Kazhnuz
|
9e031c0d7d
|
feat: sounds effects on dialog boxes
|
2021-03-22 20:02:54 +01:00 |
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Kazhnuz
|
ddc1933b40
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feat: add way to destroy gizmos
|
2021-03-22 19:01:18 +01:00 |
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Kazhnuz
|
50838c3982
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feat: add variables, flags and destroyed gizmoz
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2021-03-22 19:00:54 +01:00 |
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Kazhnuz
|
83d3bfa775
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feat: add condition system for events
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2021-03-22 16:12:15 +01:00 |
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Kazhnuz
|
d8c9a652ae
|
feat: add options dialog
Fix #5
|
2021-03-22 14:57:21 +01:00 |
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Kazhnuz
|
2e47d87abf
|
feat: add dialog boxes powered by talkies
|
2021-03-21 22:00:54 +01:00 |
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Kazhnuz
|
16d1f68805
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feat: add the event system
|
2021-03-20 21:08:54 +01:00 |
|
Kazhnuz
|
91fee0a856
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feat: add the gizmo system
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2021-03-20 17:23:14 +01:00 |
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Kazhnuz
|
5c0f4dd48a
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feat: add a way to colorize widgets
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2021-03-13 17:26:36 +01:00 |
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Kazhnuz
|
9d85fb2827
|
feat: add a way to get pocket id
|
2021-03-13 13:51:43 +01:00 |
|
Kazhnuz
|
f72c416f57
|
feat: add healing and setStatut effect support
|
2021-03-12 21:51:10 +01:00 |
|
Kazhnuz
|
99c4090698
|
feat: add duration support
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2021-03-12 21:50:45 +01:00 |
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Kazhnuz
|
c6b04006da
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feat: add the wiring to handle item usage in battle
Fixes #44
Fixes #45
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2021-03-12 21:14:17 +01:00 |
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Kazhnuz
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7b375bfed2
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feat: add item removal functions
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2021-03-12 20:54:45 +01:00 |
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Kazhnuz
|
69d296b2f7
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feat: initial statuse system
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2021-03-12 18:51:35 +01:00 |
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Kazhnuz
|
ef788afd70
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feat: add boss hp bar
Fixes #25
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2021-03-11 23:47:32 +01:00 |
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Kazhnuz
|
a0c3dcea76
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fix(menus): better cursor and widgets positionning
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2020-10-04 09:34:37 +02:00 |
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Kazhnuz
|
d38d149e36
|
feat: add hp/pp bar everywhere
* Add a ComplexHPBar widget
* Use it on the CBS
* Add it on the character page
* Add it on the character widget
Fix #46
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2020-10-04 09:26:49 +02:00 |
