Kazhnuz
|
dd841a4435
|
chore: remove stray print
|
2021-04-11 15:18:47 +02:00 |
|
Kazhnuz
|
ddcd393d2a
|
fix: add sound to every menus
Fixes #85
|
2021-04-11 10:32:49 +02:00 |
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Kazhnuz
|
8f27270c39
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feat: add initial action checking system
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2021-04-10 17:59:01 +02:00 |
|
Kazhnuz
|
1b0091937f
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fix: replace deprecated function
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2021-04-05 12:07:21 +02:00 |
|
Kazhnuz
|
049c0c22f3
|
feat: add save selection menu
Fixes #72
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2021-04-05 12:05:51 +02:00 |
|
Kazhnuz
|
0c1f18ec64
|
chore: refactor time functions into an util
|
2021-04-05 09:48:59 +02:00 |
|
Kazhnuz
|
1fb4c72098
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feat: add a save metadata system
|
2021-04-05 09:33:52 +02:00 |
|
Kazhnuz
|
703d11d8b7
|
fix: make sure that character/loot data are saved
Fixes #71
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2021-04-04 16:33:48 +02:00 |
|
Kazhnuz
|
262a46be82
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feat: style main menu
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2021-04-04 13:17:12 +02:00 |
|
Kazhnuz
|
ee59bc988b
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fix: more aggressive memory management
|
2021-04-03 10:39:34 +02:00 |
|
Kazhnuz
|
63922790e0
|
feat: add teleportation between maps
|
2021-04-03 00:04:22 +02:00 |
|
Kazhnuz
|
fbbe20e225
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feat: stop hardcoding position in maps
|
2021-04-02 23:26:22 +02:00 |
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Kazhnuz
|
f0b696117b
|
feat: add a way to load / unload the battlesystem
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2021-04-02 22:23:39 +02:00 |
|
Kazhnuz
|
d6995ecbba
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feat: add a special menu background
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2021-03-23 23:20:15 +01:00 |
|
Kazhnuz
|
8bce75aad9
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feat: new events
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2021-03-22 21:15:20 +01:00 |
|
Kazhnuz
|
9e031c0d7d
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feat: sounds effects on dialog boxes
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2021-03-22 20:02:54 +01:00 |
|
Kazhnuz
|
ddc1933b40
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feat: add way to destroy gizmos
|
2021-03-22 19:01:18 +01:00 |
|
Kazhnuz
|
50838c3982
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feat: add variables, flags and destroyed gizmoz
|
2021-03-22 19:00:54 +01:00 |
|
Kazhnuz
|
83d3bfa775
|
feat: add condition system for events
|
2021-03-22 16:12:15 +01:00 |
|
Kazhnuz
|
d8c9a652ae
|
feat: add options dialog
Fix #5
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2021-03-22 14:57:21 +01:00 |
|
Kazhnuz
|
2e47d87abf
|
feat: add dialog boxes powered by talkies
|
2021-03-21 22:00:54 +01:00 |
|
Kazhnuz
|
16d1f68805
|
feat: add the event system
|
2021-03-20 21:08:54 +01:00 |
|
Kazhnuz
|
91fee0a856
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feat: add the gizmo system
|
2021-03-20 17:23:14 +01:00 |
|
Kazhnuz
|
5c0f4dd48a
|
feat: add a way to colorize widgets
|
2021-03-13 17:26:36 +01:00 |
|
Kazhnuz
|
9d85fb2827
|
feat: add a way to get pocket id
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2021-03-13 13:51:43 +01:00 |
|
Kazhnuz
|
f72c416f57
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feat: add healing and setStatut effect support
|
2021-03-12 21:51:10 +01:00 |
|
Kazhnuz
|
99c4090698
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feat: add duration support
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2021-03-12 21:50:45 +01:00 |
