Kazhnuz
27cf265287
feat: add some map utils
2019-07-26 17:36:25 +02:00
Kazhnuz
37036760a3
feat: add bases to handle emerald beach map
2019-07-26 17:36:07 +02:00
Kazhnuz
fb7d5a2018
fix(datas): use new language format
2019-07-26 17:23:20 +02:00
Kazhnuz
5c93186c69
fix(game): use new binser lib path
2019-07-26 17:17:53 +02:00
Kazhnuz
3bde0e22ac
chore(core): bump to latest snapshot
2019-07-26 16:46:43 +02:00
Kazhnuz
1115d1c14d
gameplay: move the subgame folder into the gameplay folder
2019-05-11 11:04:49 +02:00
Kazhnuz
d5d07827a0
lore/story: add considerations about the story
2019-05-11 11:02:06 +02:00
Kazhnuz
b9998cea5b
gameplay: initial file for the overworld gameplay.
...
Fixes #2 too
2019-05-11 09:35:17 +02:00
Kazhnuz
9a49bade0b
characters: add a note about powerups
2019-05-11 09:19:53 +02:00
Kazhnuz
c1726e8c98
characters: improve terrain capacity descriptions
2019-05-11 09:18:30 +02:00
Kazhnuz
08570e959d
lore: remove mentions of the outside world
...
Seems that for this fanbase, actual worldbuilding is too problematic :
there are too many conflicting view of how the world should be handled.
And these view shouldn't remove enjoyement from the actual story, which
is the real vision of the world.
Thus do the same as the Sonic Team : let's focus on the ongoing story
and character, and not try to make bold statement about Sonic's world.
Let's work this by being vague about the actual world, and just
mentionning actual places when they are needed, and let people the
possibility to think the island the way they want.
Change thus the motivation of the ennemies from being concerned by a
possibility of an "alien invasion" to being more concerned by the power
of the mobians.
2019-05-06 19:57:19 +02:00
Kazhnuz
fd26548df6
overworld: add scene template
2019-04-01 09:08:53 +02:00
Kazhnuz
641e344663
battlesystem: initial draft of a statusbar system
2019-04-01 08:55:59 +02:00
Kazhnuz
d7136cdb6a
battlesystem/menu: remove unused functions
2019-04-01 08:30:08 +02:00
Kazhnuz
70d0e304c9
core/scene: fix an oops
2019-04-01 08:26:54 +02:00
Kazhnuz
d2588cba74
core: use newest version
2019-04-01 08:25:51 +02:00
Kazhnuz
cf38b3c326
battlesystem: flush keys when exiting menu
2019-04-01 08:20:29 +02:00
Kazhnuz
b25a1e380c
battlesystem: add special back button to get back in cursor mode
2019-03-31 17:35:55 +02:00
Kazhnuz
4b2a59b413
battlesystem: add the objectmenu structure
2019-03-31 17:21:27 +02:00
Kazhnuz
085701efc0
battlesystem: make skillmenu navigable
2019-03-31 17:15:27 +02:00
Kazhnuz
a45a109c8d
battlesystem: build skill menu
2019-03-31 17:12:48 +02:00
Kazhnuz
a23e38fe31
battlesystem: stop using a list to generate the main menu
2019-03-31 17:11:32 +02:00
Kazhnuz
6b57d4ccce
battlesystem: fix SubMenuWidget not being initalized
2019-03-31 17:08:02 +02:00
Kazhnuz
5ab143e5f4
battlesystem: create builder for skill menu
2019-03-31 17:07:45 +02:00
Kazhnuz
d77dc0057c
battlesystem: kill entirely old menu system
2019-03-31 17:02:02 +02:00
Kazhnuz
5aa8b2da36
battlesystem: initial signal sending use in widgets
2019-03-31 16:57:57 +02:00
Kazhnuz
67ef04bcc8
battlesystem: font name doesn't need to be modifiable in menu system
2019-03-31 16:53:21 +02:00
Kazhnuz
99feaf2be5
battlesystem: add relative cursor to new menu object
2019-03-31 16:51:58 +02:00
Kazhnuz
8f10c0dce8
battlesystem: create objet for handling menus and widgets
2019-03-31 16:43:04 +02:00
Kazhnuz
eb033c319f
battlesystem: rename menu constructor
2019-03-31 12:05:17 +02:00
Kazhnuz
8a09110ac8
battlesystem: add mask system
2019-03-31 11:52:04 +02:00
Kazhnuz
e2d206ff44
core/utils/math: fix an oops
2019-03-31 11:47:31 +02:00
Kazhnuz
f155414c9d
battlesystem: rework UI
2019-03-31 10:15:27 +02:00
Kazhnuz
b86be58481
battlesystem: remove old unused background file
2019-03-31 09:49:54 +02:00
Kazhnuz
2bff01ab8a
battlesystem: fix asset being updated twice
2019-03-31 09:46:34 +02:00
Kazhnuz
57a24891bb
gd/story: add basic act7
2019-03-31 09:35:48 +02:00
Kazhnuz
6861d183c1
gd/story: add a basic readme
2019-03-25 08:54:08 +01:00
Kazhnuz
ebe8a57780
gd/characters: improve sidh characters a bit
2019-03-24 14:58:09 +01:00
Kazhnuz
3f9bbacd8b
gd/story: solve paradox between Ankou's age and Millenium project age
2019-03-24 14:56:41 +01:00
Kazhnuz
5ec7892bb0
gd/gameplay: add items
2019-03-24 14:53:27 +01:00
Kazhnuz
cfb942fd8c
gd/story: add act 2 to 6
2019-03-24 14:48:58 +01:00
Kazhnuz
8a047fb143
gd/gameplay : some improvement to the battlesystem file
2019-03-24 12:02:04 +01:00
Kazhnuz
1ff3ed9088
gd/locations: rework zones
2019-03-23 15:32:30 +01:00
Kazhnuz
8b8dec8c5b
Merge branch 'port-to-gamecore' of Project-Radiance/sonic-radiance into master
2019-03-23 12:31:23 +01:00
Kazhnuz
c41cdfdacc
game: use the gamecore version of binser
2019-03-23 12:02:51 +01:00
Kazhnuz
9310a47e6b
libs: remove libs that are already in gamecore
2019-03-23 12:02:18 +01:00
Kazhnuz
3cbec9a3df
core: use latest gamecore
2019-03-23 12:02:01 +01:00
Kazhnuz
b14e62dabc
scenes/battlesystem: don't overwrite the scene menusystem
2019-03-23 11:51:47 +01:00
Kazhnuz
2b074943ec
scenes/battlesystem: use right name for a loveutils
2019-03-23 11:45:47 +01:00
Kazhnuz
173efc2bab
scenes/battlesystem: get inputs from right source
2019-03-23 11:45:20 +01:00