Commit graph

267 commits

Author SHA1 Message Date
Kazhnuz
f6c53fd1a3 improvement: better shadow drawing 2019-07-27 21:02:33 +02:00
Kazhnuz
a7def096df feat: draw a real shadow 2019-07-27 20:55:00 +02:00
Kazhnuz
f636d0c6d3 feat: add new HUD elements 2019-07-27 16:32:48 +02:00
Kazhnuz
cc5fddb45b meta: improve credits 2019-07-27 15:57:45 +02:00
Kazhnuz
d9e257aa1b feat: add border into player's HUD 2019-07-27 15:50:59 +02:00
Kazhnuz
073ef68ef8 fix(game): add by default gui module 2019-07-27 15:43:27 +02:00
Kazhnuz
624e2ecb94 fix(testmap): use the exact Battle coordinate 2019-07-27 15:41:53 +02:00
Kazhnuz
87a133a74b fix: use right height for Battle-like blocks 2019-07-27 15:40:19 +02:00
Kazhnuz
76336046d4 fix: don't add a second floor in the test scene 2019-07-27 15:30:10 +02:00
Kazhnuz
2fe37fe9f2 feat: add support for Sonic Battle maps 2019-07-27 15:11:14 +02:00
Kazhnuz
7fe34ed316 feat(actors): add a textured block collision 2019-07-27 15:10:50 +02:00
Kazhnuz
26d3dbd34d fix: add missing datas for Emerald Beach 2019-07-27 15:10:33 +02:00
Kazhnuz
e91e52cafe fix(modules/textured): use the right texture name 2019-07-27 15:10:05 +02:00
Kazhnuz
e6e29cf443 feat(actors): add a floor collision 2019-07-27 14:53:07 +02:00
Kazhnuz
a401bf1b27 feat(gameutils): handle different types of map directory 2019-07-27 14:41:02 +02:00
Kazhnuz
fe8b71a0dc improvement: update Emerald Beach datas 2019-07-27 14:38:50 +02:00
Kazhnuz
1830e390bb improvement: pull a bit down the view center 2019-07-27 13:56:14 +02:00
Kazhnuz
b92f441d40 feat: add parallax backgrounds 2019-07-27 13:52:41 +02:00
Kazhnuz
b3d9ed582e feat: add a test map based on Battle's "collosseum" map 2019-07-27 13:32:11 +02:00
Kazhnuz
029ede636b fix(world): propagate map type 2019-07-27 12:39:09 +02:00
Kazhnuz
fb98ada7eb feat(game/world): add invisible walls around map 2019-07-27 11:42:37 +02:00
Kazhnuz
4bb7c3e94f fix(test_scene): use the world dimension to add the floor 2019-07-27 11:35:20 +02:00
Kazhnuz
cc6056cce8 fix(wall): make sure that wall aren't updated
It'll avoid them moving because of a collision.
2019-07-27 11:34:23 +02:00
Kazhnuz
87ca89364d feat(actors): add an invisible wall object 2019-07-27 11:33:52 +02:00
Kazhnuz
2f7720d3bb fix(world3D): use the right variable name for creationID 2019-07-27 11:33:21 +02:00
Kazhnuz
3fbaad2b2b improvement(gameutils): improve map type validation 2019-07-27 11:05:54 +02:00
Kazhnuz
8e3cf5fb0b Merge branch 'test' of game-projects/sonic-radiance into master 2019-07-26 20:28:56 +02:00
Kazhnuz
fb2600c363 chore:refactor RedianceWorld out of the test scene 2019-07-26 20:22:18 +02:00
Kazhnuz
dc1d5b2f04 chore: activate by default debug mode 2019-07-26 19:57:08 +02:00
Kazhnuz
7135204c9a feat: add base test scene 2019-07-26 19:39:32 +02:00
Kazhnuz
27cf265287 feat: add some map utils 2019-07-26 17:36:25 +02:00
Kazhnuz
37036760a3 feat: add bases to handle emerald beach map 2019-07-26 17:36:07 +02:00
Kazhnuz
fb7d5a2018 fix(datas): use new language format 2019-07-26 17:23:20 +02:00
Kazhnuz
5c93186c69 fix(game): use new binser lib path 2019-07-26 17:17:53 +02:00
Kazhnuz
3bde0e22ac chore(core): bump to latest snapshot 2019-07-26 16:46:43 +02:00
Kazhnuz
c83c6aedc8 lore: improve backstory 2019-06-24 17:36:06 +02:00
Kazhnuz
015451e28e characters: some improvement to GUN side 2019-06-24 17:18:25 +02:00
Kazhnuz
075a0e7748 characters: fix a typo 2019-06-24 17:16:57 +02:00
Kazhnuz
66c67e36f7 characters: update secondary characters 2019-06-24 17:16:37 +02:00
Kazhnuz
8b5211dc9b Nouvelle proposition de niveaux 2019-06-24 16:46:38 +02:00
Kazhnuz
1115d1c14d gameplay: move the subgame folder into the gameplay folder 2019-05-11 11:04:49 +02:00
Kazhnuz
d5d07827a0 lore/story: add considerations about the story 2019-05-11 11:02:06 +02:00
Kazhnuz
b9998cea5b gameplay: initial file for the overworld gameplay.
Fixes #2 too
2019-05-11 09:35:17 +02:00
Kazhnuz
9a49bade0b characters: add a note about powerups 2019-05-11 09:19:53 +02:00
Kazhnuz
c1726e8c98 characters: improve terrain capacity descriptions 2019-05-11 09:18:30 +02:00
Kazhnuz
08570e959d lore: remove mentions of the outside world
Seems that for this fanbase, actual worldbuilding is too problematic : 
there are too many conflicting view of how the world should be handled. 
And these view shouldn't remove enjoyement from the actual story, which 
is the real vision of the world. 

Thus do the same as the Sonic Team : let's focus on the ongoing story 
and character, and not try to make bold statement about Sonic's world.

Let's work this by being vague about the actual world, and just 
mentionning actual places when they are needed, and let people the 
possibility to think the island the way they want.

Change thus the motivation of the ennemies from being concerned by a 
possibility of an "alien invasion" to being more concerned by the power 
of the mobians.
2019-05-06 19:57:19 +02:00
Kazhnuz
fd26548df6 overworld: add scene template 2019-04-01 09:08:53 +02:00
Kazhnuz
641e344663 battlesystem: initial draft of a statusbar system 2019-04-01 08:55:59 +02:00
Kazhnuz
d7136cdb6a battlesystem/menu: remove unused functions 2019-04-01 08:30:08 +02:00
Kazhnuz
70d0e304c9 core/scene: fix an oops 2019-04-01 08:26:54 +02:00