Kazhnuz
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791bf8754e
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feat(actors): add animation callback
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2019-07-29 09:02:00 +02:00 |
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Kazhnuz
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88e4d2c36a
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fix: make sure that pauseAtEnd works as intended
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2019-07-29 08:57:04 +02:00 |
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Kazhnuz
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1041688c8e
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feat(battlemaps): add basic parallax capabilities
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2019-07-28 00:35:16 +02:00 |
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Kazhnuz
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69b9068e49
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chore(test): use ebeach as the test scene for now
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2019-07-27 23:52:58 +02:00 |
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Kazhnuz
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72d638d163
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improvement(player): some physics adjusting
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2019-07-27 23:52:15 +02:00 |
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Kazhnuz
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a69a23a177
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improvement(animation): add new animations
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2019-07-27 23:45:52 +02:00 |
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Kazhnuz
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f6c53fd1a3
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improvement: better shadow drawing
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2019-07-27 21:02:33 +02:00 |
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Kazhnuz
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a7def096df
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feat: draw a real shadow
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2019-07-27 20:55:00 +02:00 |
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Kazhnuz
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f636d0c6d3
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feat: add new HUD elements
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2019-07-27 16:32:48 +02:00 |
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Kazhnuz
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d9e257aa1b
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feat: add border into player's HUD
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2019-07-27 15:50:59 +02:00 |
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Kazhnuz
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073ef68ef8
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fix(game): add by default gui module
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2019-07-27 15:43:27 +02:00 |
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Kazhnuz
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624e2ecb94
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fix(testmap): use the exact Battle coordinate
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2019-07-27 15:41:53 +02:00 |
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Kazhnuz
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87a133a74b
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fix: use right height for Battle-like blocks
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2019-07-27 15:40:19 +02:00 |
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Kazhnuz
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76336046d4
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fix: don't add a second floor in the test scene
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2019-07-27 15:30:10 +02:00 |
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Kazhnuz
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2fe37fe9f2
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feat: add support for Sonic Battle maps
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2019-07-27 15:11:14 +02:00 |
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Kazhnuz
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7fe34ed316
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feat(actors): add a textured block collision
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2019-07-27 15:10:50 +02:00 |
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Kazhnuz
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26d3dbd34d
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fix: add missing datas for Emerald Beach
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2019-07-27 15:10:33 +02:00 |
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Kazhnuz
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e91e52cafe
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fix(modules/textured): use the right texture name
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2019-07-27 15:10:05 +02:00 |
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Kazhnuz
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e6e29cf443
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feat(actors): add a floor collision
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2019-07-27 14:53:07 +02:00 |
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Kazhnuz
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a401bf1b27
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feat(gameutils): handle different types of map directory
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2019-07-27 14:41:02 +02:00 |
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Kazhnuz
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fe8b71a0dc
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improvement: update Emerald Beach datas
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2019-07-27 14:38:50 +02:00 |
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Kazhnuz
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1830e390bb
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improvement: pull a bit down the view center
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2019-07-27 13:56:14 +02:00 |
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Kazhnuz
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b92f441d40
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feat: add parallax backgrounds
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2019-07-27 13:52:41 +02:00 |
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Kazhnuz
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b3d9ed582e
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feat: add a test map based on Battle's "collosseum" map
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2019-07-27 13:32:11 +02:00 |
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Kazhnuz
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029ede636b
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fix(world): propagate map type
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2019-07-27 12:39:09 +02:00 |
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Kazhnuz
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fb98ada7eb
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feat(game/world): add invisible walls around map
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2019-07-27 11:42:37 +02:00 |
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Kazhnuz
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4bb7c3e94f
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fix(test_scene): use the world dimension to add the floor
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2019-07-27 11:35:20 +02:00 |
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Kazhnuz
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cc6056cce8
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fix(wall): make sure that wall aren't updated
It'll avoid them moving because of a collision.
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2019-07-27 11:34:23 +02:00 |
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Kazhnuz
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87ca89364d
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feat(actors): add an invisible wall object
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2019-07-27 11:33:52 +02:00 |
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Kazhnuz
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2f7720d3bb
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fix(world3D): use the right variable name for creationID
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2019-07-27 11:33:21 +02:00 |
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Kazhnuz
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3fbaad2b2b
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improvement(gameutils): improve map type validation
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2019-07-27 11:05:54 +02:00 |
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Kazhnuz
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fb2600c363
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chore:refactor RedianceWorld out of the test scene
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2019-07-26 20:22:18 +02:00 |
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Kazhnuz
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dc1d5b2f04
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chore: activate by default debug mode
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2019-07-26 19:57:08 +02:00 |
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Kazhnuz
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7135204c9a
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feat: add base test scene
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2019-07-26 19:39:32 +02:00 |
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Kazhnuz
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27cf265287
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feat: add some map utils
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2019-07-26 17:36:25 +02:00 |
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Kazhnuz
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37036760a3
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feat: add bases to handle emerald beach map
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2019-07-26 17:36:07 +02:00 |
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Kazhnuz
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fb7d5a2018
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fix(datas): use new language format
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2019-07-26 17:23:20 +02:00 |
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Kazhnuz
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5c93186c69
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fix(game): use new binser lib path
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2019-07-26 17:17:53 +02:00 |
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Kazhnuz
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3bde0e22ac
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chore(core): bump to latest snapshot
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2019-07-26 16:46:43 +02:00 |
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Kazhnuz
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fd26548df6
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overworld: add scene template
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2019-04-01 09:08:53 +02:00 |
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Kazhnuz
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641e344663
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battlesystem: initial draft of a statusbar system
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2019-04-01 08:55:59 +02:00 |
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Kazhnuz
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d7136cdb6a
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battlesystem/menu: remove unused functions
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2019-04-01 08:30:08 +02:00 |
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Kazhnuz
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70d0e304c9
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core/scene: fix an oops
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2019-04-01 08:26:54 +02:00 |
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Kazhnuz
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d2588cba74
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core: use newest version
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2019-04-01 08:25:51 +02:00 |
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Kazhnuz
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cf38b3c326
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battlesystem: flush keys when exiting menu
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2019-04-01 08:20:29 +02:00 |
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Kazhnuz
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b25a1e380c
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battlesystem: add special back button to get back in cursor mode
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2019-03-31 17:35:55 +02:00 |
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Kazhnuz
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4b2a59b413
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battlesystem: add the objectmenu structure
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2019-03-31 17:21:27 +02:00 |
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Kazhnuz
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085701efc0
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battlesystem: make skillmenu navigable
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2019-03-31 17:15:27 +02:00 |
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Kazhnuz
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a45a109c8d
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battlesystem: build skill menu
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2019-03-31 17:12:48 +02:00 |
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Kazhnuz
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a23e38fe31
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battlesystem: stop using a list to generate the main menu
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2019-03-31 17:11:32 +02:00 |
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