|
Kazhnuz
|
c6b04006da
|
feat: add the wiring to handle item usage in battle
Fixes #44
Fixes #45
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2021-03-12 21:14:17 +01:00 |
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Kazhnuz
|
7b375bfed2
|
feat: add item removal functions
|
2021-03-12 20:54:45 +01:00 |
|
Kazhnuz
|
69d296b2f7
|
feat: initial statuse system
|
2021-03-12 18:51:35 +01:00 |
|
Kazhnuz
|
ef788afd70
|
feat: add boss hp bar
Fixes #25
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2021-03-11 23:47:32 +01:00 |
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Kazhnuz
|
a0c3dcea76
|
fix(menus): better cursor and widgets positionning
|
2020-10-04 09:34:37 +02:00 |
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Kazhnuz
|
d38d149e36
|
feat: add hp/pp bar everywhere
* Add a ComplexHPBar widget
* Use it on the CBS
* Add it on the character page
* Add it on the character widget
Fix #46
|
2020-10-04 09:26:49 +02:00 |
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Kazhnuz
|
cf396e9464
|
feat: add effect description
Fix #58
|
2020-09-19 11:10:20 +02:00 |
|
Kazhnuz
|
250d75ee77
|
fix: mark as local some forgotten local variables
|
2020-09-13 16:57:06 +02:00 |
|
Kazhnuz
|
877de98f67
|
fix: remove some call to non-existing variables
|
2020-09-13 16:49:50 +02:00 |
|
Kazhnuz
|
ef4bf26ba6
|
feat: initial effect manager system
|
2020-09-13 13:25:44 +02:00 |
|
Kazhnuz
|
3f265c0b5d
|
fix: don't forget to return the Pocket class
|
2020-09-13 13:15:12 +02:00 |
|
Kazhnuz
|
a8ae9ca5ba
|
chore: refactor a bit items
|
2020-09-13 10:03:43 +02:00 |
|
Kazhnuz
|
b28d9bf624
|
feat: basic item menu
Fix #48
|
2020-08-29 11:36:59 +02:00 |
|
Kazhnuz
|
6f19e8dddd
|
improvement: improve spacing management
|
2020-08-28 00:26:12 +02:00 |
|
Kazhnuz
|
5d90ead710
|
feat: add basis for item handling
|
2020-08-22 23:10:22 +02:00 |
|
Kazhnuz
|
b82900b3b9
|
fix: import gui in ListMenu
|
2020-08-22 10:55:02 +02:00 |
|
Kazhnuz
|
38a1d4b07d
|
feat: port battle menu to new menusystem
Fix #38
|
2020-08-20 15:33:28 +02:00 |
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Kazhnuz
|
e962396ee1
|
improvement: port the pause menus to the new menu system
|
2020-08-20 10:17:46 +02:00 |
|
Kazhnuz
|
cb626bfa4a
|
improvement: port the options to the new system
|
2020-08-19 23:25:36 +02:00 |
|
Kazhnuz
|
625123813c
|
feat: initial work on a common menu framework
|
2020-08-19 20:44:08 +02:00 |
|
Kazhnuz
|
9492e2f7ea
|
feat: new battlesystem choice boxe
Fix #35
|
2020-08-18 23:46:11 +02:00 |
|
Kazhnuz
|
e8e5ba9a76
|
fix: don't jump at minigame start
|
2020-08-16 11:03:06 +02:00 |
|
Kazhnuz
|
70ed18202d
|
feat: backport code from bluestreak
It'll give us the following features
- Support for autorun in shoot-style maps
- Pause menu in subgames
- Chunk in shoot maps
- Rings
|
2020-08-16 10:52:00 +02:00 |
|
Kazhnuz
|
abc415c7f3
|
feat: initial work on inventory system
|
2020-08-15 22:43:46 +02:00 |
|
Kazhnuz
|
a016a2fb31
|
fix: copy instead of just require dataset
|
2020-08-07 13:26:29 +02:00 |
|
Kazhnuz
|
053c9ca641
|
fix: floor hp and pp
|
2020-08-07 07:32:16 +02:00 |
|
Kazhnuz
|
697426f4d1
|
feat: finish victory screen
Fix #11
|
2020-08-06 19:10:54 +02:00 |
|
Kazhnuz
|
a2d0975cde
|
feat: add damage and ko
Fix #27
|
2020-08-05 11:40:29 +02:00 |
|
Kazhnuz
|
b1a7bdc2af
|
feat: make ennemies able to be choregraphied
|
2020-08-04 23:21:45 +02:00 |
|
Kazhnuz
|
d6b62a41e2
|
fix: improve bevel
Fix #23
|
2020-08-04 19:53:11 +02:00 |
|
Kazhnuz
|
5d34f55b23
|
feat: improve battle hud spacing
Fix #22
|
2020-08-04 18:50:36 +02:00 |
|
Kazhnuz
|
58264e2a19
|
feat: add battle definition files
Fix #9
|
2020-08-04 17:50:03 +02:00 |
|
Kazhnuz
|
1935659378
|
feat: add a data utils
|
2020-08-04 16:55:09 +02:00 |
|
Kazhnuz
|
69d67b97d8
|
chore: make character utils part of game utils
|
2020-08-04 13:38:45 +02:00 |
|
Kazhnuz
|
216a047d3a
|
fix: add subfolder for ennemies
|