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Kazhnuz
|
cf396e9464
|
feat: add effect description
Fix #58
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2020-09-19 11:10:20 +02:00 |
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Kazhnuz
|
250d75ee77
|
fix: mark as local some forgotten local variables
|
2020-09-13 16:57:06 +02:00 |
|
Kazhnuz
|
877de98f67
|
fix: remove some call to non-existing variables
|
2020-09-13 16:49:50 +02:00 |
|
Kazhnuz
|
ef4bf26ba6
|
feat: initial effect manager system
|
2020-09-13 13:25:44 +02:00 |
|
Kazhnuz
|
3f265c0b5d
|
fix: don't forget to return the Pocket class
|
2020-09-13 13:15:12 +02:00 |
|
Kazhnuz
|
a8ae9ca5ba
|
chore: refactor a bit items
|
2020-09-13 10:03:43 +02:00 |
|
Kazhnuz
|
b28d9bf624
|
feat: basic item menu
Fix #48
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2020-08-29 11:36:59 +02:00 |
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Kazhnuz
|
6f19e8dddd
|
improvement: improve spacing management
|
2020-08-28 00:26:12 +02:00 |
|
Kazhnuz
|
5d90ead710
|
feat: add basis for item handling
|
2020-08-22 23:10:22 +02:00 |
|
Kazhnuz
|
b82900b3b9
|
fix: import gui in ListMenu
|
2020-08-22 10:55:02 +02:00 |
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Kazhnuz
|
38a1d4b07d
|
feat: port battle menu to new menusystem
Fix #38
|
2020-08-20 15:33:28 +02:00 |
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Kazhnuz
|
e962396ee1
|
improvement: port the pause menus to the new menu system
|
2020-08-20 10:17:46 +02:00 |
|
Kazhnuz
|
cb626bfa4a
|
improvement: port the options to the new system
|
2020-08-19 23:25:36 +02:00 |
|
Kazhnuz
|
625123813c
|
feat: initial work on a common menu framework
|
2020-08-19 20:44:08 +02:00 |
|
Kazhnuz
|
9492e2f7ea
|
feat: new battlesystem choice boxe
Fix #35
|
2020-08-18 23:46:11 +02:00 |
|
Kazhnuz
|
e8e5ba9a76
|
fix: don't jump at minigame start
|
2020-08-16 11:03:06 +02:00 |
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Kazhnuz
|
70ed18202d
|
feat: backport code from bluestreak
It'll give us the following features
- Support for autorun in shoot-style maps
- Pause menu in subgames
- Chunk in shoot maps
- Rings
|
2020-08-16 10:52:00 +02:00 |
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Kazhnuz
|
abc415c7f3
|
feat: initial work on inventory system
|
2020-08-15 22:43:46 +02:00 |
|
Kazhnuz
|
a016a2fb31
|
fix: copy instead of just require dataset
|
2020-08-07 13:26:29 +02:00 |
|
Kazhnuz
|
053c9ca641
|
fix: floor hp and pp
|
2020-08-07 07:32:16 +02:00 |
|
Kazhnuz
|
697426f4d1
|
feat: finish victory screen
Fix #11
|
2020-08-06 19:10:54 +02:00 |
|
Kazhnuz
|
a2d0975cde
|
feat: add damage and ko
Fix #27
|
2020-08-05 11:40:29 +02:00 |
|
Kazhnuz
|
b1a7bdc2af
|
feat: make ennemies able to be choregraphied
|
2020-08-04 23:21:45 +02:00 |
|
Kazhnuz
|
d6b62a41e2
|
fix: improve bevel
Fix #23
|
2020-08-04 19:53:11 +02:00 |
|
Kazhnuz
|
5d34f55b23
|
feat: improve battle hud spacing
Fix #22
|
2020-08-04 18:50:36 +02:00 |
|
Kazhnuz
|
58264e2a19
|
feat: add battle definition files
Fix #9
|
2020-08-04 17:50:03 +02:00 |
|
Kazhnuz
|
1935659378
|
feat: add a data utils
|
2020-08-04 16:55:09 +02:00 |
|
Kazhnuz
|
69d67b97d8
|
chore: make character utils part of game utils
|
2020-08-04 13:38:45 +02:00 |
|
Kazhnuz
|
216a047d3a
|
fix: add subfolder for ennemies
|
2020-08-04 13:32:23 +02:00 |
|
Kazhnuz
|
751951f734
|
feat: add the heroes style of switching characters
Fix #20
|
2020-08-03 10:28:18 +02:00 |
|
Kazhnuz
|
11e40da8af
|
improvement: use the new mini emblem on minigames
Fix #21
|
2020-08-03 09:44:25 +02:00 |
|
Kazhnuz
|
cfbe2f4b90
|
chore: extract emblem from statusbar
|
2020-08-03 09:34:23 +02:00 |
|
Kazhnuz
