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f538ffa94a
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feat: add transitions between title and menu
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2021-04-05 12:29:45 +02:00 |
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Kazhnuz
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f59ebd11e5
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fix: fix circle initial size
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2021-04-05 12:29:34 +02:00 |
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Kazhnuz
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1b0091937f
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fix: replace deprecated function
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2021-04-05 12:07:21 +02:00 |
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Kazhnuz
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207d37eddc
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improvement: new titlescreen
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2021-04-05 12:06:02 +02:00 |
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Kazhnuz
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049c0c22f3
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feat: add save selection menu
Fixes #72
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2021-04-05 12:05:51 +02:00 |
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Kazhnuz
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0c1f18ec64
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chore: refactor time functions into an util
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2021-04-05 09:48:59 +02:00 |
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Kazhnuz
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1fb4c72098
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feat: add a save metadata system
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2021-04-05 09:33:52 +02:00 |
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Kazhnuz
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6b04e86980
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improvement : iterates table on table.toString
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2021-04-05 09:33:32 +02:00 |
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Kazhnuz
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703d11d8b7
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fix: make sure that character/loot data are saved
Fixes #71
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2021-04-04 16:33:48 +02:00 |
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Kazhnuz
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e2df082d92
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improvement: use same border size everywhere
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2021-04-04 13:17:27 +02:00 |
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Kazhnuz
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262a46be82
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feat: style main menu
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2021-04-04 13:17:12 +02:00 |
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Kazhnuz
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801e332b69
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feat: add a better menu structure outside debug
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2021-04-03 20:03:55 +02:00 |
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Kazhnuz
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5f18f79ed6
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fix: only use lovebird in debug mode
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2021-04-03 19:59:41 +02:00 |
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Kazhnuz
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4dc0cc2dd3
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fix: better fix for ring number
Fixes #81
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2021-04-03 19:32:49 +02:00 |
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Kazhnuz
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02dc4e0d2e
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fix: use the forever destroy mode on boxes
Fixes #82
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2021-04-03 19:25:34 +02:00 |
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Kazhnuz
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d64868d54c
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fix: fix numberToString
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2021-04-03 18:01:15 +02:00 |
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Kazhnuz
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8c871d3444
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fix: reset music when starting a battle
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2021-04-03 10:56:35 +02:00 |
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Kazhnuz
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be54412284
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improvement: only change current music when new
It'll avoid having the music resetting every time you enter a new map with the same music
(entering in a house for instance)
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2021-04-03 10:52:00 +02:00 |
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Kazhnuz
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fcafa9aa0f
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improvement: do not reset scene when teleporting
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2021-04-03 10:50:59 +02:00 |
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Kazhnuz
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ee59bc988b
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fix: more aggressive memory management
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2021-04-03 10:39:34 +02:00 |
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Kazhnuz
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a2246f9bc7
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fix: let the cam update when screen isn't active
fix the camera jumping after a transition
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2021-04-03 00:04:58 +02:00 |
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Kazhnuz
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63922790e0
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feat: add teleportation between maps
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2021-04-03 00:04:22 +02:00 |
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Kazhnuz
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fbbe20e225
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feat: stop hardcoding position in maps
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2021-04-02 23:26:22 +02:00 |
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Kazhnuz
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001ae44eec
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feat(overworld): add transition to the cbs
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2021-04-02 22:46:37 +02:00 |
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Kazhnuz
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0cd282027c
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improvement: use the cbs functions to unload cbs
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2021-04-02 22:25:26 +02:00 |
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Kazhnuz
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c8204f044f
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feat: add a callback to restored scenes
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2021-04-02 22:24:37 +02:00 |
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Kazhnuz
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d611f3214c
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improvement: better rythm for transitions
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2021-04-02 22:24:14 +02:00 |
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Kazhnuz
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f0b696117b
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feat: add a way to load / unload the battlesystem
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2021-04-02 22:23:39 +02:00 |
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Kazhnuz
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ab3e4eadd8
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improvement: add new transition types
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2021-04-02 22:00:33 +02:00 |
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Kazhnuz
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e08e689586
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feat: add transition system
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2021-04-02 19:33:56 +02:00 |
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Kazhnuz
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b1e308bf82
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improvement: better encounter sprite
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2021-04-02 17:46:51 +02:00 |
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Kazhnuz
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f12074d659
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feat: add a way to know if a scene is stored
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2021-03-26 15:27:23 +01:00 |
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Kazhnuz
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2ad4cf8182
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feat: add temporary sprite for encounters
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2021-03-26 15:19:23 +01:00 |
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Kazhnuz
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8a34c4f012
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fix: improved tile collision
Fixes #75
Fixes #70
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2021-03-24 11:57:42 +01:00 |
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Kazhnuz
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d6995ecbba
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feat: add a special menu background
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2021-03-23 23:20:15 +01:00 |
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Kazhnuz
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3335671a65
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feat: add multimap support
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2021-03-23 21:59:33 +01:00 |
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Kazhnuz
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4e4afd2baf
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improvement: lazyload sti objects
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2021-03-23 18:26:05 +01:00 |
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Kazhnuz
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fe467119d2
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fix: add forgotten nullcheck
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2021-03-23 14:14:03 +01:00 |
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Kazhnuz
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538b9bd093
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chore: remove for the moment mouse support
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2021-03-23 14:13:11 +01:00 |
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Kazhnuz
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4fb874dea7
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fix: fix cursor transitions
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2021-03-23 14:07:58 +01:00 |
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Kazhnuz
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025b645cc8
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fix: remove a stray print
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2021-03-23 13:37:53 +01:00 |
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Kazhnuz
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b691d96c99
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improvement: refactor the map system
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2021-03-23 13:32:48 +01:00 |
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Kazhnuz
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a5f362ceaa
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improvement: rework layer drawing code
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2021-03-23 11:26:15 +01:00 |
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Kazhnuz
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9d589dba8f
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fix: use right type for number
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2021-03-22 21:32:53 +01:00 |
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Kazhnuz
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62d9684944
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feat: rings and boxes
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2021-03-22 21:15:33 +01:00 |
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Kazhnuz
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8bce75aad9
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feat: new events
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2021-03-22 21:15:20 +01:00 |
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