Kazhnuz
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9dd96e2a86
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chore:extract position handling in both system
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2021-11-27 13:10:37 +01:00 |
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Kazhnuz
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789fa0adda
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fix: make weapons not collide with their creator
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2021-11-27 12:50:27 +01:00 |
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Kazhnuz
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ca3d486a83
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chore: initial non-working port of the gameplay
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2021-11-25 11:28:31 +01:00 |
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Kazhnuz
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fa4964a877
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feat: prepare badnics support
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2020-06-04 19:37:34 +02:00 |
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Kazhnuz
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baa59db9c2
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chore: separate the weapon system
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2020-04-25 12:29:07 +02:00 |
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Kazhnuz
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a4a1bc94a3
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feat: dumb test map system
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2020-04-25 12:15:21 +02:00 |
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Kazhnuz
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318e297095
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feat: basic weapon system
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2020-04-25 12:15:12 +02:00 |
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Kazhnuz
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a7a0bde8ea
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feat: add basic autorun on shoot maps
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2020-02-02 08:27:33 +01:00 |
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Kazhnuz
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93ce28f3ba
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fix: simplify shadows handling
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2020-02-01 16:44:38 +01:00 |
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Kazhnuz
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89c5940116
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improvement: optimise chunk system
Diminishe the number of chunks and floor generated. Level loading will
be a bit slower, but we basically double fps on test level
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2020-02-01 14:24:23 +01:00 |
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Kazhnuz
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759d0d24e0
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feat: initial loading of mission files
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2020-01-26 15:30:00 +01:00 |
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Kazhnuz
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46c1a53f5e
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feat:initial addition of collectible actors
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2020-01-26 12:28:53 +01:00 |
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Kazhnuz
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b4fcd33163
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chore: add level collisions in a specific folder
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2020-01-26 11:08:47 +01:00 |
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Kazhnuz
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63dbac57fd
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feat: add floor collisions
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2020-01-12 00:02:06 +01:00 |
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Kazhnuz
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9385d9deb9
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chore: remove forgotten print
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2020-01-04 11:14:13 +01:00 |
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Kazhnuz
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6bbd6e40f7
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feat: add chunk loading to shoot maps
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2020-01-03 19:41:30 +01:00 |
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Kazhnuz
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4aeab15340
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feat: load map data from layout files
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2020-01-02 21:56:42 +01:00 |
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Kazhnuz
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3bc2ea3e41
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feat: new improvement status hud
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2019-12-30 22:55:01 +01:00 |
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Kazhnuz
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c3a406ad2c
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improvement: rework titlescreen
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2019-12-29 10:58:58 +01:00 |
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Kazhnuz
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99621a756c
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improvement: improve level starting again
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2019-12-29 10:04:16 +01:00 |
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Kazhnuz
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0625c8d82c
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improvement: add a border to pause menu
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2019-12-28 22:20:51 +01:00 |
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Kazhnuz
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8b42722520
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feat: add a playstyle base scene
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2019-12-28 21:51:41 +01:00 |
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Kazhnuz
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bd37d58b23
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fix: jump only the moment button is pressed
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2019-12-28 21:06:41 +01:00 |
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Kazhnuz
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42e6875547
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fix: make sure that some variable doesn't leak to the global namespace
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2019-12-28 16:54:13 +01:00 |
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Kazhnuz
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c9475e742c
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fix: respect perspective again on shoot-based maps
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2019-12-28 15:18:14 +01:00 |
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Kazhnuz
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97b3bcf80f
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feat: make some camera elements world-dependant
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2019-12-28 14:17:58 +01:00 |
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Kazhnuz
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9b16ae4429
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chore: separate world types
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2019-12-28 14:13:19 +01:00 |
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Kazhnuz
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294d2699e7
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improvement: rework frame
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2019-12-28 13:54:57 +01:00 |
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Kazhnuz
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00097ac5d9
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improvement: get shoot map data from its zone file
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2019-12-28 13:25:45 +01:00 |
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Kazhnuz
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c35fcb7c5c
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feat: add new world system
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2019-12-28 12:15:43 +01:00 |
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Kazhnuz
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6f480cfef1
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improvement: new character handling functions
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2019-12-28 11:33:25 +01:00 |
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Kazhnuz
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0b7c594daa
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improvement: use Radiance's gui code
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2019-12-28 10:51:29 +01:00 |
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Kazhnuz
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2b5f687fdf
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meta: rename the game to bluestreak
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2019-12-28 09:41:37 +01:00 |
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