|
955d8d33d9
|
chore: make the statusbar independant of the battle system
|
2020-08-03 09:24:52 +02:00 |
|
Kazhnuz
|
786dc78a13
|
chore: make simplehpbar and statusbar part of common stuff
|
2020-08-03 09:11:31 +02:00 |
|
Kazhnuz
|
4bb4c14198
|
feat: add leader change to overworld
Fix #18
|
2020-08-03 08:59:04 +02:00 |
|
Kazhnuz
|
693150029c
|
feat: add a team management panel
Fix #10
|
2020-08-02 23:47:42 +02:00 |
|
Kazhnuz
|
d0229f8aff
|
improvement: use the first team member on battle/shoot maps
|
2020-08-02 22:00:50 +02:00 |
|
Kazhnuz
|
65cde3c42b
|
feat: handle stat a bit differently
|
2020-08-02 21:26:49 +02:00 |
|
Kazhnuz
|
e05b04357d
|
feat: add rings
Fix #13
|
2020-08-02 15:56:36 +02:00 |
|
Kazhnuz
|
16f3ea023b
|
fix: make gui functions return a texture
Fix #14
|
2020-08-02 13:29:41 +02:00 |
|
Kazhnuz
|
f83c67f96a
|
feat: add save read/write
|
2020-08-02 09:59:47 +02:00 |
|
Kazhnuz
|
efa7909f83
|
fix: better backgrounds
|
2020-08-01 14:07:35 +02:00 |
|
Kazhnuz
|
1ec185cc3a
|
improvement: use a common object for parallax handling
|
2020-08-01 13:34:39 +02:00 |
|
Kazhnuz
|
4b9ba5eed6
|
feat: add basic debug menu
|
2020-08-01 10:31:09 +02:00 |
|
Kazhnuz
|
b95ad72dcb
|
feat: add basic qte framework
|
2020-07-31 20:06:35 +02:00 |
|
Kazhnuz
|
f3d44e06d1
|
feat: add a way to wait for the end of something already started
|
2020-07-25 17:03:37 +02:00 |
|
Kazhnuz
|
cce03643f6
|
improvement: revamp the whole motion system
|
2020-07-25 16:47:29 +02:00 |
|
Kazhnuz
|
bf23dd2056
|
chore: extract hp management from actor
|
2020-07-24 19:49:24 +02:00 |
|
Kazhnuz
|
2085b9df2c
|
feat: add some doc to the steps
|
2020-07-24 19:13:46 +02:00 |
|
Kazhnuz
|
55d66eef85
|
feat: add bases for the new choregraphy system
|
2020-07-24 19:12:37 +02:00 |
|
Kazhnuz
|
977d4bac16
|
fix(game/abstractmobs): use right var for pp
|
2020-07-19 16:06:35 +02:00 |
|
Kazhnuz
|
a63b4ddeb3
|
improvement(game/character): create an AbstractCharacter object
|
2020-07-19 14:02:22 +02:00 |
|
Kazhnuz
|
cd9b9f37e4
|
chore(game/characters): more utils extraction
|
2020-07-19 13:41:20 +02:00 |
|
Kazhnuz
|
00396522fb
|
chore: prepare for AbstractCharacter extraction
|
2020-07-19 13:20:24 +02:00 |
|
Kazhnuz
|
698d6697fb
|
chore: add a basic abstractmob system
|
2020-07-19 13:13:54 +02:00 |
|
Kazhnuz
|
6c409cc1ba
|
chore: extract level calculation in an utils
|
2020-07-19 10:50:43 +02:00 |
|
Kazhnuz
|
3b3ae3e690
|
improvement(game/world): remove non-supported actions
|
2019-10-13 17:49:44 +02:00 |
|
Kazhnuz
|
4abfe43a50
|
feat(game/gui): prepare adding textbox support
|
2019-08-31 21:03:17 +02:00 |
|
Kazhnuz
|
c59486dbcb
|
feat(skillmanager): add an named argument system
|
2019-08-25 15:53:56 +02:00 |
|
Kazhnuz
|
a439c308d6
|
feat(game): add an initial skill handling system
|
2019-08-22 21:33:13 +02:00 |
|
Kazhnuz
|
6c81408126
|
feat(tweens): add a timer system to the tween manager
|
2019-08-18 16:46:07 +02:00 |
|
Kazhnuz
|
6418b77b39
|
feat(tweenmanager): add a switch system
|
2019-08-17 15:51:02 +02:00 |
|
Kazhnuz
|
fcd1288ebf
|
improvement(game): rework internal sorting of skill
It'll make us able to sort them by acquisition level
|
2019-08-17 00:55:29 +02:00 |
|
Kazhnuz
|
618c42b3b6
|
fix(gui): fix bad drawing of ennemies hp bar
|
2019-08-16 22:58:12 +02:00 |
|
Kazhnuz
|
7ded36c277
|
feat(game): add a basic manager for tweeners
|
2019-08-16 22:37:27 +02:00 |
|
Kazhnuz
|
01dc81ed0f
|
fix: fix scissoring in 2x screens
|
2019-08-15 15:09:48 +02:00 |
|
Kazhnuz
|
b58f3d262a
|
fix: ensure that bar width can't be negative
|
2019-08-15 14:06:20 +02:00 |
|
Kazhnuz
|
8787eb99e6
|
feat(cbs): initial ennemy implementation
|
2019-08-15 09:35:37 +02:00 |
|
Kazhnuz
|
