Commit graph

37 commits

Author SHA1 Message Date
Kazhnuz
257f1f29c3 fix: make the shot bouton lock the player angle 2021-11-27 13:20:32 +01:00
Kazhnuz
5754d93cc5 feat: add cooldown for weapons 2021-11-27 13:20:14 +01:00
Kazhnuz
516ed301bd fix: multi-directionnal weapons 2021-11-27 13:11:05 +01:00
Kazhnuz
e676439431 fix: better angle position in player 2021-11-27 13:10:53 +01:00
Kazhnuz
9dd96e2a86 chore:extract position handling in both system 2021-11-27 13:10:37 +01:00
Kazhnuz
789fa0adda fix: make weapons not collide with their creator 2021-11-27 12:50:27 +01:00
Kazhnuz
ca3d486a83 chore: initial non-working port of the gameplay 2021-11-25 11:28:31 +01:00
Kazhnuz
fa4964a877 feat: prepare badnics support 2020-06-04 19:37:34 +02:00
Kazhnuz
baa59db9c2 chore: separate the weapon system 2020-04-25 12:29:07 +02:00
Kazhnuz
a4a1bc94a3 feat: dumb test map system 2020-04-25 12:15:21 +02:00
Kazhnuz
318e297095 feat: basic weapon system 2020-04-25 12:15:12 +02:00
Kazhnuz
a7a0bde8ea feat: add basic autorun on shoot maps 2020-02-02 08:27:33 +01:00
Kazhnuz
93ce28f3ba fix: simplify shadows handling 2020-02-01 16:44:38 +01:00
Kazhnuz
89c5940116 improvement: optimise chunk system
Diminishe the number of chunks and floor generated. Level loading will 
be a bit slower, but we basically double fps on test level
2020-02-01 14:24:23 +01:00
Kazhnuz
759d0d24e0 feat: initial loading of mission files 2020-01-26 15:30:00 +01:00
Kazhnuz
46c1a53f5e feat:initial addition of collectible actors 2020-01-26 12:28:53 +01:00
Kazhnuz
b4fcd33163 chore: add level collisions in a specific folder 2020-01-26 11:08:47 +01:00
Kazhnuz
63dbac57fd feat: add floor collisions 2020-01-12 00:02:06 +01:00
Kazhnuz
9385d9deb9 chore: remove forgotten print 2020-01-04 11:14:13 +01:00
Kazhnuz
6bbd6e40f7 feat: add chunk loading to shoot maps 2020-01-03 19:41:30 +01:00
Kazhnuz
4aeab15340 feat: load map data from layout files 2020-01-02 21:56:42 +01:00
Kazhnuz
3bc2ea3e41 feat: new improvement status hud 2019-12-30 22:55:01 +01:00
Kazhnuz
c3a406ad2c improvement: rework titlescreen 2019-12-29 10:58:58 +01:00
Kazhnuz
99621a756c improvement: improve level starting again 2019-12-29 10:04:16 +01:00
Kazhnuz
0625c8d82c improvement: add a border to pause menu 2019-12-28 22:20:51 +01:00
Kazhnuz
8b42722520 feat: add a playstyle base scene 2019-12-28 21:51:41 +01:00
Kazhnuz
bd37d58b23 fix: jump only the moment button is pressed 2019-12-28 21:06:41 +01:00
Kazhnuz
42e6875547 fix: make sure that some variable doesn't leak to the global namespace 2019-12-28 16:54:13 +01:00
Kazhnuz
c9475e742c fix: respect perspective again on shoot-based maps 2019-12-28 15:18:14 +01:00
Kazhnuz
97b3bcf80f feat: make some camera elements world-dependant 2019-12-28 14:17:58 +01:00
Kazhnuz
9b16ae4429 chore: separate world types 2019-12-28 14:13:19 +01:00
Kazhnuz
294d2699e7 improvement: rework frame 2019-12-28 13:54:57 +01:00
Kazhnuz
00097ac5d9 improvement: get shoot map data from its zone file 2019-12-28 13:25:45 +01:00
Kazhnuz
c35fcb7c5c feat: add new world system 2019-12-28 12:15:43 +01:00
Kazhnuz
6f480cfef1 improvement: new character handling functions 2019-12-28 11:33:25 +01:00
Kazhnuz
0b7c594daa improvement: use Radiance's gui code 2019-12-28 10:51:29 +01:00
Kazhnuz
2b5f687fdf meta: rename the game to bluestreak 2019-12-28 09:41:37 +01:00