2020-08-04 13:32:23 +02:00 |
|
Kazhnuz
|
751951f734
|
feat: add the heroes style of switching characters
Fix #20
|
2020-08-03 10:28:18 +02:00 |
|
Kazhnuz
|
11e40da8af
|
improvement: use the new mini emblem on minigames
Fix #21
|
2020-08-03 09:44:25 +02:00 |
|
Kazhnuz
|
cfbe2f4b90
|
chore: extract emblem from statusbar
|
2020-08-03 09:34:23 +02:00 |
|
Kazhnuz
|
955d8d33d9
|
chore: make the statusbar independant of the battle system
|
2020-08-03 09:24:52 +02:00 |
|
Kazhnuz
|
786dc78a13
|
chore: make simplehpbar and statusbar part of common stuff
|
2020-08-03 09:11:31 +02:00 |
|
Kazhnuz
|
4bb4c14198
|
feat: add leader change to overworld
Fix #18
|
2020-08-03 08:59:04 +02:00 |
|
Kazhnuz
|
693150029c
|
feat: add a team management panel
Fix #10
|
2020-08-02 23:47:42 +02:00 |
|
Kazhnuz
|
d0229f8aff
|
improvement: use the first team member on battle/shoot maps
|
2020-08-02 22:00:50 +02:00 |
|
Kazhnuz
|
65cde3c42b
|
feat: handle stat a bit differently
|
2020-08-02 21:26:49 +02:00 |
|
Kazhnuz
|
e05b04357d
|
feat: add rings
Fix #13
|
2020-08-02 15:56:36 +02:00 |
|
Kazhnuz
|
16f3ea023b
|
fix: make gui functions return a texture
Fix #14
|
2020-08-02 13:29:41 +02:00 |
|
Kazhnuz
|
f83c67f96a
|
feat: add save read/write
|
2020-08-02 09:59:47 +02:00 |
|
Kazhnuz
|
efa7909f83
|
fix: better backgrounds
|
2020-08-01 14:07:35 +02:00 |
|
Kazhnuz
|
1ec185cc3a
|
improvement: use a common object for parallax handling
|
2020-08-01 13:34:39 +02:00 |
|
Kazhnuz
|
4b9ba5eed6
|
feat: add basic debug menu
|
2020-08-01 10:31:09 +02:00 |
|
Kazhnuz
|
b95ad72dcb
|
feat: add basic qte framework
|
2020-07-31 20:06:35 +02:00 |
|
Kazhnuz
|
f3d44e06d1
|
feat: add a way to wait for the end of something already started
|
2020-07-25 17:03:37 +02:00 |
|
Kazhnuz
|
cce03643f6
|
improvement: revamp the whole motion system
|
2020-07-25 16:47:29 +02:00 |
|
Kazhnuz
|
bf23dd2056
|
chore: extract hp management from actor
|
2020-07-24 19:49:24 +02:00 |
|
Kazhnuz
|
2085b9df2c
|
feat: add some doc to the steps
|
2020-07-24 19:13:46 +02:00 |
|
Kazhnuz
|
55d66eef85
|
feat: add bases for the new choregraphy system
|
2020-07-24 19:12:37 +02:00 |
|
Kazhnuz
|
977d4bac16
|
fix(game/abstractmobs): use right var for pp
|
2020-07-19 16:06:35 +02:00 |
|
Kazhnuz
|
a63b4ddeb3
|
improvement(game/character): create an AbstractCharacter object
|
2020-07-19 14:02:22 +02:00 |
|
Kazhnuz
|
cd9b9f37e4
|
chore(game/characters): more utils extraction
|
2020-07-19 13:41:20 +02:00 |
|
Kazhnuz
|
00396522fb
|
chore: prepare for AbstractCharacter extraction
|
2020-07-19 13:20:24 +02:00 |
|
Kazhnuz
|
698d6697fb
|
chore: add a basic abstractmob system
|
2020-07-19 13:13:54 +02:00 |
|
Kazhnuz
|
6c409cc1ba
|
chore: extract level calculation in an utils
|
2020-07-19 10:50:43 +02:00 |
|
Kazhnuz
|
3b3ae3e690
|
improvement(game/world): remove non-supported actions
|
2019-10-13 17:49:44 +02:00 |
|
Kazhnuz
|
4abfe43a50
|
feat(game/gui): prepare adding textbox support
|
2019-08-31 21:03:17 +02:00 |
|
Kazhnuz
|
c59486dbcb
|
feat(skillmanager): add an named argument system
|
2019-08-25 15:53:56 +02:00 |
|
Kazhnuz
|
a439c308d6
|
feat(game): add an initial skill handling system
|
2019-08-22 21:33:13 +02:00 |
|
Kazhnuz
|
6c81408126
|
feat(tweens): add a timer system to the tween manager
|
2019-08-18 16:46:07 +02:00 |
|
Kazhnuz
|
6418b77b39
|
feat(tweenmanager): add a switch system
|
2019-08-17 15:51:02 +02:00 |
|
Kazhnuz
|
fcd1288ebf
|
improvement(game): rework internal sorting of skill
It'll make us able to sort them by acquisition level
|
2019-08-17 00:55:29 +02:00 |
|
Kazhnuz
|
618c42b3b6
|
fix(gui): fix bad drawing of ennemies hp bar
|
2019-08-16 22:58:12 +02:00 |
|
Kazhnuz
|
7ded36c277
|
feat(game): add a basic manager for tweeners
|
2019-08-16 22:37:27 +02:00 |
|
Kazhnuz
|
01dc81ed0f
|
fix: fix scissoring in 2x screens
|
2019-08-15 15:09:48 +02:00 |
|
Kazhnuz
|
b58f3d262a
|
fix: ensure that bar width can't be negative
|
2019-08-15 14:06:20 +02:00 |
|