5b1deadb8a
|
feat(cbs): make HUD use existing datas
|
2019-08-14 22:47:10 +02:00 |
|
Kazhnuz
|
6c91fbe9ef
|
fix: fix crashed in old cbs system
|
2019-08-12 12:37:00 +02:00 |
|
Kazhnuz
|
78d2f5ae93
|
feat(shootmap): add cliff drawing
|
2019-08-02 16:49:50 +02:00 |
|
Kazhnuz
|
52fdc3d681
|
fix(shootmap): put all asset declaration at the same place
|
2019-08-02 13:55:34 +02:00 |
|
Kazhnuz
|
001c1a3d5a
|
feat(maps): add a Shadow Shoot map loader
|
2019-08-02 13:54:04 +02:00 |
|
Kazhnuz
|
28edc63080
|
improvement(battlemaps): more paddings
|
2019-08-01 21:47:30 +02:00 |
|
Kazhnuz
|
c28375e497
|
improvement(actor/player): let the friction slow down when hitting
|
2019-08-01 12:43:27 +02:00 |
|
Kazhnuz
|
24e7fe8ee8
|
feat(actor/player): add three-hit combo
|
2019-08-01 08:45:13 +02:00 |
|
Kazhnuz
|
1041688c8e
|
feat(battlemaps): add basic parallax capabilities
|
2019-07-28 00:35:16 +02:00 |
|
Kazhnuz
|
72d638d163
|
improvement(player): some physics adjusting
|
2019-07-27 23:52:15 +02:00 |
|
Kazhnuz
|
a69a23a177
|
improvement(animation): add new animations
|
2019-07-27 23:45:52 +02:00 |
|
Kazhnuz
|
f6c53fd1a3
|
improvement: better shadow drawing
|
2019-07-27 21:02:33 +02:00 |
|
Kazhnuz
|
a7def096df
|
feat: draw a real shadow
|
2019-07-27 20:55:00 +02:00 |
|
Kazhnuz
|
f636d0c6d3
|
feat: add new HUD elements
|
2019-07-27 16:32:48 +02:00 |
|
Kazhnuz
|
d9e257aa1b
|
feat: add border into player's HUD
|
2019-07-27 15:50:59 +02:00 |
|
Kazhnuz
|
073ef68ef8
|
fix(game): add by default gui module
|
2019-07-27 15:43:27 +02:00 |
|
Kazhnuz
|
624e2ecb94
|
fix(testmap): use the exact Battle coordinate
|
2019-07-27 15:41:53 +02:00 |
|
Kazhnuz
|
87a133a74b
|
fix: use right height for Battle-like blocks
|
2019-07-27 15:40:19 +02:00 |
|
Kazhnuz
|
2fe37fe9f2
|
feat: add support for Sonic Battle maps
|
2019-07-27 15:11:14 +02:00 |
|
Kazhnuz
|
7fe34ed316
|
feat(actors): add a textured block collision
|
2019-07-27 15:10:50 +02:00 |
|
Kazhnuz
|
e6e29cf443
|
feat(actors): add a floor collision
|
2019-07-27 14:53:07 +02:00 |
|
Kazhnuz
|
a401bf1b27
|
feat(gameutils): handle different types of map directory
|
2019-07-27 14:41:02 +02:00 |
|
Kazhnuz
|
1830e390bb
|
improvement: pull a bit down the view center
|
2019-07-27 13:56:14 +02:00 |
|
Kazhnuz
|
b92f441d40
|
feat: add parallax backgrounds
|
2019-07-27 13:52:41 +02:00 |
|
Kazhnuz
|
b3d9ed582e
|
feat: add a test map based on Battle's "collosseum" map
|
2019-07-27 13:32:11 +02:00 |
|
Kazhnuz
|
fb98ada7eb
|
feat(game/world): add invisible walls around map
|
2019-07-27 11:42:37 +02:00 |
|
Kazhnuz
|
cc6056cce8
|
fix(wall): make sure that wall aren't updated
It'll avoid them moving because of a collision.
|
2019-07-27 11:34:23 +02:00 |
|
Kazhnuz
|
87ca89364d
|
feat(actors): add an invisible wall object
|
2019-07-27 11:33:52 +02:00 |
|
Kazhnuz
|
3fbaad2b2b
|
improvement(gameutils): improve map type validation
|
2019-07-27 11:05:54 +02:00 |
|
Kazhnuz
|
fb2600c363
|
chore:refactor RedianceWorld out of the test scene
|
2019-07-26 20:22:18 +02:00 |
|
Kazhnuz
|
27cf265287
|
feat: add some map utils
|
2019-07-26 17:36:25 +02:00 |
|
Kazhnuz
|
5c93186c69
|
fix(game): use new binser lib path
|
2019-07-26 17:17:53 +02:00 |
|
Kazhnuz
|
c41cdfdacc
|
game: use the gamecore version of binser
|
2019-03-23 12:02:51 +01:00 |
|
Kazhnuz
|
9a828197e5
|
game: load at start character module
|
2019-03-10 13:41:37 +01:00 |
|
Kazhnuz
|
195e4d2110
|
core: add character handling files from older version
|
2019-02-03 11:04:25 +01:00 |
|
Kazhnuz
|
7df5f0bdf6
|
src/game: add a gui module with a border generator
|
2019-01-28 13:13:17 +01:00 |
|
Kazhnuz
|
e45cfca2bb
|
src/game: add basic save system
|
2019-01-28 08:35:10 +01:00 |
|