Kazhnuz
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f88c7f49e4
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feat(world): add multiple hitbox support on actor2D
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2019-06-22 22:11:22 +02:00 |
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Kazhnuz
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c553dfafa3
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feat(examples): add ducking in plateforming example
Show how we can now modify in action an hitbox without glitching it
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2019-06-22 20:17:36 +02:00 |
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Kazhnuz
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b770253cb5
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fix(examples): adapt to the new hitbox system
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2019-06-22 19:28:28 +02:00 |
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Kazhnuz
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80072d285a
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fix(examples): add missing HUD in one-player example
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2019-06-21 17:11:32 +02:00 |
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Kazhnuz
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81015b011b
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feat(examples): add a pause menu in plateformer example
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2019-06-16 16:37:22 +02:00 |
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Kazhnuz
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65b0c74a06
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feat(world): add a batchActor function activated by a bool in tiled
This way, you can add multiple actors with just one tiled object. It
also bring better feature parity with Imperium Porcorum.
Fixes #10
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2019-06-15 11:50:53 +02:00 |
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Kazhnuz
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6f59f1e732
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refactor(examples): use updateStart(dt) and updateEnd(dt)
Allow to drop easily some instance of calling the parent's same function
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2019-06-13 18:44:13 +02:00 |
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Kazhnuz
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236184ce0c
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example/plateformer: also pause asset animation
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2019-05-30 13:56:14 +02:00 |
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Kazhnuz
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67cb930ae7
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example/plateformer: add a basic pause button
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2019-05-30 13:49:46 +02:00 |
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Kazhnuz
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df4d264c21
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gamecore/scenemanager: let the scene manager handle directly the world
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2019-05-28 19:31:42 +02:00 |
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Kazhnuz
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23f17491ad
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gamecore/world: make the world registerable directly by itself
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2019-05-28 19:28:05 +02:00 |
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Kazhnuz
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5e95099af9
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examples/plateform: make coin drop sparkle gfx when taken
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2019-05-06 20:45:13 +02:00 |
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Kazhnuz
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3de36cc77f
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examples/plateform: add sparkle asset
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2019-05-06 20:44:53 +02:00 |
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Kazhnuz
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a1ce249e00
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module/world: take coin when the player collide to it
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2019-05-05 19:46:13 +02:00 |
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Kazhnuz
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e4b39a318e
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example/plateform: add coin object
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2019-05-05 15:35:49 +02:00 |
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Kazhnuz
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b41680fc8d
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example/plateform: add coin assets
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2019-05-05 15:35:34 +02:00 |
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Kazhnuz
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f71c3b3548
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example/plateform: animate the player
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2019-05-05 15:23:04 +02:00 |
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Kazhnuz
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782ff6a329
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example/plateform: improve animation sprites
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2019-05-05 15:22:21 +02:00 |
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Kazhnuz
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8445dd2e84
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examples/plateformer : make the character clone its sprite
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2019-05-05 13:18:06 +02:00 |
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Kazhnuz
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977a735608
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examples/plateformer: make the player able to jump
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2019-05-02 20:10:41 +02:00 |
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Kazhnuz
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f04d0c6b4e
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modules/world: initial gravity system
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2019-05-02 19:51:43 +02:00 |
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Kazhnuz
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18d75f825c
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modules/world: separate map loading from level initialization
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2019-05-01 14:36:40 +02:00 |
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Kazhnuz
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257eec8290
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modules/assets: add a way to determine ox and oy in tileset metadata
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2019-05-01 11:24:41 +02:00 |
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Kazhnuz
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b754501102
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examples/plateform: add basic sprite functions
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2019-05-01 11:17:01 +02:00 |
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Kazhnuz
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1c167ba566
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example/plateform: add asset loading
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2019-04-29 21:23:51 +02:00 |
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Kazhnuz
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1922a975e9
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examples/gameplay: remove useless cameras
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2019-04-29 16:40:56 +02:00 |
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Kazhnuz
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66041ff511
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examples/gameplay: fix an oops in the wall actor
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2019-04-29 16:37:01 +02:00 |
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Kazhnuz
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a52abd0b97
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examples/plateformer: add basic actors
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2019-04-29 16:13:09 +02:00 |
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Kazhnuz
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dacff225a2
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examples: add cameras
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2019-04-29 15:27:40 +02:00 |
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Kazhnuz
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977f427893
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examples/plateformer: add assets for the player
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2019-04-28 17:08:08 +02:00 |
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Kazhnuz
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d3a4809295
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examples/plateformer: start as a basic sti loading example
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2019-04-28 17:07:39 +02:00 |
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